So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
58 lines
1.1 KiB
CMake
58 lines
1.1 KiB
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../include
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../../blenkernel
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../../blenlib
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../../blenloader
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../../blentranslation
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/clog
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../../../../intern/guardedalloc
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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)
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set(SRC
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intern/asset_catalog.cc
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intern/asset_filter.cc
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intern/asset_handle.cc
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intern/asset_indexer.cc
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intern/asset_library_reference.cc
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intern/asset_library_reference_enum.cc
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intern/asset_list.cc
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intern/asset_mark_clear.cc
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intern/asset_ops.cc
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intern/asset_temp_id_consumer.cc
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intern/asset_type.cc
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ED_asset_catalog.h
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ED_asset_catalog.hh
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ED_asset_filter.h
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ED_asset_handle.h
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ED_asset_indexer.h
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ED_asset_library.h
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ED_asset_list.h
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ED_asset_list.hh
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ED_asset_mark_clear.h
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ED_asset_temp_id_consumer.h
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ED_asset_type.h
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intern/asset_library_reference.hh
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)
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set(LIB
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bf_blenkernel
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bf_blenloader
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)
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blender_add_lib(bf_editor_asset "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.h
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add_dependencies(bf_editor_asset bf_rna)
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