45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_generic_pointer.hh"
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#include "BLI_map.hh"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_eval_log.hh"
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#include "NOD_multi_function.hh"
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#include "DNA_modifier_types.h"
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#include "FN_multi_function.hh"
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namespace geo_log = blender::nodes::geometry_nodes_eval_log;
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namespace blender::modifiers::geometry_nodes {
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using namespace nodes::derived_node_tree_types;
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struct GeometryNodesEvaluationParams {
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blender::LinearAllocator<> allocator;
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Map<DOutputSocket, GMutablePointer> input_values;
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Vector<DInputSocket> output_sockets;
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/* These sockets will be computed but are not part of the output. Their value can be retrieved in
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* `log_socket_value_fn`. These sockets are not part of `output_sockets` because then the
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* evaluator would have to keep the socket values in memory until the end, which might not be
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* necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value
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* and then it can be freed. */
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Vector<DSocket> force_compute_sockets;
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nodes::NodeMultiFunctions *mf_by_node;
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const NodesModifierData *modifier_;
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Depsgraph *depsgraph;
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Object *self_object;
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geo_log::GeoLogger *geo_logger;
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Vector<GMutablePointer> r_output_values;
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};
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void evaluate_geometry_nodes(GeometryNodesEvaluationParams ¶ms);
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} // namespace blender::modifiers::geometry_nodes
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