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blender-archive/source/blender/editors/interface/interface_icons.c
Sergey Sharybin a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00

1186 lines
29 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_icons.c
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
# include <unistd.h>
#else
# include <io.h>
# include <direct.h>
# include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "interface_intern.h"
#define ICON_IMAGE_W 600
#define ICON_IMAGE_H 640
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
#define ICON_GRID_MARGIN 5
#define ICON_GRID_W 16
#define ICON_GRID_H 16
typedef struct IconImage {
int w;
int h;
unsigned int *rect;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_PREVIEW 0
#define ICON_TYPE_TEXTURE 1
#define ICON_TYPE_BUFFER 2
#define ICON_TYPE_VECTOR 3
typedef struct DrawInfo {
int type;
union {
/* type specific data */
struct {
VectorDrawFunc func;
} vector;
struct {
IconImage *image;
} buffer;
struct {
int x, y, w, h;
} texture;
} data;
} DrawInfo;
typedef struct IconTexture {
GLuint id;
int w;
int h;
float invw;
float invh;
} IconTexture;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {NULL, NULL};
static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
/* **************************************************** */
static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
int y = 0;
int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = NULL; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type = type;
if (type == ICON_TYPE_TEXTURE) {
di->data.texture.x = xofs;
di->data.texture.y = yofs;
di->data.texture.w = size;
di->data.texture.h = size;
}
else if (type == ICON_TYPE_BUFFER) {
iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
iimg->w = size;
iimg->h = size;
/* Here we store the rect in the icon - same as before */
imgsize = bbuf->x;
for (y = 0; y < size; y++) {
memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
}
di->data.buffer.image = iimg;
}
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = NULL;
DrawInfo *di;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = NULL; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type = ICON_TYPE_VECTOR;
di->data.vector.func = drawFunc;
new_icon->drawinfo_free = NULL;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(GLint pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void viconutil_draw_tri(GLint(*pts)[2])
{
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
}
static void viconutil_draw_lineloop(GLint(*pts)[2], int numPoints)
{
int i;
glBegin(GL_LINE_LOOP);
for (i = 0; i < numPoints; i++) {
glVertex2iv(pts[i]);
}
glEnd();
}
static void viconutil_draw_lineloop_smooth(GLint(*pts)[2], int numPoints)
{
glEnable(GL_LINE_SMOOTH);
viconutil_draw_lineloop(pts, numPoints);
glDisable(GL_LINE_SMOOTH);
}
static void viconutil_draw_points(GLint(*pts)[2], int numPoints, int pointSize)
{
int i;
glBegin(GL_QUADS);
for (i = 0; i < numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
glVertex2i(x - pointSize, y - pointSize);
glVertex2i(x + pointSize, y - pointSize);
glVertex2i(x + pointSize, y + pointSize);
glVertex2i(x - pointSize, y + pointSize);
}
glEnd();
}
/* Drawing functions */
static void vicon_x_draw(int x, int y, int w, int h, float alpha)
{
x += 3;
y += 3;
w -= 6;
h -= 6;
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.5);
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x, y);
glVertex2i(x + w, y + h);
glVertex2i(x + w, y);
glVertex2i(x, y + h);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
{
int cx = x + w / 2;
int cy = y + h / 2;
int d = MAX2(2, h / 3);
glColor4f(0.5, 0.5, 0.5, alpha);
glBegin(GL_LINES);
glVertex2i(x, cy - d);
glVertex2i(x + w, cy - d);
glVertex2i(x, cy + d);
glVertex2i(x + w, cy + d);
glVertex2i(cx - d, y);
glVertex2i(cx - d, y + h);
glVertex2i(cx + d, y);
glVertex2i(cx + d, y + h);
glEnd();
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x, cy);
glVertex2i(x + w, cy);
glVertex2i(cx, y);
glVertex2i(cx, y + h);
glEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[4][2];
viconutil_set_point(pts[0], x + 3, y + 3);
viconutil_set_point(pts[1], x + w - 3, y + 3);
viconutil_set_point(pts[2], x + w - 3, y + h - 3);
viconutil_set_point(pts[3], x + 3, y + h - 3);
glColor4f(0.0, 0.0, 0.0, alpha);
viconutil_draw_lineloop(pts, 4);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 4, 1);
}
static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x + w / 2, y + h - 2);
viconutil_set_point(pts[1], x + 3, y + 4);
viconutil_set_point(pts[2], x + w - 3, y + 4);
glColor4f(0.5, 0.5, 0.5, alpha);
viconutil_draw_tri(pts);
glColor4f(0.0, 0.0, 0.0, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
GLint pts[3][2];
viconutil_set_point(pts[0], x + w / 2, y + h - 2);
viconutil_set_point(pts[1], x + 3, y + 4);
viconutil_set_point(pts[2], x + w - 3, y + 4);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(0.9f, 0.9f, 0.9f);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x + w / 2;
int cy = y + w / 2;
int d = w / 3, d2 = w / 5;
viconutil_set_point(pts[0], cx - d2, cy + d);
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x + w / 2 - 4;
int cy = y + w / 2;
int d = w / 5, d2 = w / 7;
viconutil_set_point(pts[0], cx - d2, cy + d);
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
glColor4f(0.2f, 0.2f, 0.2f, alpha);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x + w / 2;
int cy = y + w / 2;
int d = w / 3, d2 = w / 5;
viconutil_set_point(pts[0], cx + d, cy + d2);
viconutil_set_point(pts[1], cx - d, cy + d2);
viconutil_set_point(pts[2], cx, cy - d2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
int d = -2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
glVertex2i(x + w / 2, y + h / 2 - d + 1);
glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
int d = 2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
glVertex2i(x + w / 2, y + h / 2 - d - 1);
glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
#ifndef WITH_HEADLESS
static void init_brush_icons(void)
{
#define INIT_BRUSH_ICON(icon_id, name) \
{ \
bbuf = IMB_ibImageFromMemory((unsigned char *)datatoc_ ##name## _png, \
datatoc_ ##name## _png_size, \
IB_rect, NULL, "<brush icon>"); \
def_internal_icon(bbuf, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
IMB_freeImBuf(bbuf); \
} (void)0
/* end INIT_BRUSH_ICON */
ImBuf *bbuf;
const int w = 96;
INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
#undef INIT_BRUSH_ICON
}
static void init_internal_icons(void)
{
bTheme *btheme = UI_GetTheme();
ImBuf *bbuf = NULL;
int x, y, icontype;
char iconfilestr[FILE_MAX];
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
char *icondir = BLI_get_folder(BLENDER_DATAFILES, "icons");
if (icondir) {
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL); /* if the image is missing bbuf will just be NULL */
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf = NULL;
}
}
else {
printf("%s: 'icons' data path not found, continuing\n", __func__);
}
}
if (bbuf == NULL)
bbuf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons_png,
datatoc_blender_icons_png_size, IB_rect, NULL, "<blender icons>");
if (bbuf) {
/* free existing texture if any */
if (icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id = 0;
}
/* we only use a texture for cards with non-power of two */
if (GPU_non_power_of_two_support()) {
glGenTextures(1, &icongltex.id);
if (icongltex.id) {
icongltex.w = bbuf->x;
icongltex.h = bbuf->y;
icongltex.invw = 1.0f / bbuf->x;
icongltex.invh = 1.0f / bbuf->y;
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
if (glGetError() == GL_OUT_OF_MEMORY) {
glDeleteTextures(1, &icongltex.id);
icongltex.id = 0;
}
}
}
}
if (icongltex.id)
icontype = ICON_TYPE_TEXTURE;
else
icontype = ICON_TYPE_BUFFER;
if (bbuf) {
for (y = 0; y < ICON_GRID_ROWS; y++) {
for (x = 0; x < ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
icontype);
}
}
}
def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
def_internal_vicon(VICO_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
def_internal_vicon(VICO_EDITMODE_HLT, vicon_editmode_hlt_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
def_internal_vicon(VICO_X_VEC, vicon_x_draw);
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
IMB_freeImBuf(bbuf);
}
#endif /* WITH_HEADLESS */
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
struct direntry *dir;
int restoredir = 1; /* restore to current directory */
int totfile, i, index = 1;
const char *icondir;
char olddir[FILE_MAX];
list->first = list->last = NULL;
icondir = BLI_get_folder(BLENDER_DATAFILES, "icons");
if (icondir == NULL)
return;
/* since BLI_dir_contents changes the current working directory, restore it
* back to old value afterwards */
if (!BLI_current_working_dir(olddir, sizeof(olddir)))
restoredir = 0;
totfile = BLI_dir_contents(icondir, &dir);
if (restoredir && !chdir(olddir)) {} /* fix warning about checking return value */
for (i = 0; i < totfile; i++) {
if ((dir[i].type & S_IFREG)) {
char *filename = dir[i].relname;
if (BLI_testextensie(filename, ".png")) {
/* loading all icons on file start is overkill & slows startup
* its possible they change size after blender load anyway. */
#if 0
int ifilex, ifiley;
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
ImBuf *bbuf = NULL;
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
* a complete path to file longer than 256 chars */
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if (bbuf) {
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
}
else {
ifilex = ifiley = 0;
}
/* bad size or failed to load */
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
continue;
}
#endif /* removed */
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
/* free temporary direntry structure that's been created by BLI_dir_contents() */
i = totfile - 1;
for (; i >= 0; i--) {
MEM_freeN(dir[i].relname);
MEM_freeN(dir[i].path);
if (dir[i].string) {
MEM_freeN(dir[i].string);
}
}
free(dir);
dir = NULL;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile = NULL, *next_ifile = NULL;
for (ifile = list->first; ifile; ifile = next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
int UI_iconfile_get_index(const char *filename)
{
IconFile *ifile;
ListBase *list = &(iconfilelist);
for (ifile = list->first; ifile; ifile = ifile->next) {
if (BLI_path_cmp(filename, ifile->filename) == 0) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list = &(iconfilelist);
return list;
}
void UI_icons_free(void)
{
#ifndef WITH_HEADLESS
if (icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id = 0;
}
free_iconfile_list(&iconfilelist);
BKE_icons_free();
#endif
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if (di) {
if (di->type == ICON_TYPE_BUFFER) {
if (di->data.buffer.image) {
MEM_freeN(di->data.buffer.image->rect);
MEM_freeN(di->data.buffer.image);
}
}
MEM_freeN(di);
}
}
static DrawInfo *icon_create_drawinfo(void)
{
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
di->type = ICON_TYPE_PREVIEW;
return di;
}
/* note!, returns unscaled by DPI, may need to multiply result by UI_DPI_ICON_FAC */
int UI_icon_get_width(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (icon == NULL) {
if (G.debug & G_DEBUG)
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_WIDTH;
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (icon == NULL) {
if (G.debug & G_DEBUG)
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_HEIGHT;
return 0;
}
void UI_icons_init(int first_dyn_id)
{
#ifdef WITH_HEADLESS
(void)first_dyn_id;
#else
init_iconfile_list(&iconfilelist);
BKE_icons_init(first_dyn_id);
init_internal_icons();
init_brush_icons();
#endif
}
/* Render size for preview images and icons
*/
static int preview_render_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON: return 32;
case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
/* Create rect for the icon
*/
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
{
unsigned int render_size = preview_render_size(size);
if (!prv_img) {
if (G.debug & G_DEBUG)
printf("%s, error: requested preview image does not exist", __func__);
}
else if (!prv_img->rect[size]) {
prv_img->w[size] = render_size;
prv_img->h[size] = render_size;
prv_img->changed[size] = 1;
prv_img->changed_timestamp[size] = 0;
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(unsigned int), "prv_rect");
}
}
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
static void icon_set_image(bContext *C, ID *id, PreviewImage *prv_img, enum eIconSizes size)
{
if (!prv_img) {
if (G.debug & G_DEBUG)
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
return;
}
icon_create_rect(prv_img, size);
ED_preview_icon_job(C, prv_img, id, prv_img->rect[size],
prv_img->w[size], prv_img->h[size]);
}
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
unsigned int *rect, float alpha, const float rgb[3], short is_preview)
{
ImBuf *ima = NULL;
/* sanity check */
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
BLI_assert(!"invalid icon size");
return;
}
/* modulate color */
if (alpha != 1.0f)
glPixelTransferf(GL_ALPHA_SCALE, alpha);
if (rgb) {
glPixelTransferf(GL_RED_SCALE, rgb[0]);
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
}
/* rect contains image in 'rendersize', we only scale if needed */
if (rw != w && rh != h) {
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
memcpy(ima->rect, rect, rw * rh * sizeof(unsigned int));
IMB_scaleImBuf(ima, w, h); /* scale it */
rect = ima->rect;
}
/* draw */
if (is_preview) {
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
else {
glRasterPos2f(x, y);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
if (ima)
IMB_freeImBuf(ima);
/* restore color */
if (alpha != 0.0f)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
if (rgb) {
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
}
}
static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy,
int UNUSED(iw), int ih, float alpha, const float rgb[3])
{
float x1, x2, y1, y2;
if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
else glColor4f(1.0f, 1.0f, 1.0f, alpha);
x1 = ix * icongltex.invw;
x2 = (ix + ih) * icongltex.invw;
y1 = iy * icongltex.invh;
y2 = (iy + ih) * icongltex.invh;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glBegin(GL_QUADS);
glTexCoord2f(x1, y1);
glVertex2f(x, y);
glTexCoord2f(x2, y1);
glVertex2f(x + w, y);
glTexCoord2f(x2, y2);
glVertex2f(x + w, y + h);
glTexCoord2f(x1, y2);
glVertex2f(x, y + h);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
/* Drawing size for preview images */
static int get_draw_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON: return ICON_DEFAULT_HEIGHT;
case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
enum eIconSizes size, int draw_size, int UNUSED(nocreate), short is_preview)
{
bTheme *btheme = UI_GetTheme();
Icon *icon = NULL;
DrawInfo *di = NULL;
IconImage *iimg;
float fdraw_size = is_preview ? draw_size : (draw_size * UI_DPI_ICON_FAC);
int w, h;
icon = BKE_icon_get(icon_id);
alpha *= btheme->tui.icon_alpha;
if (icon == NULL) {
if (G.debug & G_DEBUG)
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
return;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
}
/* scale width and height according to aspect */
w = (int)(fdraw_size / aspect + 0.5f);
h = (int)(fdraw_size / aspect + 0.5f);
if (di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
* with untransformed coordinates like the other icons */
di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if (di->type == ICON_TYPE_TEXTURE) {
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
di->data.texture.w, di->data.texture.h, alpha, rgb);
}
else if (di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
iimg = di->data.buffer.image;
if (!iimg->rect) return; /* something has gone wrong! */
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
}
else if (di->type == ICON_TYPE_PREVIEW) {
PreviewImage *pi = BKE_previewimg_get((ID *)icon->obj);
if (pi) {
/* no create icon on this level in code */
if (!pi->rect[size]) return; /* something has gone wrong! */
/* preview images use premul alpha ... */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], 1.0f, NULL, is_preview);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
}
static void ui_id_preview_image_render_size(bContext *C, ID *id, PreviewImage *pi, int size)
{
if ((pi->changed[size] || !pi->rect[size])) { /* changed only ever set by dynamic icons */
/* create the rect if necessary */
icon_set_image(C, id, pi, size);
pi->changed[size] = 0;
}
}
static void ui_id_icon_render(bContext *C, ID *id, int big)
{
PreviewImage *pi = BKE_previewimg_get(id);
if (pi) {
if (big)
ui_id_preview_image_render_size(C, id, pi, ICON_SIZE_PREVIEW); /* bigger preview size */
else
ui_id_preview_image_render_size(C, id, pi, ICON_SIZE_ICON); /* icon size */
}
}
static void ui_id_brush_render(bContext *C, ID *id)
{
PreviewImage *pi = BKE_previewimg_get(id);
enum eIconSizes i;
if (!pi)
return;
for (i = 0; i < NUM_ICON_SIZES; i++) {
/* check if rect needs to be created; changed
* only set by dynamic icons */
if ((pi->changed[i] || !pi->rect[i])) {
icon_set_image(C, id, pi, i);
pi->changed[i] = 0;
}
}
}
static int ui_id_brush_get_icon(bContext *C, ID *id)
{
Brush *br = (Brush *)id;
if (br->flag & BRUSH_CUSTOM_ICON) {
BKE_icon_getid(id);
ui_id_brush_render(C, id);
}
else {
Object *ob = CTX_data_active_object(C);
SpaceImage *sima;
EnumPropertyItem *items = NULL;
int tool, mode = 0;
/* XXX: this is not nice, should probably make brushes
* be strictly in one paint mode only to avoid
* checking various context stuff here */
if (CTX_wm_view3d(C) && ob) {
if (ob->mode & OB_MODE_SCULPT)
mode = OB_MODE_SCULPT;
else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))
mode = OB_MODE_VERTEX_PAINT;
else if (ob->mode & OB_MODE_TEXTURE_PAINT)
mode = OB_MODE_TEXTURE_PAINT;
}
else if ((sima = CTX_wm_space_image(C)) &&
(sima->mode == SI_MODE_PAINT))
{
mode = OB_MODE_TEXTURE_PAINT;
}
/* reset the icon */
if (mode == OB_MODE_SCULPT) {
items = brush_sculpt_tool_items;
tool = br->sculpt_tool;
}
else if (mode == OB_MODE_VERTEX_PAINT) {
items = brush_vertex_tool_items;
tool = br->vertexpaint_tool;
}
else if (mode == OB_MODE_TEXTURE_PAINT) {
items = brush_image_tool_items;
tool = br->imagepaint_tool;
}
if (!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
id->icon_id = 0;
}
return id->icon_id;
}
int ui_id_icon_get(bContext *C, ID *id, int big)
{
int iconid = 0;
/* icon */
switch (GS(id->name)) {
case ID_BR:
iconid = ui_id_brush_get_icon(C, id);
break;
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid = BKE_icon_getid(id);
/* checks if not exists, or changed */
ui_id_icon_render(C, id, big);
break;
default:
break;
}
return iconid;
}
static void icon_draw_at_size(float x, float y, int icon_id, float aspect, float alpha, enum eIconSizes size, int nocreate)
{
int draw_size = get_draw_size(size);
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, nocreate, FALSE);
}
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
{
icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0);
}
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3])
{
int draw_size = get_draw_size(ICON_SIZE_ICON);
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, FALSE, FALSE);
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f);
}
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, TRUE, FALSE);
}
void UI_icon_draw_preview(float x, float y, int icon_id)
{
icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, 0);
}
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
{
icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, 0);
}
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size)
{
icon_draw_size(x, y, icon_id, aspect, 1.0f, NULL, ICON_SIZE_PREVIEW, size, FALSE, TRUE);
}