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blender-archive/source/blender/editors/interface/interface_intern.h
Sergey Sharybin a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_intern.h
* \ingroup edinterface
*/
#ifndef __INTERFACE_INTERN_H__
#define __INTERFACE_INTERN_H__
#include "UI_resources.h"
#include "RNA_types.h"
struct ARegion;
struct bContext;
struct IDProperty;
struct uiHandleButtonData;
struct wmEvent;
struct wmOperatorType;
struct wmWindow;
struct wmTimer;
struct uiStyle;
struct uiWidgetColors;
struct uiLayout;
struct bContextStore;
struct Scene;
struct ID;
struct ImBuf;
/* ****************** general defines ************** */
/* visual types for drawing */
/* for time being separated from functional types */
typedef enum {
/* default */
UI_WTYPE_REGULAR,
/* standard set */
UI_WTYPE_LABEL,
UI_WTYPE_TOGGLE,
UI_WTYPE_OPTION,
UI_WTYPE_RADIO,
UI_WTYPE_NUMBER,
UI_WTYPE_SLIDER,
UI_WTYPE_EXEC,
UI_WTYPE_TOOLTIP,
/* strings */
UI_WTYPE_NAME,
UI_WTYPE_NAME_LINK,
UI_WTYPE_POINTER_LINK,
UI_WTYPE_FILENAME,
/* menus */
UI_WTYPE_MENU_RADIO,
UI_WTYPE_MENU_ICON_RADIO,
UI_WTYPE_MENU_POINTER_LINK,
UI_WTYPE_MENU_NODE_LINK,
UI_WTYPE_PULLDOWN,
UI_WTYPE_MENU_ITEM,
UI_WTYPE_MENU_BACK,
/* specials */
UI_WTYPE_ICON,
UI_WTYPE_SWATCH,
UI_WTYPE_RGB_PICKER,
UI_WTYPE_NORMAL,
UI_WTYPE_BOX,
UI_WTYPE_SCROLL,
UI_WTYPE_LISTITEM,
UI_WTYPE_PROGRESSBAR
} uiWidgetTypeEnum;
/* panel limits */
#define UI_PANEL_MINX 100
#define UI_PANEL_MINY 70
/* uiBut->flag */
#define UI_SELECT 1 /* use when the button is pressed */
#define UI_SCROLLED 2 /* temp hidden, scrolled away */
#define UI_ACTIVE 4
#define UI_HAS_ICON 8
#define UI_TEXTINPUT 16
#define UI_HIDDEN 32
/* warn: rest of uiBut->flag in UI_interface.h */
/* internal panel drawing defines */
#define PNL_GRID (UI_UNIT_Y / 5) /* 4 default */
#define PNL_HEADER (UI_UNIT_Y + 4) /* 24 default */
/* panel->flag */
#define PNL_SELECT 1
#define PNL_CLOSEDX 2
#define PNL_CLOSEDY 4
#define PNL_CLOSED 6
/*#define PNL_TABBED 8*/ /*UNUSED*/
#define PNL_OVERLAP 16
/* Button text selection:
* extension direction, selextend, inside ui_do_but_TEX */
#define EXTEND_LEFT 1
#define EXTEND_RIGHT 2
/* for scope resize zone */
#define SCOPE_RESIZE_PAD 9
/* bit button defines */
/* Bit operations */
#define UI_BITBUT_TEST(a, b) ( ( (a) & 1 << (b) ) != 0)
#define UI_BITBUT_SET(a, b) ( (a) | 1 << (b) )
#define UI_BITBUT_CLR(a, b) ( (a) & ~(1 << (b)) )
/* bit-row */
#define UI_BITBUT_ROW(min, max) (((max) >= 31 ? 0xFFFFFFFF : (1 << (max + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0) )
typedef struct uiLinkLine { /* only for draw/edit */
struct uiLinkLine *next, *prev;
struct uiBut *from, *to;
short flag, pad;
} uiLinkLine;
typedef struct {
void **poin; /* pointer to original pointer */
void ***ppoin; /* pointer to original pointer-array */
short *totlink; /* if pointer-array, here is the total */
short maxlink, pad;
short fromcode, tocode;
ListBase lines;
} uiLink;
struct uiBut {
struct uiBut *next, *prev;
int flag, drawflag;
eButType type;
eButPointerType pointype;
short bit, bitnr, retval, strwidth, ofs, pos, selsta, selend, alignnr;
char *str;
char strdata[UI_MAX_NAME_STR];
char drawstr[UI_MAX_DRAW_STR];
rctf rect;
char *poin;
float hardmin, hardmax, softmin, softmax;
float a1, a2;
float aspect;
unsigned char col[4];
uiButHandleFunc func;
void *func_arg1;
void *func_arg2;
void *func_arg3;
uiButHandleNFunc funcN;
void *func_argN;
struct bContextStore *context;
/* not used yet, was used in 2.4x for ui_draw_pulldown_round & friends */
#if 0
void (*embossfunc)(int, int, float, float, float, float, float, int);
void (*sliderfunc)(int, float, float, float, float, float, float, int);
#endif
uiButCompleteFunc autocomplete_func;
void *autofunc_arg;
uiButSearchFunc search_func;
void *search_arg;
uiButHandleRenameFunc rename_func;
void *rename_arg1;
void *rename_orig;
uiLink *link;
short linkto[2];
const char *tip, *lockstr;
BIFIconID icon;
char lock;
char dt; /* drawtype: UI_EMBOSS, UI_EMBOSSN ... etc, copied from the block */
char changed; /* could be made into a single flag */
unsigned char unit_type; /* so buttons can support unit systems which are not RNA */
short modifier_key;
short iconadd;
/* IDPOIN data */
uiIDPoinFuncFP idpoin_func;
ID **idpoin_idpp;
/* BLOCK data */
uiBlockCreateFunc block_create_func;
/* PULLDOWN/MENU data */
uiMenuCreateFunc menu_create_func;
/* RNA data */
struct PointerRNA rnapoin;
struct PropertyRNA *rnaprop;
int rnaindex;
struct PointerRNA rnasearchpoin;
struct PropertyRNA *rnasearchprop;
/* Operator data */
struct wmOperatorType *optype;
struct IDProperty *opproperties;
struct PointerRNA *opptr;
short opcontext;
unsigned char menu_key; /* 'a'-'z', always lower case */
/* Draggable data, type is WM_DRAG_... */
char dragtype;
void *dragpoin;
struct ImBuf *imb;
float imb_scale;
/* active button data */
struct uiHandleButtonData *active;
char *editstr;
double *editval;
float *editvec;
void *editcoba;
void *editcumap;
/* pointer back */
uiBlock *block;
};
struct uiBlock {
uiBlock *next, *prev;
ListBase buttons;
Panel *panel;
uiBlock *oldblock;
ListBase layouts;
struct uiLayout *curlayout;
ListBase contexts;
char name[UI_MAX_NAME_STR];
float winmat[4][4];
rctf rect;
float aspect;
int puphash; /* popup menu hash for memory */
uiButHandleFunc func;
void *func_arg1;
void *func_arg2;
uiButHandleNFunc funcN;
void *func_argN;
uiMenuHandleFunc butm_func;
void *butm_func_arg;
uiBlockHandleFunc handle_func;
void *handle_func_arg;
/* custom extra handling */
int (*block_event_func)(const struct bContext *C, struct uiBlock *, struct wmEvent *);
/* extra draw function for custom blocks */
void (*drawextra)(const struct bContext *C, void *idv, void *arg1, void *arg2, rcti *rect);
void *drawextra_arg1;
void *drawextra_arg2;
int flag;
short alignnr;
char direction;
char dt; /* drawtype: UI_EMBOSS, UI_EMBOSSN ... etc, copied to buttons */
char auto_open;
/* this setting is used so newly opened menu's dont popout the first item under the mouse,
* the reasoning behind this is because of muscle memory for opening menus.
*
* Without this, the first time opening a Submenu and activating an item in it will be 2 steps,
* but the second time the same item is accessed the menu memory would auto activate the
* last used menu and the key intended to select that submenu ends up being passed into the submenu.
* - Campbell
*/
char auto_is_first_event;
char _pad[6];
double auto_open_last;
const char *lockstr;
char lock;
char active; /* to keep blocks while drawing and free them afterwards */
char tooltipdisabled; /* to avoid tooltip after click */
char endblock; /* uiEndBlock done? */
float xofs, yofs; /* offset to parent button */
eBlockBoundsCalc bounds_type; /* for doing delayed */
int mx, my;
int bounds, minbounds; /* for doing delayed */
rctf safety; /* pulldowns, to detect outside, can differ per case how it is created */
ListBase saferct; /* uiSafetyRct list */
uiPopupBlockHandle *handle; /* handle */
struct wmOperator *ui_operator; /* use so presets can find the operator, */
/* across menus and from nested popups which fail for operator context. */
void *evil_C; /* XXX hack for dynamic operator enums */
struct UnitSettings *unit; /* unit system, used a lot for numeric buttons so include here rather then fetching through the scene every time. */
float _hsv[3]; /* XXX, only access via ui_block_hsv_get() */
char color_profile; /* color profile for correcting linear colors for display */
char *display_device; /* display devide name used to display this block,
* used by color widgets to transform colors from/to scene linear
*/
};
typedef struct uiSafetyRct {
struct uiSafetyRct *next, *prev;
rctf parent;
rctf safety;
} uiSafetyRct;
/* interface.c */
extern void ui_delete_linkline(uiLinkLine *line, uiBut *but);
void ui_fontscale(short *points, float aspect);
extern void ui_block_to_window_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
extern void ui_block_to_window(const struct ARegion *ar, uiBlock *block, int *x, int *y);
extern void ui_block_to_window_rct(const struct ARegion *ar, uiBlock *block, const rctf *graph, rcti *winr);
extern void ui_window_to_block_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
extern void ui_window_to_block(const struct ARegion *ar, uiBlock *block, int *x, int *y);
extern void ui_window_to_region(const ARegion *ar, int *x, int *y);
extern double ui_get_but_val(uiBut *but);
extern void ui_set_but_val(uiBut *but, double value);
extern void ui_set_but_hsv(uiBut *but);
extern void ui_get_but_vectorf(uiBut *but, float vec[3]);
extern void ui_set_but_vectorf(uiBut *but, const float vec[3]);
extern void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my);
extern void ui_get_but_string(uiBut *but, char *str, size_t maxlen);
extern void ui_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen);
extern int ui_set_but_string(struct bContext *C, uiBut *but, const char *str);
extern int ui_get_but_string_max_length(uiBut *but);
extern int ui_set_but_string_eval_num(struct bContext *C, uiBut *but, const char *str, double *value);
extern void ui_set_but_default(struct bContext *C, short all);
extern void ui_set_but_soft_range(uiBut *but, double value);
extern void ui_check_but(uiBut *but);
extern int ui_is_but_float(uiBut *but);
extern int ui_is_but_unit(uiBut *but);
extern int ui_is_but_rna_valid(uiBut *but);
extern int ui_is_but_utf8(uiBut *but);
extern void ui_bounds_block(uiBlock *block);
extern void ui_block_translate(uiBlock *block, int x, int y);
extern void ui_block_do_align(uiBlock *block);
extern struct ColorManagedDisplay *ui_block_display_get(uiBlock *block);
void ui_block_to_display_space_v3(uiBlock *block, float pixel[3]);
void ui_block_to_scene_linear_v3(uiBlock *block, float pixel[3]);
/* interface_regions.c */
struct uiPopupBlockHandle {
/* internal */
struct ARegion *region;
int towardsx, towardsy;
double towardstime;
int dotowards;
int popup;
void (*popup_func)(struct bContext *C, void *arg, int event);
void (*cancel_func)(void *arg);
void *popup_arg;
struct wmTimer *scrolltimer;
/* for operator popups */
struct wmOperatorType *optype;
ScrArea *ctx_area;
ARegion *ctx_region;
int opcontext;
/* return values */
int butretval;
int menuretval;
float retvalue;
float retvec[4];
};
uiBlock *ui_block_func_COLOR(struct bContext *C, uiPopupBlockHandle *handle, void *arg_but);
void ui_block_func_ICONROW(struct bContext *C, uiLayout *layout, void *arg_but);
void ui_block_func_ICONTEXTROW(struct bContext *C, uiLayout *layout, void *arg_but);
struct ARegion *ui_tooltip_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
void ui_tooltip_free(struct bContext *C, struct ARegion *ar);
uiBut *ui_popup_menu_memory(struct uiBlock *block, struct uiBut *but);
float *ui_block_hsv_get(struct uiBlock *block);
void ui_popup_block_scrolltest(struct uiBlock *block);
/* searchbox for string button */
ARegion *ui_searchbox_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
int ui_searchbox_inside(struct ARegion *ar, int x, int y);
void ui_searchbox_update(struct bContext *C, struct ARegion *ar, uiBut *but, int reset);
void ui_searchbox_autocomplete(struct bContext *C, struct ARegion *ar, uiBut *but, char *str);
void ui_searchbox_event(struct bContext *C, struct ARegion *ar, uiBut *but, struct wmEvent *event);
void ui_searchbox_apply(uiBut *but, struct ARegion *ar);
void ui_searchbox_free(struct bContext *C, struct ARegion *ar);
void ui_but_search_test(uiBut *but);
typedef uiBlock * (*uiBlockHandleCreateFunc)(struct bContext *C, struct uiPopupBlockHandle *handle, void *arg1);
uiPopupBlockHandle *ui_popup_block_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
void *arg);
uiPopupBlockHandle *ui_popup_menu_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
uiMenuCreateFunc create_func, void *arg, char *str);
void ui_popup_block_free(struct bContext *C, uiPopupBlockHandle *handle);
void ui_set_name_menu(uiBut *but, int value);
int ui_step_name_menu(uiBut *but, int step);
struct AutoComplete;
/* interface_panel.c */
extern int ui_handler_panel_region(struct bContext *C, struct wmEvent *event);
extern void ui_draw_aligned_panel(struct uiStyle *style, uiBlock *block, rcti *rect);
/* interface_draw.c */
extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select);
void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const float alpha);
void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_COLORBAND(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_NORMAL(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_IMAGE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
/* interface_handlers.c */
extern void ui_button_activate_do(struct bContext *C, struct ARegion *ar, uiBut *but);
extern void ui_button_active_free(const struct bContext *C, uiBut *but);
extern int ui_button_is_active(struct ARegion *ar);
/* interface_widgets.c */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3);
void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad);
void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
uiWidgetColors *ui_tooltip_get_theme(void);
void ui_draw_tooltip_background(uiStyle *UNUSED(style), uiBlock * block, rcti * rect);
void ui_draw_search_back(struct uiStyle *style, uiBlock *block, rcti *rect);
int ui_link_bezier_points(rcti * rect, float coord_array[][2], int resol);
void ui_draw_link_bezier(rcti *rect);
extern void ui_draw_but(const struct bContext *C, ARegion *ar, struct uiStyle *style, uiBut *but, rcti *rect);
/* theme color init */
struct ThemeUI;
void ui_widget_color_init(struct ThemeUI *tui);
void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
void ui_draw_preview_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
extern unsigned char checker_stipple_sml[];
/* used for transp checkers */
#define UI_TRANSP_DARK 100
#define UI_TRANSP_LIGHT 160
/* interface_style.c */
void uiStyleInit(void);
/* interface_icons.c */
int ui_id_icon_get(struct bContext *C, struct ID *id, int preview);
/* resources.c */
void init_userdef_do_versions(void);
void ui_theme_init_default(void);
void ui_resources_init(void);
void ui_resources_free(void);
/* interface_layout.c */
void ui_layout_add_but(uiLayout *layout, uiBut *but);
int ui_but_can_align(uiBut *but);
void ui_but_add_search(uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRNA *searchptr, PropertyRNA *searchprop);
void ui_but_add_shortcut(uiBut *but, const char *key_str, const short do_strip);
/* interface_anim.c */
void ui_but_anim_flag(uiBut *but, float cfra);
void ui_but_anim_insert_keyframe(struct bContext *C);
void ui_but_anim_delete_keyframe(struct bContext *C);
void ui_but_anim_clear_keyframe(struct bContext *C);
void ui_but_anim_add_driver(struct bContext *C);
void ui_but_anim_remove_driver(struct bContext *C);
void ui_but_anim_copy_driver(struct bContext *C);
void ui_but_anim_paste_driver(struct bContext *C);
void ui_but_anim_add_keyingset(struct bContext *C);
void ui_but_anim_remove_keyingset(struct bContext *C);
int ui_but_anim_expression_get(uiBut *but, char *str, size_t maxlen);
int ui_but_anim_expression_set(uiBut *but, const char *str);
int ui_but_anim_expression_create(uiBut *but, const char *str);
void ui_but_anim_autokey(struct bContext *C, uiBut *but, struct Scene *scene, float cfra);
#endif