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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
a77e3482f227ef8dc32b64e3b64dd30dc87cb9b9
blender-archive/source/gameengine
History
Erwin Coumans 207cbbd535 don't need Object.h
2005-08-23 16:50:53 +00:00
..
BlenderRoutines
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Converter
don't need Object.h
2005-08-23 16:50:53 +00:00
Expressions
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
GameLogic
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00
GamePlayer
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Ketsji
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
Added support for compiling BULLET with scons on windows
2005-08-01 21:19:41 +00:00
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