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blender-archive/intern/cycles/blender/addon/operators.py
Bastien Montagne 787e2ddbd7 Fix T66065: Missing text in the UI translations files due to 'fstring' usages.
Am not even sure that it is possible to use fstrings at all when UI
translation is required (that is, is a sensible, reasonable way that
does not make things even more complicated than they already are), but
one thing is certain, this won't be trivial to get it working, so
definitively not a job for now.

Instead just do not use fstrings for UI translatable strings.
2019-06-25 17:26:56 +02:00

184 lines
5.7 KiB
Python

#
# Copyright 2011-2019 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
import bpy
from bpy.types import Operator
from bpy.props import StringProperty
from bpy.app.translations import pgettext_tip as tip_
class CYCLES_OT_use_shading_nodes(Operator):
"""Enable nodes on a material, world or light"""
bl_idname = "cycles.use_shading_nodes"
bl_label = "Use Nodes"
@classmethod
def poll(cls, context):
return (getattr(context, "material", False) or getattr(context, "world", False) or
getattr(context, "light", False))
def execute(self, context):
if context.material:
context.material.use_nodes = True
elif context.world:
context.world.use_nodes = True
elif context.light:
context.light.use_nodes = True
return {'FINISHED'}
class CYCLES_OT_denoise_animation(Operator):
"Denoise rendered animation sequence using current scene and view " \
"layer settings. Requires denoising data passes and output to " \
"OpenEXR multilayer files"
bl_idname = "cycles.denoise_animation"
bl_label = "Denoise Animation"
input_filepath: StringProperty(
name='Input Filepath',
description='File path for image to denoise. If not specified, uses the render file path and frame range from the scene',
default='',
subtype='FILE_PATH')
output_filepath: StringProperty(
name='Output Filepath',
description='If not specified, renders will be denoised in-place',
default='',
subtype='FILE_PATH')
def execute(self, context):
import os
preferences = context.preferences
scene = context.scene
view_layer = context.view_layer
in_filepath = self.input_filepath
out_filepath = self.output_filepath
in_filepaths = []
out_filepaths = []
if in_filepath != '':
# Denoise a single file
if out_filepath == '':
out_filepath = in_filepath
in_filepaths.append(in_filepath)
out_filepaths.append(out_filepath)
else:
# Denoise animation sequence with expanded frames matching
# Blender render output file naming.
in_filepath = scene.render.filepath
if out_filepath == '':
out_filepath = in_filepath
# Backup since we will overwrite the scene path temporarily
original_filepath = scene.render.filepath
for frame in range(scene.frame_start, scene.frame_end + 1):
scene.render.filepath = in_filepath
filepath = scene.render.frame_path(frame=frame)
in_filepaths.append(filepath)
if not os.path.isfile(filepath):
scene.render.filepath = original_filepath
err_msg = tip_("Frame '%s' not found, animation must be complete") % filepath
self.report({'ERROR'}, err_msg)
return {'CANCELLED'}
scene.render.filepath = out_filepath
filepath = scene.render.frame_path(frame=frame)
out_filepaths.append(filepath)
scene.render.filepath = original_filepath
# Run denoiser
# TODO: support cancel and progress reports.
import _cycles
try:
_cycles.denoise(preferences.as_pointer(),
scene.as_pointer(),
view_layer.as_pointer(),
input=in_filepaths,
output=out_filepaths)
except Exception as e:
self.report({'ERROR'}, str(e))
return {'FINISHED'}
self.report({'INFO'}, "Denoising completed.")
return {'FINISHED'}
class CYCLES_OT_merge_images(Operator):
"Combine OpenEXR multilayer images rendered with different sample" \
"ranges into one image with reduced noise"
bl_idname = "cycles.merge_images"
bl_label = "Merge Images"
input_filepath1: StringProperty(
name='Input Filepath',
description='File path for image to merge',
default='',
subtype='FILE_PATH')
input_filepath2: StringProperty(
name='Input Filepath',
description='File path for image to merge',
default='',
subtype='FILE_PATH')
output_filepath: StringProperty(
name='Output Filepath',
description='File path for merged image',
default='',
subtype='FILE_PATH')
def execute(self, context):
in_filepaths = [self.input_filepath1, self.input_filepath2]
out_filepath = self.output_filepath
import _cycles
try:
_cycles.merge(input=in_filepaths, output=out_filepath)
except Exception as e:
self.report({'ERROR'}, str(e))
return {'FINISHED'}
return {'FINISHED'}
classes = (
CYCLES_OT_use_shading_nodes,
CYCLES_OT_denoise_animation,
CYCLES_OT_merge_images
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)