New Lock Z velocity parameter was added. This parameter avoid the micro-jumping.
By default it is actived except when you load an old file that it is deactived to keep former behaviour.
Additionally it was solved another issue related with the acceleration: That is the acceleration value was not taked into account and we had always the maximum linear velocity from the beginning of movement. Now the acceleration is taken into account until we reach the maximum velocity.
When you load an old file, the acceleration value is set to the maximum range (1000.f). This way we simulate a maximum velocity constant from the beginning of movement (former behaviour).
{F142195}
Reviewers: moguri, dfelinto, campbellbarton
Reviewed By: campbellbarton
Subscribers: sergey
Differential Revision: https://developer.blender.org/D1074
922 lines
20 KiB
C
922 lines
20 KiB
C
/*
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|
* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* these all are linked to objects (listbase)
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* all data is 'direct data', not Blender lib data.
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*/
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/** \file blender/blenkernel/intern/sca.c
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_controller_types.h"
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#include "DNA_sensor_types.h"
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#include "DNA_actuator_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_library.h"
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#include "BKE_sca.h"
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/* ******************* SENSORS ************************ */
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void free_sensor(bSensor *sens)
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{
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if (sens->links) MEM_freeN(sens->links);
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if (sens->data) MEM_freeN(sens->data);
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MEM_freeN(sens);
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}
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void free_sensors(ListBase *lb)
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{
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bSensor *sens;
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while ((sens = BLI_pophead(lb))) {
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free_sensor(sens);
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}
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}
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bSensor *copy_sensor(bSensor *sens)
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{
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bSensor *sensn;
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sensn= MEM_dupallocN(sens);
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sensn->flag |= SENS_NEW;
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if (sens->data) {
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sensn->data= MEM_dupallocN(sens->data);
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}
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if (sens->links) sensn->links= MEM_dupallocN(sens->links);
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return sensn;
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}
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void copy_sensors(ListBase *lbn, ListBase *lbo)
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{
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bSensor *sens, *sensn;
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lbn->first= lbn->last= NULL;
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sens= lbo->first;
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while (sens) {
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sensn= copy_sensor(sens);
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BLI_addtail(lbn, sensn);
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sens= sens->next;
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}
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}
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void init_sensor(bSensor *sens)
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{
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/* also use when sensor changes type */
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bNearSensor *ns;
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bMouseSensor *ms;
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bJoystickSensor *js;
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bRaySensor *rs;
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if (sens->data) MEM_freeN(sens->data);
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sens->data= NULL;
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sens->pulse = 0;
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switch (sens->type) {
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case SENS_ALWAYS:
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sens->pulse = 0;
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break;
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case SENS_NEAR:
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ns=sens->data= MEM_callocN(sizeof(bNearSensor), "nearsens");
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ns->dist= 1.0;
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ns->resetdist= 2.0;
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break;
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case SENS_KEYBOARD:
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sens->data= MEM_callocN(sizeof(bKeyboardSensor), "keysens");
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break;
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case SENS_PROPERTY:
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sens->data= MEM_callocN(sizeof(bPropertySensor), "propsens");
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break;
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case SENS_ARMATURE:
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sens->data= MEM_callocN(sizeof(bArmatureSensor), "armsens");
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break;
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case SENS_ACTUATOR:
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sens->data= MEM_callocN(sizeof(bActuatorSensor), "actsens");
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break;
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case SENS_DELAY:
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sens->data= MEM_callocN(sizeof(bDelaySensor), "delaysens");
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break;
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case SENS_MOUSE:
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ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
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ms->type= 1; // LEFTMOUSE workaround because Mouse Sensor types enum starts in 1
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break;
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case SENS_COLLISION:
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sens->data= MEM_callocN(sizeof(bCollisionSensor), "colsens");
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break;
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case SENS_RADAR:
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sens->data= MEM_callocN(sizeof(bRadarSensor), "radarsens");
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break;
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|
case SENS_RANDOM:
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sens->data= MEM_callocN(sizeof(bRandomSensor), "randomsens");
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break;
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|
case SENS_RAY:
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sens->data= MEM_callocN(sizeof(bRaySensor), "raysens");
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rs = sens->data;
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rs->range = 0.01f;
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break;
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case SENS_MESSAGE:
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sens->data= MEM_callocN(sizeof(bMessageSensor), "messagesens");
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break;
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case SENS_JOYSTICK:
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sens->data= MEM_callocN(sizeof(bJoystickSensor), "joysticksens");
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|
js= sens->data;
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js->hatf = SENS_JOY_HAT_UP;
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js->axis = 1;
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js->hat = 1;
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break;
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default:
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; /* this is very severe... I cannot make any memory for this */
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/* logic brick... */
|
|
}
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}
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bSensor *new_sensor(int type)
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{
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bSensor *sens;
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sens= MEM_callocN(sizeof(bSensor), "Sensor");
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sens->type= type;
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sens->flag= SENS_SHOW;
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init_sensor(sens);
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strcpy(sens->name, "sensor");
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// XXX make_unique_prop_names(sens->name);
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return sens;
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}
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|
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/* ******************* CONTROLLERS ************************ */
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void unlink_controller(bController *cont)
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|
{
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bSensor *sens;
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Object *ob;
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|
|
/* check for controller pointers in sensors */
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ob= G.main->object.first;
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|
while (ob) {
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sens= ob->sensors.first;
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while (sens) {
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unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks);
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sens= sens->next;
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}
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ob= ob->id.next;
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}
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}
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void unlink_controllers(ListBase *lb)
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|
{
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|
bController *cont;
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for (cont= lb->first; cont; cont= cont->next)
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unlink_controller(cont);
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}
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void free_controller(bController *cont)
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{
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if (cont->links) MEM_freeN(cont->links);
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|
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/* the controller itself */
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if (cont->data) MEM_freeN(cont->data);
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MEM_freeN(cont);
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|
}
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void free_controllers(ListBase *lb)
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{
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|
bController *cont;
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while ((cont = BLI_pophead(lb))) {
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if (cont->slinks)
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MEM_freeN(cont->slinks);
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free_controller(cont);
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}
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|
}
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bController *copy_controller(bController *cont)
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|
{
|
|
bController *contn;
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cont->mynew=contn= MEM_dupallocN(cont);
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contn->flag |= CONT_NEW;
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if (cont->data) {
|
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contn->data= MEM_dupallocN(cont->data);
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|
}
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|
if (cont->links) contn->links= MEM_dupallocN(cont->links);
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contn->slinks= NULL;
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|
contn->totslinks= 0;
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return contn;
|
|
}
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|
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void copy_controllers(ListBase *lbn, ListBase *lbo)
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|
{
|
|
bController *cont, *contn;
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lbn->first= lbn->last= NULL;
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cont= lbo->first;
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while (cont) {
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contn= copy_controller(cont);
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BLI_addtail(lbn, contn);
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cont= cont->next;
|
|
}
|
|
}
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void init_controller(bController *cont)
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|
{
|
|
/* also use when controller changes type, leave actuators... */
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|
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if (cont->data) MEM_freeN(cont->data);
|
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cont->data= NULL;
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|
|
switch (cont->type) {
|
|
case CONT_EXPRESSION:
|
|
cont->data= MEM_callocN(sizeof(bExpressionCont), "expcont");
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|
break;
|
|
case CONT_PYTHON:
|
|
cont->data= MEM_callocN(sizeof(bPythonCont), "pycont");
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|
break;
|
|
}
|
|
}
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|
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bController *new_controller(int type)
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{
|
|
bController *cont;
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cont= MEM_callocN(sizeof(bController), "Controller");
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cont->type= type;
|
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cont->flag= CONT_SHOW;
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|
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init_controller(cont);
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strcpy(cont->name, "cont");
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// XXX make_unique_prop_names(cont->name);
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|
|
return cont;
|
|
}
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|
|
/* ******************* ACTUATORS ************************ */
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|
|
|
void unlink_actuator(bActuator *act)
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|
{
|
|
bController *cont;
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|
Object *ob;
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|
|
|
/* check for actuator pointers in controllers */
|
|
ob= G.main->object.first;
|
|
while (ob) {
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
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unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks);
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cont= cont->next;
|
|
}
|
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ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
void unlink_actuators(ListBase *lb)
|
|
{
|
|
bActuator *act;
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|
|
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for (act= lb->first; act; act= act->next)
|
|
unlink_actuator(act);
|
|
}
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|
|
|
void free_actuator(bActuator *act)
|
|
{
|
|
if (act->data) {
|
|
switch (act->type) {
|
|
case ACT_ACTION:
|
|
case ACT_SHAPEACTION:
|
|
{
|
|
bActionActuator *aa = (bActionActuator *)act->data;
|
|
if (aa->act)
|
|
id_us_min((ID *)aa->act);
|
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break;
|
|
}
|
|
case ACT_SOUND:
|
|
{
|
|
bSoundActuator *sa = (bSoundActuator *) act->data;
|
|
if (sa->sound)
|
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id_us_min((ID *)sa->sound);
|
|
break;
|
|
}
|
|
}
|
|
|
|
MEM_freeN(act->data);
|
|
}
|
|
MEM_freeN(act);
|
|
}
|
|
|
|
void free_actuators(ListBase *lb)
|
|
{
|
|
bActuator *act;
|
|
|
|
while ((act = BLI_pophead(lb))) {
|
|
free_actuator(act);
|
|
}
|
|
}
|
|
|
|
bActuator *copy_actuator(bActuator *act)
|
|
{
|
|
bActuator *actn;
|
|
|
|
act->mynew=actn= MEM_dupallocN(act);
|
|
actn->flag |= ACT_NEW;
|
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if (act->data) {
|
|
actn->data= MEM_dupallocN(act->data);
|
|
}
|
|
|
|
switch (act->type) {
|
|
case ACT_ACTION:
|
|
case ACT_SHAPEACTION:
|
|
{
|
|
bActionActuator *aa = (bActionActuator *)act->data;
|
|
if (aa->act)
|
|
id_us_plus((ID *)aa->act);
|
|
break;
|
|
}
|
|
case ACT_SOUND:
|
|
{
|
|
bSoundActuator *sa = (bSoundActuator *)act->data;
|
|
if (sa->sound)
|
|
id_us_plus((ID *)sa->sound);
|
|
break;
|
|
}
|
|
}
|
|
return actn;
|
|
}
|
|
|
|
void copy_actuators(ListBase *lbn, ListBase *lbo)
|
|
{
|
|
bActuator *act, *actn;
|
|
|
|
lbn->first= lbn->last= NULL;
|
|
act= lbo->first;
|
|
while (act) {
|
|
actn= copy_actuator(act);
|
|
BLI_addtail(lbn, actn);
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
void init_actuator(bActuator *act)
|
|
{
|
|
/* also use when actuator changes type */
|
|
bCameraActuator *ca;
|
|
bObjectActuator *oa;
|
|
bRandomActuator *ra;
|
|
bSoundActuator *sa;
|
|
bSteeringActuator *sta;
|
|
bArmatureActuator *arma;
|
|
bMouseActuator *ma;
|
|
bEditObjectActuator *eoa;
|
|
|
|
if (act->data) MEM_freeN(act->data);
|
|
act->data= NULL;
|
|
|
|
switch (act->type) {
|
|
case ACT_ACTION:
|
|
case ACT_SHAPEACTION:
|
|
act->data= MEM_callocN(sizeof(bActionActuator), "actionact");
|
|
break;
|
|
case ACT_SOUND:
|
|
sa = act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
|
|
sa->volume = 1.0f;
|
|
sa->sound3D.rolloff_factor = 1.0f;
|
|
sa->sound3D.reference_distance = 1.0f;
|
|
sa->sound3D.max_gain = 1.0f;
|
|
sa->sound3D.cone_inner_angle = DEG2RADF(360.0f);
|
|
sa->sound3D.cone_outer_angle = DEG2RADF(360.0f);
|
|
sa->sound3D.max_distance = FLT_MAX;
|
|
break;
|
|
case ACT_OBJECT:
|
|
act->data= MEM_callocN(sizeof(bObjectActuator), "objectact");
|
|
oa= act->data;
|
|
oa->flag= 15;
|
|
break;
|
|
case ACT_IPO:
|
|
act->data= MEM_callocN(sizeof(bIpoActuator), "ipoact");
|
|
break;
|
|
case ACT_PROPERTY:
|
|
act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
|
|
break;
|
|
case ACT_CAMERA:
|
|
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
|
|
ca = act->data;
|
|
ca->axis = OB_POSX;
|
|
ca->damping = 1.0/32.0;
|
|
break;
|
|
case ACT_EDIT_OBJECT:
|
|
act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
|
|
eoa = act->data;
|
|
eoa->upflag= ACT_TRACK_UP_Z;
|
|
eoa->trackflag= ACT_TRACK_TRAXIS_Y;
|
|
break;
|
|
case ACT_CONSTRAINT:
|
|
act->data= MEM_callocN(sizeof(bConstraintActuator), "cons act");
|
|
break;
|
|
case ACT_SCENE:
|
|
act->data= MEM_callocN(sizeof(bSceneActuator), "scene act");
|
|
break;
|
|
case ACT_GROUP:
|
|
act->data= MEM_callocN(sizeof(bGroupActuator), "group act");
|
|
break;
|
|
case ACT_RANDOM:
|
|
act->data= MEM_callocN(sizeof(bRandomActuator), "random act");
|
|
ra=act->data;
|
|
ra->float_arg_1 = 0.1f;
|
|
break;
|
|
case ACT_MESSAGE:
|
|
act->data= MEM_callocN(sizeof(bMessageActuator), "message act");
|
|
break;
|
|
case ACT_GAME:
|
|
act->data= MEM_callocN(sizeof(bGameActuator), "game act");
|
|
break;
|
|
case ACT_VISIBILITY:
|
|
act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
|
|
break;
|
|
case ACT_2DFILTER:
|
|
act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act");
|
|
break;
|
|
case ACT_PARENT:
|
|
act->data = MEM_callocN(sizeof( bParentActuator ), "parent act");
|
|
break;
|
|
case ACT_STATE:
|
|
act->data = MEM_callocN(sizeof( bStateActuator ), "state act");
|
|
break;
|
|
case ACT_ARMATURE:
|
|
act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
|
|
arma = act->data;
|
|
arma->influence = 1.f;
|
|
break;
|
|
case ACT_STEERING:
|
|
act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
|
|
sta = act->data;
|
|
sta->acceleration = 3.f;
|
|
sta->turnspeed = 120.f;
|
|
sta->dist = 1.f;
|
|
sta->velocity= 3.f;
|
|
sta->flag = ACT_STEERING_AUTOMATICFACING | ACT_STEERING_LOCKZVEL;
|
|
sta->facingaxis = 1;
|
|
break;
|
|
case ACT_MOUSE:
|
|
ma = act->data = MEM_callocN(sizeof( bMouseActuator ), "mouse act");
|
|
ma->flag = ACT_MOUSE_VISIBLE|ACT_MOUSE_USE_AXIS_X|ACT_MOUSE_USE_AXIS_Y|ACT_MOUSE_RESET_X|ACT_MOUSE_RESET_Y|ACT_MOUSE_LOCAL_Y;
|
|
ma->sensitivity[0] = ma->sensitivity[1] = 2.f;
|
|
ma->object_axis[0] = ACT_MOUSE_OBJECT_AXIS_Z;
|
|
ma->object_axis[1] = ACT_MOUSE_OBJECT_AXIS_X;
|
|
ma->limit_y[0] = DEG2RADF(-90.0f);
|
|
ma->limit_y[1] = DEG2RADF(90.0f);
|
|
break;
|
|
default:
|
|
; /* this is very severe... I cannot make any memory for this */
|
|
/* logic brick... */
|
|
}
|
|
}
|
|
|
|
bActuator *new_actuator(int type)
|
|
{
|
|
bActuator *act;
|
|
|
|
act= MEM_callocN(sizeof(bActuator), "Actuator");
|
|
act->type= type;
|
|
act->flag= ACT_SHOW;
|
|
|
|
init_actuator(act);
|
|
|
|
strcpy(act->name, "act");
|
|
// XXX make_unique_prop_names(act->name);
|
|
|
|
return act;
|
|
}
|
|
|
|
/* ******************** GENERAL ******************* */
|
|
void clear_sca_new_poins_ob(Object *ob)
|
|
{
|
|
bSensor *sens;
|
|
bController *cont;
|
|
bActuator *act;
|
|
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
sens->flag &= ~SENS_NEW;
|
|
sens= sens->next;
|
|
}
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
cont->mynew= NULL;
|
|
cont->flag &= ~CONT_NEW;
|
|
cont= cont->next;
|
|
}
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
act->mynew= NULL;
|
|
act->flag &= ~ACT_NEW;
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
void clear_sca_new_poins(void)
|
|
{
|
|
Object *ob;
|
|
|
|
ob= G.main->object.first;
|
|
while (ob) {
|
|
clear_sca_new_poins_ob(ob);
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
void set_sca_new_poins_ob(Object *ob)
|
|
{
|
|
bSensor *sens;
|
|
bController *cont;
|
|
bActuator *act;
|
|
int a;
|
|
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
if (sens->flag & SENS_NEW) {
|
|
for (a=0; a<sens->totlinks; a++) {
|
|
if (sens->links[a] && sens->links[a]->mynew)
|
|
sens->links[a] = sens->links[a]->mynew;
|
|
}
|
|
}
|
|
sens= sens->next;
|
|
}
|
|
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
if (cont->flag & CONT_NEW) {
|
|
for (a=0; a<cont->totlinks; a++) {
|
|
if ( cont->links[a] && cont->links[a]->mynew)
|
|
cont->links[a] = cont->links[a]->mynew;
|
|
}
|
|
}
|
|
cont= cont->next;
|
|
}
|
|
|
|
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
if (act->flag & ACT_NEW) {
|
|
if (act->type==ACT_EDIT_OBJECT) {
|
|
bEditObjectActuator *eoa= act->data;
|
|
ID_NEW(eoa->ob);
|
|
}
|
|
else if (act->type==ACT_SCENE) {
|
|
bSceneActuator *sca= act->data;
|
|
ID_NEW(sca->camera);
|
|
}
|
|
else if (act->type==ACT_CAMERA) {
|
|
bCameraActuator *ca= act->data;
|
|
ID_NEW(ca->ob);
|
|
}
|
|
else if (act->type==ACT_OBJECT) {
|
|
bObjectActuator *oa= act->data;
|
|
ID_NEW(oa->reference);
|
|
}
|
|
else if (act->type==ACT_MESSAGE) {
|
|
bMessageActuator *ma= act->data;
|
|
ID_NEW(ma->toObject);
|
|
}
|
|
else if (act->type==ACT_PARENT) {
|
|
bParentActuator *para = act->data;
|
|
ID_NEW(para->ob);
|
|
}
|
|
else if (act->type==ACT_ARMATURE) {
|
|
bArmatureActuator *aa = act->data;
|
|
ID_NEW(aa->target);
|
|
ID_NEW(aa->subtarget);
|
|
}
|
|
else if (act->type==ACT_PROPERTY) {
|
|
bPropertyActuator *pa= act->data;
|
|
ID_NEW(pa->ob);
|
|
}
|
|
else if (act->type==ACT_STEERING) {
|
|
bSteeringActuator *sta = act->data;
|
|
ID_NEW(sta->navmesh);
|
|
ID_NEW(sta->target);
|
|
}
|
|
}
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
|
|
void set_sca_new_poins(void)
|
|
{
|
|
Object *ob;
|
|
|
|
ob= G.main->object.first;
|
|
while (ob) {
|
|
set_sca_new_poins_ob(ob);
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
void sca_remove_ob_poin(Object *obt, Object *ob)
|
|
{
|
|
bSensor *sens;
|
|
bMessageSensor *ms;
|
|
bActuator *act;
|
|
bCameraActuator *ca;
|
|
bObjectActuator *oa;
|
|
bSceneActuator *sa;
|
|
bEditObjectActuator *eoa;
|
|
bPropertyActuator *pa;
|
|
bMessageActuator *ma;
|
|
bParentActuator *para;
|
|
bArmatureActuator *aa;
|
|
bSteeringActuator *sta;
|
|
|
|
|
|
sens= obt->sensors.first;
|
|
while (sens) {
|
|
switch (sens->type) {
|
|
case SENS_MESSAGE:
|
|
ms= sens->data;
|
|
if (ms->fromObject==ob) ms->fromObject= NULL;
|
|
}
|
|
sens= sens->next;
|
|
}
|
|
|
|
act= obt->actuators.first;
|
|
while (act) {
|
|
switch (act->type) {
|
|
case ACT_CAMERA:
|
|
ca= act->data;
|
|
if (ca->ob==ob) ca->ob= NULL;
|
|
break;
|
|
case ACT_OBJECT:
|
|
oa= act->data;
|
|
if (oa->reference==ob) oa->reference= NULL;
|
|
break;
|
|
case ACT_PROPERTY:
|
|
pa= act->data;
|
|
if (pa->ob==ob) pa->ob= NULL;
|
|
break;
|
|
case ACT_SCENE:
|
|
sa= act->data;
|
|
if (sa->camera==ob) sa->camera= NULL;
|
|
break;
|
|
case ACT_EDIT_OBJECT:
|
|
eoa= act->data;
|
|
if (eoa->ob==ob) eoa->ob= NULL;
|
|
break;
|
|
case ACT_MESSAGE:
|
|
ma= act->data;
|
|
if (ma->toObject==ob) ma->toObject= NULL;
|
|
break;
|
|
case ACT_PARENT:
|
|
para = act->data;
|
|
if (para->ob==ob) para->ob = NULL;
|
|
break;
|
|
case ACT_ARMATURE:
|
|
aa = act->data;
|
|
if (aa->target == ob) aa->target = NULL;
|
|
if (aa->subtarget == ob) aa->subtarget = NULL;
|
|
break;
|
|
case ACT_STEERING:
|
|
sta = act->data;
|
|
if (sta->navmesh == ob) sta->navmesh = NULL;
|
|
if (sta->target == ob) sta->target = NULL;
|
|
}
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
/* ******************** INTERFACE ******************* */
|
|
void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
|
|
{
|
|
bSensor *sens, *tmp;
|
|
|
|
int val;
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this sensor belongs to this object */
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
if (sens == sens_to_move) break;
|
|
sens= sens->next;
|
|
}
|
|
if (!sens) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && sens->prev) {
|
|
for (tmp=sens->prev; tmp; tmp=tmp->prev) {
|
|
if (tmp->flag & SENS_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->sensors, sens);
|
|
BLI_insertlinkbefore(&ob->sensors, tmp, sens);
|
|
}
|
|
}
|
|
/* move down */
|
|
else if (val == 2 && sens->next) {
|
|
for (tmp=sens->next; tmp; tmp=tmp->next) {
|
|
if (tmp->flag & SENS_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->sensors, sens);
|
|
BLI_insertlinkafter(&ob->sensors, tmp, sens);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
|
|
{
|
|
bController *cont, *tmp;
|
|
|
|
int val;
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this controller belongs to this object */
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
if (cont == cont_to_move) break;
|
|
cont= cont->next;
|
|
}
|
|
if (!cont) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && cont->prev) {
|
|
/* locate the controller that has the same state mask but is earlier in the list */
|
|
tmp = cont->prev;
|
|
while (tmp) {
|
|
if (tmp->state_mask & cont->state_mask)
|
|
break;
|
|
tmp = tmp->prev;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->controllers, cont);
|
|
BLI_insertlinkbefore(&ob->controllers, tmp, cont);
|
|
}
|
|
}
|
|
|
|
/* move down */
|
|
else if (val == 2 && cont->next) {
|
|
tmp = cont->next;
|
|
while (tmp) {
|
|
if (tmp->state_mask & cont->state_mask)
|
|
break;
|
|
tmp = tmp->next;
|
|
}
|
|
BLI_remlink(&ob->controllers, cont);
|
|
BLI_insertlinkafter(&ob->controllers, tmp, cont);
|
|
}
|
|
}
|
|
|
|
void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
|
|
{
|
|
bActuator *act, *tmp;
|
|
int val;
|
|
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this actuator belongs to this object */
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
if (act == act_to_move) break;
|
|
act= act->next;
|
|
}
|
|
if (!act) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && act->prev) {
|
|
/* locate the first visible actuators before this one */
|
|
for (tmp = act->prev; tmp; tmp=tmp->prev) {
|
|
if (tmp->flag & ACT_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->actuators, act);
|
|
BLI_insertlinkbefore(&ob->actuators, tmp, act);
|
|
}
|
|
}
|
|
/* move down */
|
|
else if (val == 2 && act->next) {
|
|
/* locate the first visible actuators after this one */
|
|
for (tmp=act->next; tmp; tmp=tmp->next) {
|
|
if (tmp->flag & ACT_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->actuators, act);
|
|
BLI_insertlinkafter(&ob->actuators, tmp, act);
|
|
}
|
|
}
|
|
}
|
|
|
|
void link_logicbricks(void **poin, void ***ppoin, short *tot, short size)
|
|
{
|
|
void **old_links= NULL;
|
|
|
|
int ibrick;
|
|
|
|
/* check if the bricks are already linked */
|
|
for (ibrick=0; ibrick < *tot; ibrick++) {
|
|
if ((*ppoin)[ibrick] == *poin)
|
|
return;
|
|
}
|
|
|
|
if (*ppoin) {
|
|
old_links= *ppoin;
|
|
|
|
(*tot) ++;
|
|
*ppoin = MEM_callocN((*tot)*size, "new link");
|
|
|
|
for (ibrick=0; ibrick < *(tot) - 1; ibrick++) {
|
|
(*ppoin)[ibrick] = old_links[ibrick];
|
|
}
|
|
(*ppoin)[ibrick] = *poin;
|
|
|
|
if (old_links) MEM_freeN(old_links);
|
|
}
|
|
else {
|
|
(*tot) = 1;
|
|
*ppoin = MEM_callocN((*tot)*size, "new link");
|
|
(*ppoin)[0] = *poin;
|
|
}
|
|
}
|
|
|
|
void unlink_logicbricks(void **poin, void ***ppoin, short *tot)
|
|
{
|
|
int ibrick, removed;
|
|
|
|
removed= 0;
|
|
for (ibrick=0; ibrick < *tot; ibrick++) {
|
|
if (removed) (*ppoin)[ibrick - removed] = (*ppoin)[ibrick];
|
|
else if ((*ppoin)[ibrick] == *poin) removed = 1;
|
|
}
|
|
|
|
if (removed) {
|
|
(*tot) --;
|
|
|
|
if (*tot == 0) {
|
|
MEM_freeN(*ppoin);
|
|
(*ppoin)= NULL;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
const char *sca_state_name_get(Object *ob, short bit)
|
|
{
|
|
bController *cont;
|
|
unsigned int mask;
|
|
|
|
mask = (1<<bit);
|
|
cont = ob->controllers.first;
|
|
while (cont) {
|
|
if (cont->state_mask & mask) {
|
|
return cont->name;
|
|
}
|
|
cont = cont->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|