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blender-archive/source/blender/depsgraph/intern/depsnode_component.cc
Campbell Barton 5d30c23c35 doxygen: corrections/updates
Also add depsgraph & physics
2015-05-20 14:12:22 +10:00

319 lines
9.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsnode_component.cc
* \ingroup depsgraph
*/
#include <stdio.h>
#include <string.h>
extern "C" {
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
} /* extern "C" */
#include "depsnode_component.h" /* own include */
#include "depsnode_operation.h"
#include "depsgraph_intern.h"
/* *********** */
/* Outer Nodes */
/* Standard Component Methods ============================= */
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
exit_operation(NULL)
{
}
/* Initialize 'component' node - from pointer data given */
void ComponentDepsNode::init(const ID * /*id*/,
const string & /*subdata*/)
{
/* hook up eval context? */
// XXX: maybe this needs a special API?
}
/* Copy 'component' node */
void ComponentDepsNode::copy(DepsgraphCopyContext * /*dcc*/,
const ComponentDepsNode * /*src*/)
{
#if 0 // XXX: remove all this
/* duplicate list of operation nodes */
this->operations.clear();
for (OperationMap::const_iterator it = src->operations.begin(); it != src->operations.end(); ++it) {
const string &pchan_name = it->first;
OperationDepsNode *src_op = it->second;
/* recursive copy */
DepsNodeFactory *factory = DEG_node_get_factory(src_op);
OperationDepsNode *dst_op = (OperationDepsNode *)factory->copy_node(dcc, src_op);
this->operations[pchan_name] = dst_op;
/* fix links... */
// ...
}
/* copy evaluation contexts */
//
#endif
BLI_assert(!"Not expected to be called");
}
/* Free 'component' node */
ComponentDepsNode::~ComponentDepsNode()
{
clear_operations();
}
string ComponentDepsNode::identifier() const
{
string &idname = this->owner->name;
char typebuf[7];
sprintf(typebuf, "(%d)", type);
return string(typebuf) + name + " : " + idname;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
{
OperationMap::const_iterator it = this->operations.find(key);
if (it != this->operations.end()) {
return it->second;
}
else {
fprintf(stderr, "%s: find_operation(%s) failed\n",
this->identifier().c_str(), key.identifier().c_str());
BLI_assert(!"Request for non-existing operation, should not happen");
return NULL;
}
}
OperationDepsNode *ComponentDepsNode::find_operation(eDepsOperation_Code opcode, const string &name) const
{
OperationIDKey key(opcode, name);
return find_operation(key);
}
OperationDepsNode *ComponentDepsNode::has_operation(OperationIDKey key) const
{
OperationMap::const_iterator it = this->operations.find(key);
if (it != this->operations.end()) {
return it->second;
}
return NULL;
}
OperationDepsNode *ComponentDepsNode::has_operation(eDepsOperation_Code opcode,
const string &name) const
{
OperationIDKey key(opcode, name);
return has_operation(key);
}
OperationDepsNode *ComponentDepsNode::add_operation(eDepsOperation_Type optype, DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &name)
{
OperationDepsNode *op_node = has_operation(opcode, name);
if (!op_node) {
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_OPERATION);
op_node = (OperationDepsNode *)factory->create_node(this->owner->id, "", name);
/* register opnode in this component's operation set */
OperationIDKey key(opcode, name);
this->operations[key] = op_node;
/* set as entry/exit node of component (if appropriate) */
if (optype == DEPSOP_TYPE_INIT) {
BLI_assert(this->entry_operation == NULL);
this->entry_operation = op_node;
}
else if (optype == DEPSOP_TYPE_POST) {
// XXX: review whether DEPSOP_TYPE_OUT is better than DEPSOP_TYPE_POST, or maybe have both?
BLI_assert(this->exit_operation == NULL);
this->exit_operation = op_node;
}
/* set backlink */
op_node->owner = this;
}
else {
fprintf(stderr, "add_operation: Operation already exists - %s has %s at %p\n",
this->identifier().c_str(), op_node->identifier().c_str(), op_node);
BLI_assert(!"Should not happen!");
}
/* attach extra data */
op_node->evaluate = op;
op_node->optype = optype;
op_node->opcode = opcode;
op_node->name = name;
return op_node;
}
void ComponentDepsNode::remove_operation(eDepsOperation_Code opcode, const string &name)
{
OperationDepsNode *op_node = find_operation(opcode, name);
if (op_node) {
/* unregister */
this->operations.erase(OperationIDKey(opcode, name));
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
}
void ComponentDepsNode::clear_operations()
{
for (OperationMap::const_iterator it = operations.begin(); it != operations.end(); ++it) {
OperationDepsNode *op_node = it->second;
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
operations.clear();
}
void ComponentDepsNode::tag_update(Depsgraph *graph)
{
OperationDepsNode *entry_op = get_entry_operation();
if (entry_op != NULL && entry_op->flag & DEPSOP_FLAG_NEEDS_UPDATE) {
return;
}
for (OperationMap::const_iterator it = operations.begin(); it != operations.end(); ++it) {
OperationDepsNode *op_node = it->second;
op_node->tag_update(graph);
}
}
OperationDepsNode *ComponentDepsNode::get_entry_operation()
{
if (entry_operation)
return entry_operation;
else if (operations.size() == 1)
return operations.begin()->second;
return NULL;
}
OperationDepsNode *ComponentDepsNode::get_exit_operation()
{
if (exit_operation)
return exit_operation;
else if (operations.size() == 1)
return operations.begin()->second;
return NULL;
}
/* Parameter Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParametersComponentDepsNode, DEPSNODE_TYPE_PARAMETERS, "Parameters Component");
static DepsNodeFactoryImpl<ParametersComponentDepsNode> DNTI_PARAMETERS;
/* Animation Component Defines ============================ */
DEG_DEPSNODE_DEFINE(AnimationComponentDepsNode, DEPSNODE_TYPE_ANIMATION, "Animation Component");
static DepsNodeFactoryImpl<AnimationComponentDepsNode> DNTI_ANIMATION;
/* Transform Component Defines ============================ */
DEG_DEPSNODE_DEFINE(TransformComponentDepsNode, DEPSNODE_TYPE_TRANSFORM, "Transform Component");
static DepsNodeFactoryImpl<TransformComponentDepsNode> DNTI_TRANSFORM;
/* Proxy Component Defines ================================ */
DEG_DEPSNODE_DEFINE(ProxyComponentDepsNode, DEPSNODE_TYPE_PROXY, "Proxy Component");
static DepsNodeFactoryImpl<ProxyComponentDepsNode> DNTI_PROXY;
/* Geometry Component Defines ============================= */
DEG_DEPSNODE_DEFINE(GeometryComponentDepsNode, DEPSNODE_TYPE_GEOMETRY, "Geometry Component");
static DepsNodeFactoryImpl<GeometryComponentDepsNode> DNTI_GEOMETRY;
/* Sequencer Component Defines ============================ */
DEG_DEPSNODE_DEFINE(SequencerComponentDepsNode, DEPSNODE_TYPE_SEQUENCER, "Sequencer Component");
static DepsNodeFactoryImpl<SequencerComponentDepsNode> DNTI_SEQUENCER;
/* Pose Component ========================================= */
DEG_DEPSNODE_DEFINE(PoseComponentDepsNode, DEPSNODE_TYPE_EVAL_POSE, "Pose Eval Component");
static DepsNodeFactoryImpl<PoseComponentDepsNode> DNTI_EVAL_POSE;
/* Bone Component ========================================= */
/* Initialize 'bone component' node - from pointer data given */
void BoneComponentDepsNode::init(const ID *id, const string &subdata)
{
/* generic component-node... */
ComponentDepsNode::init(id, subdata);
/* name of component comes is bone name */
/* TODO(sergey): This sets name to an empty string because subdata is
* empty. Is it a bug?
*/
//this->name = subdata;
/* bone-specific node data */
Object *ob = (Object *)id;
this->pchan = BKE_pose_channel_find_name(ob->pose, subdata.c_str());
}
DEG_DEPSNODE_DEFINE(BoneComponentDepsNode, DEPSNODE_TYPE_BONE, "Bone Component");
static DepsNodeFactoryImpl<BoneComponentDepsNode> DNTI_BONE;
/* Particles Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParticlesComponentDepsNode, DEPSNODE_TYPE_EVAL_PARTICLES, "Particles Component");
static DepsNodeFactoryImpl<ParticlesComponentDepsNode> DNTI_EVAL_PARTICLES;
/* Shading Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ShadingComponentDepsNode, DEPSNODE_TYPE_SHADING, "Shading Component");
static DepsNodeFactoryImpl<ShadingComponentDepsNode> DNTI_SHADING;
/* Node Types Register =================================== */
void DEG_register_component_depsnodes()
{
DEG_register_node_typeinfo(&DNTI_PARAMETERS);
DEG_register_node_typeinfo(&DNTI_PROXY);
DEG_register_node_typeinfo(&DNTI_ANIMATION);
DEG_register_node_typeinfo(&DNTI_TRANSFORM);
DEG_register_node_typeinfo(&DNTI_GEOMETRY);
DEG_register_node_typeinfo(&DNTI_SEQUENCER);
DEG_register_node_typeinfo(&DNTI_EVAL_POSE);
DEG_register_node_typeinfo(&DNTI_BONE);
DEG_register_node_typeinfo(&DNTI_EVAL_PARTICLES);
DEG_register_node_typeinfo(&DNTI_SHADING);
}