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blender-archive/source/blender/blenkernel/intern/anim.c
Ben Batt 4f8079d49c Modifier Stack: Limit calculation to required data.
This commit upgrades the modifier stack to only calculate the data which is
needed, either by modifiers further down the stack or by other functions at
the end of the stack (e.g. drawing functions).

This speeds up modifier stack recalculation, especially where vertex
groups and UV coordinates are concerned. For example, a mesh with an Armature
modifier followed by a Subsurf modifier would previously have required the
Subsurf modifier to interpolate all the vertex groups in the mesh, slowing
down modifier calculations considerably. With this update, vertex group data
is not propagated beyond the Armature modifier, so calculations are faster.

Note that this depends on the order of modifiers in the stack. If the Armature
and Subsurf modifiers were swapped in the above example, the Subsurf modifier
would have to interpolate vertex groups, as they are needed by the Armature
modifier.
2006-12-05 17:42:03 +00:00

846 lines
20 KiB
C

/** anim.c
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_listBase.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "BKE_anim.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bad_level_calls.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
ListBase duplilist= {0, 0};
void free_path(Path *path)
{
if(path->data) MEM_freeN(path->data);
MEM_freeN(path);
}
void calc_curvepath(Object *ob)
{
BevList *bl;
BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp;
Curve *cu;
Nurb *nu;
Path *path;
float *fp, *dist, *maxdist, x, y, z;
float fac, d=0, fac1, fac2;
int a, tot, cycl=0;
float *ft;
/* in a path vertices are with equal differences: path->len = number of verts */
/* NOW WITH BEVELCURVE!!! */
if(ob==NULL || ob->type != OB_CURVE) return;
cu= ob->data;
if(ob==G.obedit) nu= editNurb.first;
else nu= cu->nurb.first;
if(cu->path) free_path(cu->path);
cu->path= NULL;
bl= cu->bev.first;
if(bl==NULL) return;
cu->path=path= MEM_callocN(sizeof(Path), "path");
/* if POLY: last vertice != first vertice */
cycl= (bl->poly!= -1);
if(cycl) tot= bl->nr;
else tot= bl->nr-1;
path->len= tot+1;
/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
if(path->len<nu->resolu*nu->pntsu) path->len= nu->resolu*nu->pntsu;
dist= (float *)MEM_mallocN((tot+1)*4, "calcpathdist");
/* all lengths in *dist */
bevp= bevpfirst= (BevPoint *)(bl+1);
fp= dist;
*fp= 0;
for(a=0; a<tot; a++) {
fp++;
if(cycl && a==tot-1) {
x= bevpfirst->x - bevp->x;
y= bevpfirst->y - bevp->y;
z= bevpfirst->z - bevp->z;
}
else {
tempbevp = bevp+1;
x= (tempbevp)->x - bevp->x;
y= (tempbevp)->y - bevp->y;
z= (tempbevp)->z - bevp->z;
}
*fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
bevp++;
}
path->totdist= *fp;
/* the path verts in path->data */
/* now also with TILT value */
ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
bevp= bevpfirst;
bevpn= bevp+1;
bevplast= bevpfirst + (bl->nr-1);
fp= dist+1;
maxdist= dist+tot;
fac= 1.0f/((float)path->len-1.0f);
fac = fac * path->totdist;
for(a=0; a<path->len; a++) {
d= ((float)a)*fac;
/* we're looking for location (distance) 'd' in the array */
while((d>= *fp) && fp<maxdist) {
fp++;
if(bevp<bevplast) bevp++;
bevpn= bevp+1;
if(bevpn>bevplast) {
if(cycl) bevpn= bevpfirst;
else bevpn= bevplast;
}
}
fac1= *(fp)- *(fp-1);
fac2= *(fp)-d;
fac1= fac2/fac1;
fac2= 1.0f-fac1;
ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
ft+= 4;
}
MEM_freeN(dist);
}
int interval_test(int min, int max, int p1, int cycl)
{
if(cycl) {
if( p1 < min)
p1= ((p1 -min) % (max-min+1)) + max+1;
else if(p1 > max)
p1= ((p1 -min) % (max-min+1)) + min;
}
else {
if(p1 < min) p1= min;
else if(p1 > max) p1= max;
}
return p1;
}
/* warning, *vec needs FOUR items! */
/* ctime is normalized range <0-1> */
int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK */
{
Curve *cu;
Nurb *nu;
BevList *bl;
Path *path;
float *fp, *p0, *p1, *p2, *p3, fac;
float data[4];
int cycl=0, s0, s1, s2, s3;
if(ob==NULL || ob->type != OB_CURVE) return 0;
cu= ob->data;
if(cu->path==NULL || cu->path->data==NULL) {
printf("no path!\n");
}
path= cu->path;
fp= path->data;
/* test for cyclic */
bl= cu->bev.first;
if(bl && bl->poly> -1) cycl= 1;
ctime *= (path->len-1);
s1= (int)floor(ctime);
fac= (float)(s1+1)-ctime;
/* path->len is corected for cyclic */
s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
s1= interval_test(0, path->len-1-cycl, s1, cycl);
s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
p0= fp + 4*s0;
p1= fp + 4*s1;
p2= fp + 4*s2;
p3= fp + 4*s3;
/* note, commented out for follow constraint */
//if(cu->flag & CU_FOLLOW) {
set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
/* make compatible with vectoquat */
dir[0]= -dir[0];
dir[1]= -dir[1];
dir[2]= -dir[2];
//}
nu= cu->nurb.first;
/* make sure that first and last frame are included in the vectors here */
if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
return 1;
}
/* ****************** DUPLICATOR ************** */
static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index)
{
DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
BLI_addtail(lb, dob);
dob->ob= ob;
Mat4CpyMat4(dob->mat, mat);
Mat4CpyMat4(dob->omat, ob->obmat);
dob->origlay= ob->lay;
dob->index= index;
ob->lay= lay;
/* allowing duplicators for particle systems... a bit silly still */
{
PartEff *paf= give_parteff(ob);
if(paf) {
Mat4Invert(ob->imat, ob->obmat);
Mat4CpyMat4(paf->imat, ob->imat);
}
}
return dob;
}
static void group_duplilist(ListBase *lb, Object *ob, int level)
{
DupliObject *dob;
Group *group;
GroupObject *go;
float mat[4][4];
if(ob->dup_group==NULL) return;
group= ob->dup_group;
/* simple preventing of too deep nested groups */
if(level>4) return;
/* handles animated groups, and */
/* we need to check update for objects that are not in scene... */
group_handle_recalc_and_update(ob, group);
for(go= group->gobject.first; go; go= go->next) {
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
if(go->ob!=ob) {
Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0);
dob->no_draw= (dob->origlay & group->layer)==0;
if(go->ob->dup_group) {
Mat4CpyMat4(dob->ob->obmat, dob->mat);
group_duplilist(lb, go->ob, level+1);
Mat4CpyMat4(dob->ob->obmat, dob->omat);
}
}
}
}
static void frames_duplilist(ListBase *lb, Object *ob)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
int cfrao, ok;
cfrao= G.scene->r.cfra;
if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
copyob= *ob; /* store transform info */
for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
ok= 1;
if(ob->dupoff) {
ok= G.scene->r.cfra - ob->dupsta;
ok= ok % (ob->dupon+ob->dupoff);
if(ok < ob->dupon) ok= 1;
else ok= 0;
}
if(ok) {
do_ob_ipo(ob);
where_is_object_time(ob, (float)G.scene->r.cfra);
new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra);
}
}
*ob= copyob; /* restore transform info */
G.scene->r.cfra= cfrao;
enable_cu_speed= 1;
}
struct vertexDupliData {
ListBase *lb;
float pmat[4][4];
Object *ob, *par;
};
static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
struct vertexDupliData *vdd= userData;
float vec[3], *q2, mat[3][3], tmat[4][4], obmat[4][4];
VECCOPY(vec, co);
Mat4MulVecfl(vdd->pmat, vec);
VecSubf(vec, vec, vdd->pmat[3]);
VecAddf(vec, vec, vdd->ob->obmat[3]);
Mat4CpyMat4(obmat, vdd->ob->obmat);
VECCOPY(obmat[3], vec);
if(vdd->par->transflag & OB_DUPLIROT) {
vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
QuatToMat3(q2, mat);
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
}
new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index);
}
static void vertex_duplilist(ListBase *lb, Scene *sce, Object *par)
{
Object *ob;
Base *base;
float vec[3], no[3], pmat[4][4];
int lay, totvert, a;
DerivedMesh *dm;
Mat4CpyMat4(pmat, par->obmat);
lay= G.scene->lay;
if(par==G.obedit)
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
else
dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
totvert = dm->getNumVerts(dm);
base= sce->base.first;
while(base) {
if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
ob= base->object->parent;
while(ob) {
if(ob==par) {
struct vertexDupliData vdd;
ob= base->object;
vdd.lb= lb;
vdd.ob= ob;
vdd.par= par;
Mat4CpyMat4(vdd.pmat, pmat);
/* mballs have a different dupli handling */
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
if(par==G.obedit) {
dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd);
}
else {
for(a=0; a<totvert; a++) {
dm->getVertCo(dm, a, vec);
dm->getVertNo(dm, a, no);
vertex_dupli__mapFunc(&vdd, a, vec, no, NULL);
}
}
break;
}
ob= ob->parent;
}
}
base= base->next;
}
dm->release(dm);
}
static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
{
Object *ob;
Base *base;
DerivedMesh *dm;
MFace *mface;
MVert *mvert;
float pmat[4][4], imat[3][3];
int lay, totface, a;
Mat4CpyMat4(pmat, par->obmat);
lay= G.scene->lay;
if(par==G.obedit) {
int totvert;
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
totface= dm->getNumFaces(dm);
mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
dm->copyFaceArray(dm, mface);
totvert= dm->getNumVerts(dm);
mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
dm->copyVertArray(dm, mvert);
}
else {
dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
totface= dm->getNumFaces(dm);
mface= dm->getFaceArray(dm);
mvert= dm->getVertArray(dm);
}
for(base= sce->base.first; base; base= base->next) {
if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
ob= base->object->parent;
while(ob) {
if(ob==par) {
ob= base->object;
Mat3CpyMat4(imat, ob->parentinv);
/* mballs have a different dupli handling */
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
for(a=0; a<totface; a++) {
float *v1= mvert[ mface[a].v1 ].co;
float *v2= mvert[ mface[a].v2 ].co;
float *v3= mvert[ mface[a].v3 ].co;
float *v4= mface[a].v4?mvert[ mface[a].v4 ].co:NULL;
float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];
/* translation */
if(v4)
CalcCent4f(cent, v1, v2, v3, v4);
else
CalcCent3f(cent, v1, v2, v3);
Mat4MulVecfl(pmat, cent);
VecSubf(cent, cent, pmat[3]);
VecAddf(cent, cent, ob->obmat[3]);
Mat4CpyMat4(obmat, ob->obmat);
VECCOPY(obmat[3], cent);
/* rotation */
triatoquat(v1, v2, v3, quat);
QuatToMat3(quat, mat);
/* scale */
if(par->transflag & OB_DUPLIFACES_SCALE) {
float size= v4?AreaQ3Dfl(v1, v2, v3, v4):AreaT3Dfl(v1, v2, v3);
size= sqrt(size);
Mat3MulFloat(mat[0], size);
}
Mat3CpyMat3(mat3, mat);
Mat3MulMat3(mat, imat, mat3);
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
new_dupli_object(lb, ob, obmat, lay, a);
}
break;
}
ob= ob->parent;
}
}
}
if(par==G.obedit) {
MEM_freeN(mface);
MEM_freeN(mvert);
}
dm->release(dm);
}
static void particle_duplilist(ListBase *lb, Scene *sce, Object *par, PartEff *paf)
{
Object *ob, copyob;
Base *base;
Particle *pa;
float ctime, vec1[3];
float vec[3], tmat[4][4], mat[3][3];
float *q2;
int lay, a, counter; /* counter is used to find in render the indexed object */
pa= paf->keys;
if(pa==NULL || (G.rendering && paf->disp!=100)) {
build_particle_system(par);
pa= paf->keys;
if(pa==NULL) return;
}
ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0);
lay= G.scene->lay;
for(base= sce->base.first; base; base= base->next) {
if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) {
ob= base->object->parent;
while(ob) {
if(ob==par) {
ob= base->object;
/* temp copy, to have ipos etc to work OK */
copyob= *ob;
/* don't want parent animation to apply on past object positions */
if(!(paf->flag & PAF_STATIC))
ob->parent= NULL;
for(a=0, pa= paf->keys, counter=0; a<paf->totpart; a++, pa+=paf->totkey, counter++) {
if(paf->flag & PAF_STATIC) {
float mtime;
where_is_particle(paf, pa, pa->time, vec1);
mtime= pa->time+pa->lifetime;
for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep, counter++) {
/* make sure hair grows until the end.. */
if(ctime>pa->time+pa->lifetime) ctime= pa->time+pa->lifetime;
/* to give ipos in object correct offset */
where_is_object_time(ob, ctime-pa->time);
where_is_particle(paf, pa, ctime, vec); // makes sure there's always a vec
Mat4MulVecfl(par->obmat, vec);
if(paf->stype==PAF_VECT) {
where_is_particle(paf, pa, ctime+1.0, vec1); // makes sure there's always a vec
Mat4MulVecfl(par->obmat, vec1);
VecSubf(vec1, vec1, vec);
q2= vectoquat(vec1, ob->trackflag, ob->upflag);
QuatToMat3(q2, mat);
Mat4CpyMat4(tmat, ob->obmat);
Mat4MulMat43(ob->obmat, tmat, mat);
}
VECCOPY(ob->obmat[3], vec);
/* put object back in original state, so it cam be restored OK */
Mat4CpyMat4(tmat, ob->obmat);
Mat4CpyMat4(ob->obmat, copyob.obmat);
new_dupli_object(lb, ob, tmat, par->lay, counter);
}
}
else { // non static particles
if((paf->flag & PAF_UNBORN)==0 && ctime < pa->time) continue;
if((paf->flag & PAF_DIED)==0 && ctime > pa->time+pa->lifetime) continue;
//if(ctime < pa->time+pa->lifetime) {
/* to give ipos in object correct offset, ob->parent is NULLed */
where_is_object_time(ob, ctime-pa->time);
where_is_particle(paf, pa, ctime, vec);
if(paf->stype==PAF_VECT) {
/* if particle died, we use previous position */
if(ctime > pa->time+pa->lifetime) {
where_is_particle(paf, pa, pa->time+pa->lifetime-1.0f, vec1);
VecSubf(vec1, vec, vec1);
}
else {
where_is_particle(paf, pa, ctime+1.0f, vec1);
VecSubf(vec1, vec1, vec);
}
q2= vectoquat(vec1, ob->trackflag, ob->upflag);
QuatToMat3(q2, mat);
Mat4CpyMat4(tmat, ob->obmat);
Mat4MulMat43(ob->obmat, tmat, mat);
}
VECCOPY(ob->obmat[3], vec);
/* put object back in original state, so it can be restored OK */
Mat4CpyMat4(tmat, ob->obmat);
Mat4CpyMat4(ob->obmat, copyob.obmat);
new_dupli_object(lb, ob, tmat, par->lay, counter);
}
}
/* temp copy, to have ipos etc to work OK */
*ob= copyob;
break;
}
ob= ob->parent;
}
}
}
if(G.rendering && paf->disp!=100) {
MEM_freeN(paf->keys);
paf->keys= NULL;
}
}
static Object *find_family_object(Object **obar, char *family, char ch)
{
Object *ob;
int flen;
if( obar[ch] ) return obar[ch];
flen= strlen(family);
ob= G.main->object.first;
while(ob) {
if( ob->id.name[flen+2]==ch ) {
if( strncmp(ob->id.name+2, family, flen)==0 ) break;
}
ob= ob->id.next;
}
obar[ch]= ob;
return ob;
}
static void font_duplilist(ListBase *lb, Object *par)
{
Object *ob, *obar[256];
Curve *cu;
struct chartrans *ct, *chartransdata;
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
int slen, a;
Mat4CpyMat4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
chartransdata= text_to_curve(par, FO_DUPLI);
if(chartransdata==0) return;
memset(obar, 0, 256*sizeof(void *));
cu= par->data;
slen= strlen(cu->str);
fsize= cu->fsize;
xof= cu->xof;
yof= cu->yof;
ct= chartransdata;
for(a=0; a<slen; a++, ct++) {
ob= find_family_object(obar, cu->family, cu->str[a]);
if(ob) {
vec[0]= fsize*(ct->xof - xof);
vec[1]= fsize*(ct->yof - yof);
vec[2]= 0.0;
Mat4MulVecfl(pmat, vec);
Mat4CpyMat4(obmat, par->obmat);
VECCOPY(obmat[3], vec);
new_dupli_object(lb, ob, obmat, par->lay, a);
}
}
MEM_freeN(chartransdata);
}
/* ***************************** */
/* note; group dupli's already set transform matrix. see note in group_duplilist() */
ListBase *object_duplilist(Scene *sce, Object *ob)
{
static ListBase duplilist={NULL, NULL};
if(duplilist.first) {
printf("wrong call to object_duplilist\n");
return &duplilist;
}
duplilist.first= duplilist.last= NULL;
if(ob->transflag & OB_DUPLI) {
if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
PartEff *paf;
if( (paf=give_parteff(ob)) )
particle_duplilist(&duplilist, sce, ob, paf);
else
vertex_duplilist(&duplilist, sce, ob);
}
else if(ob->type==OB_FONT) {
font_duplilist(&duplilist, ob);
}
}
else if(ob->transflag & OB_DUPLIFACES) {
if(ob->type==OB_MESH)
face_duplilist(&duplilist, sce, ob);
}
else if(ob->transflag & OB_DUPLIFRAMES)
frames_duplilist(&duplilist, ob);
else if(ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
group_duplilist(&duplilist, ob, 0); /* now recursive */
/* make copy already, because in group dupli's deform displists can be makde, requiring parent matrices */
for(dob= duplilist.first; dob; dob= dob->next)
Mat4CpyMat4(dob->ob->obmat, dob->mat);
}
}
return &duplilist;
}
void free_object_duplilist(ListBase *lb)
{
DupliObject *dob;
for(dob= lb->first; dob; dob= dob->next) {
dob->ob->lay= dob->origlay;
Mat4CpyMat4(dob->ob->obmat, dob->omat);
}
BLI_freelistN(lb);
}
int count_duplilist(Object *ob)
{
if(ob->transflag & OB_DUPLI) {
if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
if(ob->transflag & OB_DUPLIVERTS) {
PartEff *paf;
if( (paf=give_parteff(ob)) ) {
return paf->totpart;
}
else {
Mesh *me= ob->data;
return me->totvert;
}
}
}
}
else if(ob->transflag & OB_DUPLIFRAMES) {
int tot= ob->dupend - ob->dupsta;
tot/= (ob->dupon+ob->dupoff);
return tot*ob->dupon;
}
}
return 1;
}