This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/include/BIF_editaction.h
Joshua Leung c9b23feaf5 Bugfix: (2nd part of bug #5393)
Action Channel 'protecting' now works for the NLA editor. Action
channels in the active action that are 'protected' cannot get
transformed, duplicated, or deleted in the NLA editor.
2006-12-10 05:52:51 +00:00

138 lines
4.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITACTION_H
#define BIF_EDITACTION_H
#define SET_IPO_POPUP 0
#define SET_IPO_CONSTANT 1
#define SET_IPO_LINEAR 2
#define SET_IPO_BEZIER 3
#define SET_EXTEND_POPUP 0
#define SET_EXTEND_CONSTANT 1
#define SET_EXTEND_EXTRAPOLATION 2
#define SET_EXTEND_CYCLIC 3
#define SET_EXTEND_CYCLICEXTRAPOLATION 4
#define CHANNELHEIGHT 16
#define CHANNELSKIP 2
#define NAMEWIDTH 144
#define SLIDERWIDTH 125
#define ACTWIDTH (G.saction->actwidth)
#define VISIBLE_ACHAN(achan) ((achan->flag & ACHAN_HIDDEN)==0)
#define EDITABLE_ACHAN(achan) (((achan->flag & ACHAN_HIDDEN)==0) && ((achan->flag & ACHAN_PROTECTED)==0))
#define EDITABLE_CONCHAN(conchan) ((conchan->flag & CONSTRAINT_CHANNEL_PROTECTED)==0)
#define CHANNEL_FILTER_LOC 0x00000001 /* Show location keys */
#define CHANNEL_FILTER_ROT 0x00000002 /* Show rotation keys */
#define CHANNEL_FILTER_SIZE 0x00000004 /* Show size keys */
#define CHANNEL_FILTER_CON 0x00000008 /* Show constraint keys */
#define CHANNEL_FILTER_RGB 0x00000010 /* Show object color keys */
#define CHANNEL_FILTER_CU 0x00010000 /* Show curve keys */
#define CHANNEL_FILTER_ME 0x00020000 /* Show mesh keys */
#define CHANNEL_FILTER_LA 0x00040000 /* Show lamp keys */
struct bAction;
struct bActionChannel;
struct bPoseChannel;
struct Object;
struct Ipo;
struct BWinEvent;
struct Key;
struct ListBase;
/* Key operations */
void delete_meshchannel_keys(struct Key *key);
void delete_actionchannel_keys(void);
void duplicate_meshchannel_keys(struct Key *key);
void duplicate_actionchannel_keys(void);
void transform_actionchannel_keys(int mode, int dummy);
void transform_meshchannel_keys(char mode, struct Key *key);
struct Key *get_action_mesh_key(void);
int get_nearest_key_num(struct Key *key, short *mval, float *x);
void snap_keys_to_frame(int snap_mode);
void mirror_action_keys(short mirror_mode);
void clean_shapekeys(struct Key *key);
void clean_actionchannels(struct bAction *act);
/* Marker Operations */
void column_select_shapekeys(struct Key *key, int mode);
void column_select_actionkeys(struct bAction *act, int mode);
void markers_selectkeys_between(void);
/* channel/strip operations */
void up_sel_action(void);
void down_sel_action(void);
void top_sel_action(void);
void bottom_sel_action(void);
/* Handles */
void sethandles_meshchannel_keys(int code, struct Key *key);
void sethandles_actionchannel_keys(int code);
/* Ipo type */
void set_ipotype_actionchannels(int ipotype);
void set_exprap_action(int mode);
void set_extendtype_actionchannels(int extendtype);
/* Select */
void borderselect_mesh(struct Key *key);
void borderselect_action(void);
void deselect_actionchannel_keys(struct bAction *act, int test, int sel);
void deselect_actionchannels (struct bAction *act, int test);
void deselect_meshchannel_keys (struct Key *key, int test, int sel);
int select_channel(struct bAction *act, struct bActionChannel *chan, int selectmode);
void select_actionchannel_by_name (struct bAction *act, char *name, int select);
/* Action */
struct bActionChannel* get_hilighted_action_channel(struct bAction* action);
struct bAction *add_empty_action(int blocktype);
void winqreadactionspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
/* contextual get action */
struct bAction *ob_get_action(struct Object *ob);
void remake_action_ipos(struct bAction *act);
/* this needs review badly! (ton) */
struct bAction *bake_action_with_client (struct bAction *act, struct Object *arm, float tolerance);
void world2bonespace(float boneSpaceMat[][4], float worldSpace[][4], float restPos[][4], float armPos[][4]);
#endif