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blender-archive/source/blender/bmesh/intern/bmesh_queries.c
Campbell Barton a7bf015f38 style edits
- rename var to match trunk shape key code
- reduce scope of some vars
- comment some unused vars
2011-10-29 11:23:37 +00:00

541 lines
9.0 KiB
C

#include <string.h>
#include "bmesh.h"
#include "bmesh_private.h"
#include "BKE_utildefines.h"
#include "BLI_math.h"
#include "BLI_array.h"
#include "BLI_utildefines.h"
#define BM_OVERLAP (1<<13)
/*
* BM_QUERIES.C
*
* This file contains functions for answering common
* Topological and geometric queries about a mesh, such
* as, "What is the angle between these two faces?" or,
* "How many faces are incident upon this vertex?" Tool
* authors should use the functions in this file instead
* of inspecting the mesh structure directly.
*
*/
/*
* BMESH COUNT ELEMENT
*
* Return the amount of element of
* type 'type' in a given bmesh.
*
*
*/
int BM_Count_Element(BMesh *bm, int type)
{
if(type == BM_VERT) return bm->totvert;
else if(type == BM_EDGE) return bm->totedge;
else if(type == BM_FACE) return bm->totface;
return 0;
}
/*
* BMESH VERT IN EDGE
*
* Returns whether or not a given vertex is
* is part of a given edge.
*
*/
int BM_Vert_In_Edge(BMEdge *e, BMVert *v)
{
return bmesh_vert_in_edge(e, v);
}
/*
* BMESH OTHER EDGE IN FACE SHARING A VERTEX
*
* Returns an opposing loop that shares the same face.
*
*/
BMLoop *BM_OtherFaceLoop(BMEdge *e, BMFace *f, BMVert *v)
{
BMLoop *l = bm_firstfaceloop(f) /*, *l2, *l3*/;
/* int found = 0; */ /* UNUSED */
do {
if (l->e == e) break;
/*found = 1; */ /* UNUSED */
l = l->next;
} while (l != bm_firstfaceloop(f));
return l->v == v ? l->prev : l->next;
}
/*
* BMESH VERT IN FACE
*
* Returns whether or not a given vertex is
* is part of a given face.
*
*/
int BM_Vert_In_Face(BMFace *f, BMVert *v)
{
BMLoopList *lst;
BMLoop *l;
for (lst=f->loops.first; lst; lst=lst->next) {
l = lst->first;
do {
if(l->v == v) return 1;
l = l->next;
} while (l != lst->first);
}
return 0;
}
/*
* BMESH VERTS IN FACE
*
* Compares the number of vertices in an array
* that appear in a given face
*
*/
int BM_Verts_In_Face(BMesh *bm, BMFace *f, BMVert **varr, int len)
{
BMLoopList *lst;
BMLoop *curloop = NULL;
int i, count = 0;
for(i=0; i < len; i++) BMO_SetFlag(bm, varr[i], BM_OVERLAP);
for (lst=f->loops.first; lst; lst=lst->next) {
curloop = lst->first;
do {
if(BMO_TestFlag(bm, curloop->v, BM_OVERLAP))
count++;
curloop = curloop->next;
} while (curloop != lst->first);
}
for(i=0; i < len; i++) BMO_ClearFlag(bm, varr[i], BM_OVERLAP);
return count;
}
/*
* BMESH EDGE IN FACE
*
* Returns whether or not a given edge is
* is part of a given face.
*
*/
int BM_Edge_In_Face(BMFace *f, BMEdge *e)
{
BMLoop *l;
l = bm_firstfaceloop(f);
do{
if(l->e == e) return 1;
l = l->next;
}while(l != bm_firstfaceloop(f));
return 0;
}
/*
* BMESH VERTS IN EDGE
*
* Returns whether or not two vertices are in
* a given edge
*
*/
int BM_Verts_In_Edge(BMVert *v1, BMVert *v2, BMEdge *e)
{
return bmesh_verts_in_edge(v1,v2,e);
}
/*
* BMESH GET OTHER EDGEVERT
*
* Given a edge and one of its vertices, returns
* the other vertex.
*
*/
BMVert *BM_OtherEdgeVert(BMEdge *e, BMVert *v)
{
return bmesh_edge_getothervert(e,v);
}
/*
* BMESH VERT EDGECOUNT
*
* Returns the number of edges around this vertex.
*/
int BM_Vert_EdgeCount(BMVert *v)
{
return bmesh_disk_count(v);
}
/**
* BMESH EDGE FACECOUNT
*
* Returns the number of faces around this edge
*/
int BM_Edge_FaceCount(BMEdge *e)
{
int count = 0;
BMLoop *curloop = NULL;
if(e->l){
curloop = e->l;
do{
count++;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop != e->l);
}
return count;
}
/**
* BMESH VERT FACECOUNT
*
* Returns the number of faces around this vert
*/
int BM_Vert_FaceCount(BMVert *v){
int count = 0;
BMLoop *l;
BMIter iter;
BM_ITER(l, &iter, NULL, BM_LOOPS_OF_VERT, v)
count++;
return count;
#if 0 //this code isn't working
BMEdge *curedge = NULL;
if(v->e){
curedge = v->e;
do{
if(curedge->l) count += BM_Edge_FaceCount(curedge);
curedge = bmesh_disk_nextedge(curedge,v);
}while(curedge != v->e);
}
return count;
#endif
}
/**
* BMESH WIRE VERT
*
* Tests whether or not the vertex is part of a wire edge.
* (ie: has no faces attached to it)
*
* Returns -
* 1 for true, 0 for false.
*/
int BM_Wire_Vert(BMesh *UNUSED(bm), BMVert *v)
{
BMEdge *curedge;
if(!(v->e)) return 0;
curedge = v->e;
do{
if(curedge->l) return 0;
curedge = bmesh_disk_nextedge(curedge, v);
}while(curedge != v->e);
return 1;
}
/**
* BMESH WIRE EDGE
*
* Tests whether or not the edge is part of a wire.
* (ie: has no faces attached to it)
*
* Returns -
* 1 for true, 0 for false.
*/
int BM_Wire_Edge(BMesh *UNUSED(bm), BMEdge *e)
{
if(e->l) return 0;
return 1;
}
/**
* BMESH NONMANIFOLD VERT
*
* A vertex is non-manifold if it meets the following conditions:
* 1: Loose - (has no edges/faces incident upon it)
* 2: Joins two distinct regions - (two pyramids joined at the tip)
* 3: Is part of a non-manifold edge (edge with more than 2 faces)
* 4: Is part of a wire edge
*
* Returns -
* 1 for true, 0 for false.
*/
int BM_Nonmanifold_Vert(BMesh *UNUSED(bm), BMVert *v) {
BMEdge *e, *oe;
BMLoop *l;
int len, count, flag;
if (v->e == NULL) {
/* loose vert */
return 1;
}
/* count edges while looking for non-manifold edges */
oe = v->e;
for (len=0,e=v->e; e != oe || (e == oe && len == 0); len++,e=bmesh_disk_nextedge(e,v)) {
if (e->l == NULL) {
/* loose edge */
return 1;
}
if (bmesh_radial_length(e->l) > 2) {
/* edge shared by more than two faces */
return 1;
}
}
count = 1;
flag = 1;
e = NULL;
oe = v->e;
l = oe->l;
while(e != oe) {
l = (l->v == v) ? l->prev : l->next;
e = l->e;
count++; /* count the edges */
if (flag && l->radial_next == l) {
/* we've hit the edge of an open mesh, reset once */
flag = 0;
count = 1;
oe = e;
e = NULL;
l = oe->l;
}
else if (l->radial_next == l) {
/* break the loop */
e = oe;
}
else {
l = l->radial_next;
}
}
if (count < len) {
/* vert shared by multiple regions */
return 1;
}
return 0;
}
/**
* BMESH NONMANIFOLD EDGE
*
* Tests whether or not this edge is manifold.
* A manifold edge either has 1 or 2 faces attached
* to it.
*
* Returns -
* 1 for true, 0 for false.
*/
int BM_Nonmanifold_Edge(BMesh *UNUSED(bm), BMEdge *e)
{
int count = BM_Edge_FaceCount(e);
if(count != 2 && count != 1) return 1;
return 0;
}
/**
* BMESH BOUNDARY EDGE
*
* Tests whether or not an edge is on the boundary
* of a shell (has one face associated with it)
*
* Returns -
* 1 for true, 0 for false.
*/
int BM_Boundary_Edge(BMEdge *e)
{
int count = BM_Edge_FaceCount(e);
if(count == 1) return 1;
return 0;
}
/**
* BMESH FACE SHAREDEDGES
*
* Counts the number of edges two faces share (if any)
*
* BMESH_TODO:
* Move this to structure, and wrap.
*
* Returns -
* Integer
*/
int BM_Face_Sharededges(BMFace *f1, BMFace *f2){
BMLoop *l;
int count = 0;
l = bm_firstfaceloop(f1);
do{
if(bmesh_radial_find_face(l->e,f2)) count++;
l = l->next;
}while(l != bm_firstfaceloop(f1));
return count;
}
/**
*
* BMESH EDGE SHARE FACES
*
* Tests to see if e1 shares any faces with e2
*
*/
int BM_Edge_Share_Faces(BMEdge *e1, BMEdge *e2)
{
BMLoop *l;
BMFace *f;
if(e1->l && e2->l){
l = e1->l;
do{
f = l->f;
if(bmesh_radial_find_face(e2,f)){
return 1;
}
l = l->radial_next;
}while(l != e1->l);
}
return 0;
}
/**
* BMESH FACE ANGLE
*
* Calculates the angle between two faces. Assumes
* That face normals are correct.
*
* Returns -
* Float.
*/
float BM_Face_Angle(BMesh *UNUSED(bm), BMEdge *e)
{
BMLoop *l1, *l2;
int radlen;
float edge_angle_cos = 0.0;
radlen = BM_Edge_FaceCount(e);
if(radlen == 2){
l1 = e->l;
l2 = e->l->radial_next;
edge_angle_cos = INPR(l1->f->no, l2->f->no);
}
return acos(edge_angle_cos);
}
/*
* BMESH EXIST FACE OVERLAPS
*
* Given a set of vertices (varr), find out if
* all those vertices overlap an existing face.
*
* Returns:
* 0 for no overlap
* 1 for overlap
*
*
*/
int BM_Exist_Face_Overlaps(BMesh *bm, BMVert **varr, int len, BMFace **overlapface)
{
BMIter vertfaces;
BMFace *f;
int i, amount;
if (overlapface) *overlapface = NULL;
for(i=0; i < len; i++){
f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
while(f){
amount = BM_Verts_In_Face(bm, f, varr, len);
if(amount >= len){
if (overlapface) *overlapface = f;
return 1;
}
f = BMIter_Step(&vertfaces);
}
}
return 0;
}
/*
* BMESH FACE EXISTS
*
* Given a set of vertices (varr), find out if
* there is a face with exactly those vertices
* (and only those vertices).
*
* Returns:
* 0 for no face found
* 1 for face found
*
*
*/
int BM_Face_Exists(BMesh *bm, BMVert **varr, int len, BMFace **existface)
{
BMIter vertfaces;
BMFace *f;
int i, amount;
if (existface) *existface = NULL;
for(i=0; i < len; i++){
f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
while(f){
amount = BM_Verts_In_Face(bm, f, varr, len);
if(amount == len && amount == f->len){
if (existface) *existface = f;
return 1;
}
f = BMIter_Step(&vertfaces);
}
}
return 0;
}