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blender-archive/source
Antonis Ryakiotakis a7cae2987d OpenGL does not like line thickness less than 1.0.
Check here is not completely correct either, we should check against
GL_ALIASED_LINE_WIDTH_RANGE and GL_SMOOTH_LINE_WIDTH_RANGE
2015-04-16 18:35:07 +02:00
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2015-04-06 10:40:12 -03:00