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blender-archive/intern/libmv/libmv/image/array_nd.h

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// Copyright (c) 2007, 2008 libmv authors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#ifndef LIBMV_IMAGE_ARRAY_ND_H
#define LIBMV_IMAGE_ARRAY_ND_H
#include <cassert>
#include <cstdio>
#include <cstring>
#include "libmv/image/tuple.h"
namespace libmv {
class BaseArray {};
/// A multidimensional array class.
template <typename T, int N>
class ArrayND : public BaseArray {
public:
typedef T Scalar;
/// Type for the multidimensional indices.
typedef Tuple<int, N> Index;
/// Create an empty array.
ArrayND() : data_(NULL), own_data_(true) { Resize(Index(0)); }
/// Create an array with the specified shape.
ArrayND(const Index& shape) : data_(NULL), own_data_(true) { Resize(shape); }
/// Create an array with the specified shape.
ArrayND(int* shape) : data_(NULL), own_data_(true) { Resize(shape); }
/// Copy constructor.
ArrayND(const ArrayND<T, N>& b) : data_(NULL), own_data_(true) {
ResizeLike(b);
std::memcpy(Data(), b.Data(), sizeof(T) * Size());
}
ArrayND(int s0) : data_(NULL), own_data_(true) { Resize(s0); }
ArrayND(int s0, int s1) : data_(NULL), own_data_(true) { Resize(s0, s1); }
ArrayND(int s0, int s1, int s2) : data_(NULL), own_data_(true) {
Resize(s0, s1, s2);
}
ArrayND(T* data, int s0, int s1, int s2)
: shape_(0), strides_(0), data_(data), own_data_(false) {
Resize(s0, s1, s2);
}
/// Destructor deletes pixel data.
~ArrayND() {
if (own_data_) {
delete[] data_;
}
}
/// Assignation copies pixel data.
ArrayND& operator=(const ArrayND<T, N>& b) {
assert(this != &b);
ResizeLike(b);
std::memcpy(Data(), b.Data(), sizeof(T) * Size());
return *this;
}
const Index& Shapes() const { return shape_; }
const Index& Strides() const { return strides_; }
/// Create an array of shape s.
void Resize(const Index& new_shape) {
if (data_ != NULL && shape_ == new_shape) {
// Don't bother realloacting if the shapes match.
return;
}
shape_.Reset(new_shape);
strides_(N - 1) = 1;
for (int i = N - 1; i > 0; --i) {
strides_(i - 1) = strides_(i) * shape_(i);
}
if (own_data_) {
delete[] data_;
data_ = NULL;
if (Size() > 0) {
data_ = new T[Size()];
}
}
}
template <typename D>
void ResizeLike(const ArrayND<D, N>& other) {
Resize(other.Shape());
}
/// Resizes the array to shape s. All data is lost.
void Resize(const int* new_shape_array) { Resize(Index(new_shape_array)); }
/// Resize a 1D array to length s0.
void Resize(int s0) {
assert(N == 1);
int shape[] = {s0};
Resize(shape);
}
/// Resize a 2D array to shape (s0,s1).
void Resize(int s0, int s1) {
int shape[N] = {s0, s1};
for (int i = 2; i < N; ++i) {
shape[i] = 1;
}
Resize(shape);
}
// Match Eigen2's API.
void resize(int rows, int cols) { Resize(rows, cols); }
/// Resize a 3D array to shape (s0,s1,s2).
void Resize(int s0, int s1, int s2) {
assert(N == 3);
int shape[] = {s0, s1, s2};
Resize(shape);
}
template <typename D>
void CopyFrom(const ArrayND<D, N>& other) {
ResizeLike(other);
T* data = Data();
const D* other_data = other.Data();
for (int i = 0; i < Size(); ++i) {
data[i] = T(other_data[i]);
}
}
void Fill(T value) {
for (int i = 0; i < Size(); ++i) {
Data()[i] = value;
}
}
// Match Eigen's API.
void fill(T value) {
for (int i = 0; i < Size(); ++i) {
Data()[i] = value;
}
}
/// Return a tuple containing the length of each axis.
const Index& Shape() const { return shape_; }
/// Return the length of an axis.
int Shape(int axis) const { return shape_(axis); }
/// Return the distance between neighboring elements along axis.
int Stride(int axis) const { return strides_(axis); }
/// Return the number of elements of the array.
int Size() const {
int size = 1;
for (int i = 0; i < N; ++i)
size *= Shape(i);
return size;
}
/// Return the total amount of memory used by the array.
int MemorySizeInBytes() const { return sizeof(*this) + Size() * sizeof(T); }
/// Pointer to the first element of the array.
T* Data() { return data_; }
/// Constant pointer to the first element of the array.
const T* Data() const { return data_; }
/// Distance between the first element and the element at position index.
int Offset(const Index& index) const {
int offset = 0;
for (int i = 0; i < N; ++i)
offset += index(i) * Stride(i);
return offset;
}
/// 1D specialization.
int Offset(int i0) const {
assert(N == 1);
return i0 * Stride(0);
}
/// 2D specialization.
int Offset(int i0, int i1) const {
assert(N == 2);
return i0 * Stride(0) + i1 * Stride(1);
}
/// 3D specialization.
int Offset(int i0, int i1, int i2) const {
assert(N == 3);
return i0 * Stride(0) + i1 * Stride(1) + i2 * Stride(2);
}
/// Return a reference to the element at position index.
T& operator()(const Index& index) {
// TODO(pau) Boundary checking in debug mode.
return *(Data() + Offset(index));
}
/// 1D specialization.
T& operator()(int i0) { return *(Data() + Offset(i0)); }
/// 2D specialization.
T& operator()(int i0, int i1) {
assert(0 <= i0 && i0 < Shape(0));
assert(0 <= i1 && i1 < Shape(1));
return *(Data() + Offset(i0, i1));
}
/// 3D specialization.
T& operator()(int i0, int i1, int i2) {
assert(0 <= i0 && i0 < Shape(0));
assert(0 <= i1 && i1 < Shape(1));
assert(0 <= i2 && i2 < Shape(2));
return *(Data() + Offset(i0, i1, i2));
}
/// Return a constant reference to the element at position index.
const T& operator()(const Index& index) const {
return *(Data() + Offset(index));
}
/// 1D specialization.
const T& operator()(int i0) const { return *(Data() + Offset(i0)); }
/// 2D specialization.
const T& operator()(int i0, int i1) const {
assert(0 <= i0 && i0 < Shape(0));
assert(0 <= i1 && i1 < Shape(1));
return *(Data() + Offset(i0, i1));
}
/// 3D specialization.
const T& operator()(int i0, int i1, int i2) const {
return *(Data() + Offset(i0, i1, i2));
}
/// True if index is inside array.
bool Contains(const Index& index) const {
for (int i = 0; i < N; ++i)
if (index(i) < 0 || index(i) >= Shape(i))
return false;
return true;
}
/// 1D specialization.
bool Contains(int i0) const { return 0 <= i0 && i0 < Shape(0); }
/// 2D specialization.
bool Contains(int i0, int i1) const {
return 0 <= i0 && i0 < Shape(0) && 0 <= i1 && i1 < Shape(1);
}
/// 3D specialization.
bool Contains(int i0, int i1, int i2) const {
return 0 <= i0 && i0 < Shape(0) && 0 <= i1 && i1 < Shape(1) && 0 <= i2 &&
i2 < Shape(2);
}
bool operator==(const ArrayND<T, N>& other) const {
if (shape_ != other.shape_)
return false;
if (strides_ != other.strides_)
return false;
for (int i = 0; i < Size(); ++i) {
if (this->Data()[i] != other.Data()[i])
return false;
}
return true;
}
bool operator!=(const ArrayND<T, N>& other) const {
return !(*this == other);
}
ArrayND<T, N> operator*(const ArrayND<T, N>& other) const {
assert(Shape() = other.Shape());
ArrayND<T, N> res;
res.ResizeLike(*this);
for (int i = 0; i < res.Size(); ++i) {
res.Data()[i] = Data()[i] * other.Data()[i];
}
return res;
}
protected:
/// The number of element in each dimension.
Index shape_;
/// How to jump to neighbors in each dimension.
Index strides_;
/// Pointer to the first element of the array.
T* data_;
/// Flag if this Array either own or reference the data
bool own_data_;
};
/// 3D array (row, column, channel).
template <typename T>
class Array3D : public ArrayND<T, 3> {
typedef ArrayND<T, 3> Base;
public:
Array3D() : Base() {}
Array3D(int height, int width, int depth = 1) : Base(height, width, depth) {}
Array3D(T* data, int height, int width, int depth = 1)
: Base(data, height, width, depth) {}
void Resize(int height, int width, int depth = 1) {
Base::Resize(height, width, depth);
}
int Height() const { return Base::Shape(0); }
int Width() const { return Base::Shape(1); }
int Depth() const { return Base::Shape(2); }
// Match Eigen2's API so that Array3D's and Mat*'s can work together via
// template magic.
int rows() const { return Height(); }
int cols() const { return Width(); }
int depth() const { return Depth(); }
int Get_Step() const { return Width() * Depth(); }
/// Enable accessing with 2 indices for grayscale images.
T& operator()(int i0, int i1, int i2 = 0) {
assert(0 <= i0 && i0 < Height());
assert(0 <= i1 && i1 < Width());
return Base::operator()(i0, i1, i2);
}
const T& operator()(int i0, int i1, int i2 = 0) const {
assert(0 <= i0 && i0 < Height());
assert(0 <= i1 && i1 < Width());
return Base::operator()(i0, i1, i2);
}
};
typedef Array3D<unsigned char> Array3Du;
typedef Array3D<unsigned int> Array3Dui;
typedef Array3D<int> Array3Di;
typedef Array3D<float> Array3Df;
typedef Array3D<short> Array3Ds;
void SplitChannels(const Array3Df& input,
Array3Df* channel0,
Array3Df* channel1,
Array3Df* channel2);
void PrintArray(const Array3Df& array);
/** Convert a float array into a byte array by scaling values by 255* (max-min).
* where max and min are automatically detected
* (if automatic_range_detection = true)
* \note and TODO this automatic detection only works when the image contains
* at least one pixel of both bounds.
*/
void FloatArrayToScaledByteArray(const Array3Df& float_array,
Array3Du* byte_array,
bool automatic_range_detection = false);
//! Convert a byte array into a float array by dividing values by 255.
void ByteArrayToScaledFloatArray(const Array3Du& byte_array,
Array3Df* float_array);
template <typename AArrayType, typename BArrayType, typename CArrayType>
void MultiplyElements(const AArrayType& a, const BArrayType& b, CArrayType* c) {
// This function does an element-wise multiply between
// the two Arrays A and B, and stores the result in C.
// A and B must have the same dimensions.
assert(a.Shape() == b.Shape());
c->ResizeLike(a);
// To perform the multiplcation, a "current" index into the N-dimensions of
// the A and B matrix specifies which elements are being multiplied.
typename CArrayType::Index index;
// The index starts at the maximum value for each dimension
const typename CArrayType::Index& cShape = c->Shape();
for (int i = 0; i < CArrayType::Index::SIZE; ++i)
index(i) = cShape(i) - 1;
// After each multiplication, the highest-dimensional index is reduced.
// if this reduces it less than zero, it resets to its maximum value
// and decrements the index of the next lower dimension.
// This ripple-action continues until the entire new array has been
// calculated, indicated by dimension zero having a negative index.
while (index(0) >= 0) {
(*c)(index) = a(index) * b(index);
int dimension = CArrayType::Index::SIZE - 1;
index(dimension) = index(dimension) - 1;
while (dimension > 0 && index(dimension) < 0) {
index(dimension) = cShape(dimension) - 1;
index(dimension - 1) = index(dimension - 1) - 1;
--dimension;
}
}
}
template <typename TA, typename TB, typename TC>
void MultiplyElements(const ArrayND<TA, 3>& a,
const ArrayND<TB, 3>& b,
ArrayND<TC, 3>* c) {
// Specialization for N==3
c->ResizeLike(a);
assert(a.Shape(0) == b.Shape(0));
assert(a.Shape(1) == b.Shape(1));
assert(a.Shape(2) == b.Shape(2));
for (int i = 0; i < a.Shape(0); ++i) {
for (int j = 0; j < a.Shape(1); ++j) {
for (int k = 0; k < a.Shape(2); ++k) {
(*c)(i, j, k) = TC(a(i, j, k) * b(i, j, k));
}
}
}
}
template <typename TA, typename TB, typename TC>
void MultiplyElements(const Array3D<TA>& a,
const Array3D<TB>& b,
Array3D<TC>* c) {
// Specialization for N==3
c->ResizeLike(a);
assert(a.Shape(0) == b.Shape(0));
assert(a.Shape(1) == b.Shape(1));
assert(a.Shape(2) == b.Shape(2));
for (int i = 0; i < a.Shape(0); ++i) {
for (int j = 0; j < a.Shape(1); ++j) {
for (int k = 0; k < a.Shape(2); ++k) {
(*c)(i, j, k) = TC(a(i, j, k) * b(i, j, k));
}
}
}
}
} // namespace libmv
#endif // LIBMV_IMAGE_ARRAY_ND_H