Attribute copying often uses identical logic for copying selected elements or copying with an index map. Instead of reimplementing this in each file, use the common implementation in the array_utils namespace. This makes the commonality more obvious, gives improved performance (this implementation is multithreaded), reduces binary size (I observed a 173KB reduction), and probably reduces compile time.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_array_utils.hh"
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namespace blender::array_utils {
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void copy(const GVArray &src,
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const IndexMask selection,
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GMutableSpan dst,
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const int64_t grain_size)
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{
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BLI_assert(src.type() == dst.type());
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BLI_assert(src.size() == dst.size());
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threading::parallel_for(selection.index_range(), grain_size, [&](const IndexRange range) {
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src.materialize_to_uninitialized(selection.slice(range), dst.data());
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});
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}
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void gather(const GVArray &src,
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const IndexMask indices,
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GMutableSpan dst,
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const int64_t grain_size)
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{
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BLI_assert(src.type() == dst.type());
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BLI_assert(indices.size() == dst.size());
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threading::parallel_for(indices.index_range(), grain_size, [&](const IndexRange range) {
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src.materialize_compressed_to_uninitialized(indices.slice(range), dst.slice(range).data());
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});
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}
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void gather(const GSpan src, const IndexMask indices, GMutableSpan dst, const int64_t grain_size)
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{
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gather(GVArray::ForSpan(src), indices, dst, grain_size);
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}
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} // namespace blender::array_utils
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