This adds an explicit post processing step to node declarations. The purpose of this is to keep the actual node declaration functions concise by avoiding to specify redundant information. Also it improves the separation of the creation of the declaration from using it.
583 lines
17 KiB
C++
583 lines
17 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <functional>
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#include <type_traits>
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "DNA_node_types.h"
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struct bNode;
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namespace blender::nodes {
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class NodeDeclarationBuilder;
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enum class InputSocketFieldType {
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/** The input is required to be a single value. */
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None,
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/** The input can be a field. */
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IsSupported,
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/** The input can be a field and is a field implicitly if nothing is connected. */
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Implicit,
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};
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enum class OutputSocketFieldType {
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/** The output is always a single value. */
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None,
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/** The output is always a field, independent of the inputs. */
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FieldSource,
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/** If any input is a field, this output will be a field as well. */
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DependentField,
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/** If any of a subset of inputs is a field, this out will be a field as well.
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* The subset is defined by the vector of indices. */
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PartiallyDependent,
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};
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/**
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* Contains information about how a node output's field state depends on inputs of the same node.
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*/
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class OutputFieldDependency {
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private:
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OutputSocketFieldType type_ = OutputSocketFieldType::None;
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Vector<int> linked_input_indices_;
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public:
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static OutputFieldDependency ForFieldSource();
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static OutputFieldDependency ForDataSource();
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static OutputFieldDependency ForDependentField();
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static OutputFieldDependency ForPartiallyDependentField(Vector<int> indices);
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OutputSocketFieldType field_type() const;
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Span<int> linked_input_indices() const;
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friend bool operator==(const OutputFieldDependency &a, const OutputFieldDependency &b);
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};
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/**
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* Information about how a node interacts with fields.
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*/
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struct FieldInferencingInterface {
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Vector<InputSocketFieldType> inputs;
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Vector<OutputFieldDependency> outputs;
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};
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using ImplicitInputValueFn = std::function<void(const bNode &node, void *r_value)>;
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/**
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* Describes a single input or output socket. This is subclassed for different socket types.
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*/
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class SocketDeclaration {
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protected:
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std::string name_;
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std::string identifier_;
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std::string description_;
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/** Defined by whether the socket is part of the node's input or
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* output socket declaration list. Included here for convenience. */
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eNodeSocketInOut in_out_;
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bool hide_label_ = false;
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bool hide_value_ = false;
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bool compact_ = false;
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bool is_multi_input_ = false;
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bool no_mute_links_ = false;
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bool is_unavailable_ = false;
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bool is_attribute_name_ = false;
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bool is_default_link_socket_ = false;
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InputSocketFieldType input_field_type_ = InputSocketFieldType::None;
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OutputFieldDependency output_field_dependency_;
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/** The priority of the input for determining the domain of the node. See
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* realtime_compositor::InputDescriptor for more information. */
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int compositor_domain_priority_ = 0;
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/** This input shouldn't be realized on the operation domain of the node. See
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* realtime_compositor::InputDescriptor for more information. */
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bool compositor_skip_realization_ = false;
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/** This input expects a single value and can't operate on non-single values. See
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* realtime_compositor::InputDescriptor for more information. */
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bool compositor_expects_single_value_ = false;
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/** Utility method to make the socket available if there is a straightforward way to do so. */
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std::function<void(bNode &)> make_available_fn_;
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/** Some input sockets can have non-trivial values in the case when they are unlinked. This
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* callback computes the default input of a values in geometry nodes when nothing is linked. */
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std::unique_ptr<ImplicitInputValueFn> implicit_input_fn_;
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friend NodeDeclarationBuilder;
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template<typename SocketDecl> friend class SocketDeclarationBuilder;
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public:
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virtual ~SocketDeclaration() = default;
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virtual bNodeSocket &build(bNodeTree &ntree, bNode &node) const = 0;
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virtual bool matches(const bNodeSocket &socket) const = 0;
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virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
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/**
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* Determine if a new socket described by this declaration could have a valid connection
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* the other socket.
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*/
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virtual bool can_connect(const bNodeSocket &socket) const = 0;
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/**
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* Change the node such that the socket will become visible. The node type's update method
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* should be called afterwards.
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* \note this is not necessarily implemented for all node types.
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*/
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void make_available(bNode &node) const;
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StringRefNull name() const;
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StringRefNull description() const;
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StringRefNull identifier() const;
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eNodeSocketInOut in_out() const;
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bool is_attribute_name() const;
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bool is_default_link_socket() const;
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InputSocketFieldType input_field_type() const;
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const OutputFieldDependency &output_field_dependency() const;
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int compositor_domain_priority() const;
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bool compositor_skip_realization() const;
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bool compositor_expects_single_value() const;
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const ImplicitInputValueFn *implicit_input_fn() const
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{
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return implicit_input_fn_.get();
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}
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protected:
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void set_common_flags(bNodeSocket &socket) const;
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bool matches_common_data(const bNodeSocket &socket) const;
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};
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class BaseSocketDeclarationBuilder {
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public:
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virtual ~BaseSocketDeclarationBuilder() = default;
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};
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/**
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* Wraps a #SocketDeclaration and provides methods to set it up correctly.
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* This is separate from #SocketDeclaration, because it allows separating the API used by nodes to
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* declare themselves from how the declaration is stored internally.
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*/
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template<typename SocketDecl>
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class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
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protected:
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using Self = typename SocketDecl::Builder;
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static_assert(std::is_base_of_v<SocketDeclaration, SocketDecl>);
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SocketDecl *decl_;
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friend class NodeDeclarationBuilder;
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public:
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Self &hide_label(bool value = true)
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{
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decl_->hide_label_ = value;
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return *(Self *)this;
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}
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Self &hide_value(bool value = true)
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{
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decl_->hide_value_ = value;
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return *(Self *)this;
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}
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Self &multi_input(bool value = true)
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{
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decl_->is_multi_input_ = value;
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return *(Self *)this;
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}
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Self &description(std::string value = "")
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{
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decl_->description_ = std::move(value);
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return *(Self *)this;
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}
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Self &no_muted_links(bool value = true)
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{
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decl_->no_mute_links_ = value;
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return *(Self *)this;
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}
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/**
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* Used for sockets that are always unavailable and should not be seen by the user.
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* Ideally, no new calls to this method should be added over time.
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*/
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Self &unavailable(bool value = true)
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{
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decl_->is_unavailable_ = value;
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return *(Self *)this;
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}
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Self &is_attribute_name(bool value = true)
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{
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decl_->is_attribute_name_ = value;
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return *(Self *)this;
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}
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Self &is_default_link_socket(bool value = true)
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{
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decl_->is_default_link_socket_ = value;
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return *(Self *)this;
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}
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/** The input socket allows passing in a field. */
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Self &supports_field()
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{
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decl_->input_field_type_ = InputSocketFieldType::IsSupported;
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return *(Self *)this;
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}
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/** The input supports a field and is a field by default when nothing is connected. */
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Self &implicit_field(ImplicitInputValueFn fn)
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{
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this->hide_value();
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decl_->input_field_type_ = InputSocketFieldType::Implicit;
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decl_->implicit_input_fn_ = std::make_unique<ImplicitInputValueFn>(std::move(fn));
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return *(Self *)this;
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}
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/** The output is always a field, regardless of any inputs. */
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Self &field_source()
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{
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decl_->output_field_dependency_ = OutputFieldDependency::ForFieldSource();
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return *(Self *)this;
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}
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/** The output is a field if any of the inputs is a field. */
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Self &dependent_field()
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{
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decl_->output_field_dependency_ = OutputFieldDependency::ForDependentField();
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return *(Self *)this;
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}
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/** The output is a field if any of the inputs with indices in the given list is a field. */
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Self &dependent_field(Vector<int> input_dependencies)
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{
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decl_->output_field_dependency_ = OutputFieldDependency::ForPartiallyDependentField(
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std::move(input_dependencies));
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return *(Self *)this;
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}
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/** The priority of the input for determining the domain of the node. See
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* realtime_compositor::InputDescriptor for more information. */
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Self &compositor_domain_priority(int priority)
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{
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decl_->compositor_domain_priority_ = priority;
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return *(Self *)this;
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}
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/** This input shouldn't be realized on the operation domain of the node. See
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* realtime_compositor::InputDescriptor for more information. */
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Self &compositor_skip_realization(bool value = true)
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{
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decl_->compositor_skip_realization_ = value;
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return *(Self *)this;
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}
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/** This input expects a single value and can't operate on non-single values. See
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* realtime_compositor::InputDescriptor for more information. */
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Self &compositor_expects_single_value(bool value = true)
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{
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decl_->compositor_expects_single_value_ = value;
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return *(Self *)this;
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}
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/**
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* Pass a function that sets properties on the node required to make the corresponding socket
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* available, if it is not available on the default state of the node. The function is allowed to
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* make other sockets unavailable, since it is meant to be called when the node is first added.
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* The node type's update function is called afterwards.
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*/
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Self &make_available(std::function<void(bNode &)> fn)
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{
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decl_->make_available_fn_ = std::move(fn);
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return *(Self *)this;
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}
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};
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using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
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class NodeDeclaration {
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private:
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Vector<SocketDeclarationPtr> inputs_;
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Vector<SocketDeclarationPtr> outputs_;
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friend NodeDeclarationBuilder;
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public:
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bool matches(const bNode &node) const;
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Span<SocketDeclarationPtr> inputs() const;
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Span<SocketDeclarationPtr> outputs() const;
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Span<SocketDeclarationPtr> sockets(eNodeSocketInOut in_out) const;
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MEM_CXX_CLASS_ALLOC_FUNCS("NodeDeclaration")
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};
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class NodeDeclarationBuilder {
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private:
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NodeDeclaration &declaration_;
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Vector<std::unique_ptr<BaseSocketDeclarationBuilder>> builders_;
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bool is_function_node_ = false;
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public:
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NodeDeclarationBuilder(NodeDeclaration &declaration);
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/**
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* All inputs support fields, and all outputs are fields if any of the inputs is a field.
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* Calling field status definitions on each socket is unnecessary.
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*/
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void is_function_node()
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{
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is_function_node_ = true;
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}
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void finalize();
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template<typename DeclType>
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typename DeclType::Builder &add_input(StringRef name, StringRef identifier = "");
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template<typename DeclType>
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typename DeclType::Builder &add_output(StringRef name, StringRef identifier = "");
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private:
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template<typename DeclType>
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typename DeclType::Builder &add_socket(StringRef name,
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StringRef identifier,
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eNodeSocketInOut in_out);
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};
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namespace implicit_field_inputs {
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void position(const bNode &node, void *r_value);
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void normal(const bNode &node, void *r_value);
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void index(const bNode &node, void *r_value);
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void id_or_index(const bNode &node, void *r_value);
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} // namespace implicit_field_inputs
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void build_node_declaration(const bNodeType &typeinfo, NodeDeclaration &r_declaration);
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/* -------------------------------------------------------------------- */
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/** \name #OutputFieldDependency Inline Methods
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* \{ */
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inline OutputFieldDependency OutputFieldDependency::ForFieldSource()
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{
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OutputFieldDependency field_dependency;
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field_dependency.type_ = OutputSocketFieldType::FieldSource;
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return field_dependency;
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}
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inline OutputFieldDependency OutputFieldDependency::ForDataSource()
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{
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OutputFieldDependency field_dependency;
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field_dependency.type_ = OutputSocketFieldType::None;
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return field_dependency;
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}
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inline OutputFieldDependency OutputFieldDependency::ForDependentField()
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{
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OutputFieldDependency field_dependency;
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field_dependency.type_ = OutputSocketFieldType::DependentField;
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return field_dependency;
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}
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inline OutputFieldDependency OutputFieldDependency::ForPartiallyDependentField(Vector<int> indices)
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{
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OutputFieldDependency field_dependency;
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if (indices.is_empty()) {
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field_dependency.type_ = OutputSocketFieldType::None;
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}
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else {
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field_dependency.type_ = OutputSocketFieldType::PartiallyDependent;
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field_dependency.linked_input_indices_ = std::move(indices);
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}
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return field_dependency;
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}
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inline OutputSocketFieldType OutputFieldDependency::field_type() const
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{
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return type_;
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}
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inline Span<int> OutputFieldDependency::linked_input_indices() const
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{
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return linked_input_indices_;
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}
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inline bool operator==(const OutputFieldDependency &a, const OutputFieldDependency &b)
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{
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return a.type_ == b.type_ && a.linked_input_indices_ == b.linked_input_indices_;
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}
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inline bool operator!=(const OutputFieldDependency &a, const OutputFieldDependency &b)
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{
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return !(a == b);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #FieldInferencingInterface Inline Methods
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* \{ */
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inline bool operator==(const FieldInferencingInterface &a, const FieldInferencingInterface &b)
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{
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return a.inputs == b.inputs && a.outputs == b.outputs;
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}
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inline bool operator!=(const FieldInferencingInterface &a, const FieldInferencingInterface &b)
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{
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return !(a == b);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #SocketDeclaration Inline Methods
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* \{ */
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inline StringRefNull SocketDeclaration::name() const
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{
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return name_;
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}
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inline StringRefNull SocketDeclaration::identifier() const
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{
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return identifier_;
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}
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inline eNodeSocketInOut SocketDeclaration::in_out() const
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{
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return in_out_;
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}
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inline StringRefNull SocketDeclaration::description() const
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{
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return description_;
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}
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inline bool SocketDeclaration::is_attribute_name() const
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{
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return is_attribute_name_;
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}
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inline bool SocketDeclaration::is_default_link_socket() const
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{
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return is_default_link_socket_;
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}
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inline InputSocketFieldType SocketDeclaration::input_field_type() const
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{
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return input_field_type_;
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}
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inline const OutputFieldDependency &SocketDeclaration::output_field_dependency() const
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{
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return output_field_dependency_;
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}
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inline int SocketDeclaration::compositor_domain_priority() const
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{
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return compositor_domain_priority_;
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}
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inline bool SocketDeclaration::compositor_skip_realization() const
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{
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return compositor_skip_realization_;
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}
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inline bool SocketDeclaration::compositor_expects_single_value() const
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{
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return compositor_expects_single_value_;
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}
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inline void SocketDeclaration::make_available(bNode &node) const
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{
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if (make_available_fn_) {
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make_available_fn_(node);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #NodeDeclarationBuilder Inline Methods
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* \{ */
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inline NodeDeclarationBuilder::NodeDeclarationBuilder(NodeDeclaration &declaration)
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: declaration_(declaration)
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{
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}
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template<typename DeclType>
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inline typename DeclType::Builder &NodeDeclarationBuilder::add_input(StringRef name,
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StringRef identifier)
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{
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return this->add_socket<DeclType>(name, identifier, SOCK_IN);
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}
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template<typename DeclType>
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inline typename DeclType::Builder &NodeDeclarationBuilder::add_output(StringRef name,
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StringRef identifier)
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{
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return this->add_socket<DeclType>(name, identifier, SOCK_OUT);
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}
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template<typename DeclType>
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inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(StringRef name,
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StringRef identifier,
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eNodeSocketInOut in_out)
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{
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static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
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using Builder = typename DeclType::Builder;
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Vector<SocketDeclarationPtr> &declarations = in_out == SOCK_IN ? declaration_.inputs_ :
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declaration_.outputs_;
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std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
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std::unique_ptr<Builder> socket_decl_builder = std::make_unique<Builder>();
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socket_decl_builder->decl_ = &*socket_decl;
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socket_decl->name_ = name;
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socket_decl->identifier_ = identifier.is_empty() ? name : identifier;
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socket_decl->in_out_ = in_out;
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declarations.append(std::move(socket_decl));
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Builder &socket_decl_builder_ref = *socket_decl_builder;
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builders_.append(std::move(socket_decl_builder));
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return socket_decl_builder_ref;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #NodeDeclaration Inline Methods
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* \{ */
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inline Span<SocketDeclarationPtr> NodeDeclaration::inputs() const
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{
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|
return inputs_;
|
|
}
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|
|
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inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
|
|
{
|
|
return outputs_;
|
|
}
|
|
|
|
inline Span<SocketDeclarationPtr> NodeDeclaration::sockets(eNodeSocketInOut in_out) const
|
|
{
|
|
if (in_out == SOCK_IN) {
|
|
return inputs_;
|
|
}
|
|
return outputs_;
|
|
}
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|
|
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/** \} */
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|
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} // namespace blender::nodes
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