
getType() and their associated setters. I changed the doc to match the implementation. Also did a little spellcheck.
257 lines
7.6 KiB
Plaintext
257 lines
7.6 KiB
Plaintext
EFFECT Module documentation
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INTRODUCTION
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The module effect allows you to access all the data of an effect.
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An effect can modify an object (typically a mesh) in three different ways.
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a) the build effect : makes the mesh appear progressively.
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b) the wave effect : waves appear on the mesh (which should be fine-grained)
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c) the particle effect : every vertex of the mesh emits particles,
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which can themselves emit new particles. This effect is the most parameterizable.
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In the blender internals, the effect object is just a placeholder for the "real"
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effect, which can be a wave, particle or build effect. The python API follows
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this structure : the Effect module grants access to (the few) data which
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are shared between all effects. It has three submodules : Wave, Build, Particle
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, which grant r/w access to the real parameters of these effects.
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functions of the module :
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Get(Name:string,pos:int) : returns the pos-th Effect associated
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to the object whose name is Name.
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get : same as Get
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New(Type:string ) : Creates and returns a new Effect Object.
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The parameter Type can take the values "particle", "wave" or "build"
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Effect object member functions :
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getType() : Retrieves the type of the Effect Object.
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setType(val:int) : Sets the type of the Effect Object.
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The possible values of the type are :
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0 : effect build.
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1 : effect particle.
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2 : effect wave.
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getFlag()Retrieves the flag of the Effect Object
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setFlag(val:int) :Sets the flag
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The flag of the effect is a combination of parameters, whose semantics depend upon the effect type.
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All types :
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Bit 0 : set to 1 if the effect is selected in the effects window.
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Wave effect :
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Bits 1,2,3 : set to 1 if the button "X", "Y" or "Cycl" is clicked.
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Particle effect :
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Bits 1,2,3 : set to 1 if the button "Bspline", "Static" or "Face" is clicked.
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Submodules : Wave, Build, Particle.
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Wave module
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functions of the module :
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Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name.
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get : same as Get
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New( ) : Creates and returns a new Wave Object.
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Wave object member functions :
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getStartx() : returns the startx parameter of the wave object.
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setStartx(val:int) : sets the startx parameter of the wave object.
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getStarty() : returns the starty parameter of the wave object.
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setStarty(val:int) : sets the starty parameter of the wave object.
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getHeight() : returns the height parameter of the wave object.
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setHeight(val:int) : sets the height parameter of the wave object.
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getWidth() : returns the width parameter of the wave object.
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setWidth(val:int) : sets the width parameter of the wave object.
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getNarrow() : returns the narrow parameter of the wave object.
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setNarrow(val:int) : sets the narrow parameter of the wave object.
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getSpeed() : returns the speed parameter of the wave object.
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setSpeed(val:int) : sets the speed parameter of the wave object.
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getMinfac() : returns the minfac parameter of the wave object.
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setMinfac(val:int) : sets the minfac parameter of the wave object.
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getDamp() : returns the damp parameter of the wave object.
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setDamp(val:int) : sets the damp parameter of the wave object.
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getTimeoffs() : returns the timeoffs parameter of the wave object.
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setTimeoffs(val:int) : sets the time offset parameter of the wave object.
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getLifetime() : returns the lifetime parameter of the wave object.
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setLifetime(val:int) : sets the lifetime parameter of the wave object.
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The Object.attr syntax
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Wave attributes can be read/written with the object.attr syntax.
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Example :
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w = Blender.Wave.Get("Obname",3) #retrieves the 4th effect associated to the object named Obname
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a = w.speed # a is now the value corresponding to the speed of the effect
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w.speed = 42 # the speed of the effect is now equal to 42
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The parameter can take these values : "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty"
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Build module
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functions of the module :
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Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name.
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get(Name:string,pos:int) : same as Get
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New( ) : Creates and returns a new Build Object.
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Build object member functions :
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getLen() : returns the length of the effect (in frames).
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setLen(val:float) : sets the length of the effect (in frames).
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getSfra() : returns the starting frame of the effect.
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setSfra(val:float) : sets the starting frame of the effect.
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The Object.attribute syntax
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The attribute can take these values : "sfra","len".
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Particle module
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functions of the module :
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Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name.
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get(Name:string,pos:int) : same as Get
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New( ) : Creates and returns a new Effect Object.
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Particle object member functions :
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getStartTime() : returns the start time of the particle effect (in frames).
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setStartTime(val:float) : sets the start time of the particle effect (in frames).
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getEndTime() : returns the end time of the particle effect (in frames).
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setEndTime(val:float) : sets the end time of the particle effect (in frames).
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getLifeTime() : returns the life time of the particles.
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setLifeTime(val:float) : sets the life time of the particles.
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getNormfac() : returns the normal strength of the particles (relatively to mesh).
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setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh).
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getObfac() : returns the initial of the particles relatively to objects.
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setObfac(val:float) : sets the initial of the particles relatively to objects.
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getRandfac() : returns the initial random speed of the particles.
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setRandfac(val:float) : sets the initial random speed of the particles.
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getTexfac() : returns the initial speed of the particles caused by the texture.
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setTexfac(val:float) : sets the initial speed of the particles caused by the texture.
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getRandlife() : returns the variability of the life of the particles.
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setRandlife(val:float) : sets the variability of the life of the particles.
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getNabla() : returns the dimension of the area for gradient computation.
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setNabla(val:float) : sets the dimension of the area for gradient computation.
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getTotpart() : returns the total number of particles.
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setTotpart(val:int) : sets the total number of particles.
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getTotkey() : returns the number of key positions.
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setTotkey(val:int) : sets the number of key positions.
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getSeed() : returns the seed of the RNG.
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setSeed(val:int) : sets the seed of the RNG.
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getSeed() : returns the x,y,z components of the constant force applied to the particles.
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setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles.
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getMult() : returns the 4 probabilities of a particle having a child.
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setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child.
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getLife() : returns the lifespan of the 4 generation particles.
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setLife(val1:float,val2:float,val3:float,val4:float) : sets the lifespan of the 4 generation particles.
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getMat() : returns the material used by the 4 generation particles.
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setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles.
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getChild() : returns the number of children a particle may have.
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setChild(val1:float,val2:float,val3:float,val4:float) : sets the number of children a particle may have.
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getDefvec() : returns the x, y and z axis of the force defined by the texture.
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setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture.
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The Object.attribute syntax
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The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec". |