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blender-archive/source/blender/depsgraph/DEG_depsgraph_build.h
Bastien Montagne ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00

177 lines
6.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Public API for Depsgraph
*/
#ifndef __DEG_DEPSGRAPH_BUILD_H__
#define __DEG_DEPSGRAPH_BUILD_H__
/* ************************************************* */
/* Dependency Graph */
struct Depsgraph;
/* ------------------------------------------------ */
struct CacheFile;
struct Collection;
struct CustomData_MeshMasks;
struct EffectorWeights;
struct ID;
struct Main;
struct ModifierData;
struct Object;
struct Scene;
struct ViewLayer;
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_sys_types.h"
/* Graph Building -------------------------------- */
/* Build depsgraph for the given scene, and dump results in given
* graph container.
*/
void DEG_graph_build_from_view_layer(struct Depsgraph *graph,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
/* Tag relations from the given graph for update. */
void DEG_graph_tag_relations_update(struct Depsgraph *graph);
/* Create or update relations in the specified graph. */
void DEG_graph_relations_update(struct Depsgraph *graph,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
/* Tag all relations in the database for update.*/
void DEG_relations_tag_update(struct Main *bmain);
/* Add Dependencies ----------------------------- */
/* Handle for components to define their dependencies from callbacks.
* This is generated by the depsgraph and passed to dependency callbacks
* as a symbolic reference to the current DepsNode.
* All relations will be defined in reference to that node.
*/
struct DepsNodeHandle;
typedef enum eDepsSceneComponentType {
/* Parameters Component - Default when nothing else fits
* (i.e. just SDNA property setting). */
DEG_SCENE_COMP_PARAMETERS,
/* Animation Component
* TODO(sergey): merge in with parameters? */
DEG_SCENE_COMP_ANIMATION,
/* Sequencer Component (Scene Only). */
DEG_SCENE_COMP_SEQUENCER,
} eDepsSceneComponentType;
typedef enum eDepsObjectComponentType {
/* Parameters Component - Default when nothing else fits
* (i.e. just SDNA property setting). */
DEG_OB_COMP_PARAMETERS,
/* Generic "Proxy-Inherit" Component.
* TODO(sergey): Also for instancing of subgraphs? */
DEG_OB_COMP_PROXY,
/* Animation Component.
*
* TODO(sergey): merge in with parameters? */
DEG_OB_COMP_ANIMATION,
/* Transform Component (Parenting/Constraints) */
DEG_OB_COMP_TRANSFORM,
/* Geometry Component (Mesh/Displist) */
DEG_OB_COMP_GEOMETRY,
/* Evaluation-Related Outer Types (with Subdata) */
/* Pose Component - Owner/Container of Bones Eval */
DEG_OB_COMP_EVAL_POSE,
/* Bone Component - Child/Subcomponent of Pose */
DEG_OB_COMP_BONE,
/* Material Shading Component */
DEG_OB_COMP_SHADING,
/* Cache Component */
DEG_OB_COMP_CACHE,
} eDepsObjectComponentType;
void DEG_add_scene_relation(struct DepsNodeHandle *node_handle,
struct Scene *scene,
eDepsSceneComponentType component,
const char *description);
void DEG_add_object_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,
const char *description);
void DEG_add_bone_relation(struct DepsNodeHandle *handle,
struct Object *object,
const char *bone_name,
eDepsObjectComponentType component,
const char *description);
void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
struct CacheFile *cache_file,
eDepsObjectComponentType component,
const char *description);
/* Adds relation from DEG_OPCODE_GENERIC_DATABLOCK_UPDATE of a given ID.
* Is used for such entities as textures and images. */
void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
struct ID *id,
const char *description);
/* Special function which is used from modifiers' updateDepsgraph() callback
* to indicate that the modifietr needs to know transformation of the object
* which that modifier belongs to.
* This function will take care of checking which operation is required to
* have transformation for the modifier, taking into account possible simulation
* solvers. */
void DEG_add_modifier_to_transform_relation(
struct DepsNodeHandle *node_handle,
const char *description);
/* Adds relations from the given component of a given object to the given node
* handle AND the component to the point cache component of the node's ID. */
void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,
const char *description);
void DEG_add_special_eval_flag(struct DepsNodeHandle *handle, struct ID *id, uint32_t flag);
void DEG_add_customdata_mask(struct DepsNodeHandle *handle, struct Object *object, const struct CustomData_MeshMasks *masks);
struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle);
struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle);
/* ************************************************ */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_BUILD_H__ */