While \file doesn't need an argument, it can't have another doxy command after it.
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node.h"
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#include <stdio.h>
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#include "BLI_utildefines.h"
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#include "intern/depsgraph.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_factory.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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namespace DEG {
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const char *nodeClassAsString(NodeClass node_class)
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{
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switch (node_class) {
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case NodeClass::GENERIC: return "GENERIC";
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case NodeClass::COMPONENT: return "COMPONENT";
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case NodeClass::OPERATION: return "OPERATION";
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}
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BLI_assert(!"Unhandled node class, should never happen.");
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return "UNKNOWN";
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}
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const char *nodeTypeAsString(NodeType type)
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{
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switch (type) {
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case NodeType::UNDEFINED: return "UNDEFINED";
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case NodeType::OPERATION: return "OPERATION";
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/* **** Generic Types **** */
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case NodeType::TIMESOURCE: return "TIMESOURCE";
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case NodeType::ID_REF: return "ID_REF";
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/* **** Outer Types **** */
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case NodeType::PARAMETERS: return "PARAMETERS";
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case NodeType::PROXY: return "PROXY";
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case NodeType::ANIMATION: return "ANIMATION";
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case NodeType::TRANSFORM: return "TRANSFORM";
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case NodeType::GEOMETRY: return "GEOMETRY";
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case NodeType::SEQUENCER: return "SEQUENCER";
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case NodeType::LAYER_COLLECTIONS: return "LAYER_COLLECTIONS";
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case NodeType::COPY_ON_WRITE: return "COPY_ON_WRITE";
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case NodeType::OBJECT_FROM_LAYER: return "OBJECT_FROM_LAYER";
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/* **** Evaluation-Related Outer Types (with Subdata) **** */
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case NodeType::EVAL_POSE: return "EVAL_POSE";
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case NodeType::BONE: return "BONE";
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case NodeType::PARTICLE_SYSTEM: return "PARTICLE_SYSTEM";
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case NodeType::PARTICLE_SETTINGS: return "PARTICLE_SETTINGS";
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case NodeType::SHADING: return "SHADING";
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case NodeType::SHADING_PARAMETERS: return "SHADING_PARAMETERS";
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case NodeType::CACHE: return "CACHE";
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case NodeType::POINT_CACHE: return "POINT_CACHE";
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case NodeType::BATCH_CACHE: return "BATCH_CACHE";
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/* Duplication. */
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case NodeType::DUPLI: return "DUPLI";
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/* Synchronization. */
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case NodeType::SYNCHRONIZATION: return "SYNCHRONIZATION";
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/* Generic datablock. */
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case NodeType::GENERIC_DATABLOCK: return "GENERIC_DATABLOCK";
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/* Total number of meaningful node types. */
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case NodeType::NUM_TYPES: return "SpecialCase";
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}
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BLI_assert(!"Unhandled node type, should never happen.");
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return "UNKNOWN";
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}
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/*******************************************************************************
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* Type information.
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*/
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Node::TypeInfo::TypeInfo(NodeType type,
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const char *type_name,
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int id_recalc_tag)
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: type(type),
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type_name(type_name),
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id_recalc_tag(id_recalc_tag)
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{
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}
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/*******************************************************************************
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* Evaluation statistics.
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*/
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Node::Stats::Stats()
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{
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reset();
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}
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void Node::Stats::reset()
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{
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current_time = 0.0;
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}
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void Node::Stats::reset_current()
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{
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current_time = 0.0;
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}
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/*******************************************************************************
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* Node itself.
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*/
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Node::Node()
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{
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name = "";
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}
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Node::~Node()
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{
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/* Free links. */
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/* NOTE: We only free incoming links. This is to avoid double-free of links
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* when we're trying to free same link from both it's sides. We don't have
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* dangling links so this is not a problem from memory leaks point of view. */
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for (Relation *rel : inlinks) {
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OBJECT_GUARDED_DELETE(rel, Relation);
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}
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}
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/* Generic identifier for Depsgraph Nodes. */
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string Node::identifier() const
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{
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return string(nodeTypeAsString(type)) + " : " + name;
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}
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NodeClass Node::get_class() const {
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if (type == NodeType::OPERATION) {
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return NodeClass::OPERATION;
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}
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else if (type < NodeType::PARAMETERS) {
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return NodeClass::GENERIC;
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}
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else {
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return NodeClass::COMPONENT;
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}
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}
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/*******************************************************************************
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* Generic nodes definition.
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*/
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DEG_DEPSNODE_DEFINE(TimeSourceNode, NodeType::TIMESOURCE, "Time Source");
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static DepsNodeFactoryImpl<TimeSourceNode> DNTI_TIMESOURCE;
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DEG_DEPSNODE_DEFINE(IDNode, NodeType::ID_REF, "ID Node");
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static DepsNodeFactoryImpl<IDNode> DNTI_ID_REF;
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void deg_register_base_depsnodes()
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{
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register_node_typeinfo(&DNTI_TIMESOURCE);
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register_node_typeinfo(&DNTI_ID_REF);
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}
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} // namespace DEG
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