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blender-archive/source/blender/draw/intern/draw_cache.h
Jeroen Bakker deb3b8301a DrawManager: Add Edge Detection To DisplayLists
Objects that internally uses DispList do not cast shadow in the workbench.
Their outline is also not visible in object mode. The reason for this is
that edge detection was not implemented for Display Lists. This patch will
implement the edge detection.

Reviewed By: fclem

Maniphest Tasks: T62479

Differential Revision: https://developer.blender.org/D4605
2019-03-28 14:52:25 +01:00

197 lines
8.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#ifndef __DRAW_CACHE_H__
#define __DRAW_CACHE_H__
struct GPUBatch;
struct GPUMaterial;
struct ModifierData;
struct Object;
struct PTCacheEdit;
void DRW_shape_cache_free(void);
void DRW_shape_cache_reset(void);
/* 3D cursor */
struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
struct GPUBatch *DRW_cache_grid_get(void);
struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
struct GPUBatch *DRW_cache_quad_get(void);
struct GPUBatch *DRW_cache_quad_wires_get(void);
struct GPUBatch *DRW_cache_cube_get(void);
struct GPUBatch *DRW_cache_sphere_get(void);
struct GPUBatch *DRW_cache_single_vert_get(void);
struct GPUBatch *DRW_cache_single_line_get(void);
struct GPUBatch *DRW_cache_single_line_endpoints_get(void);
struct GPUBatch *DRW_cache_screenspace_circle_get(void);
/* Common Object */
struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_object_surface_material_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
struct GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob);
/* Empties */
struct GPUBatch *DRW_cache_plain_axes_get(void);
struct GPUBatch *DRW_cache_single_arrow_get(void);
struct GPUBatch *DRW_cache_empty_cube_get(void);
struct GPUBatch *DRW_cache_circle_get(void);
struct GPUBatch *DRW_cache_square_get(void);
struct GPUBatch *DRW_cache_empty_sphere_get(void);
struct GPUBatch *DRW_cache_empty_cylinder_get(void);
struct GPUBatch *DRW_cache_empty_cone_get(void);
struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
struct GPUBatch *DRW_cache_image_plane_get(void);
struct GPUBatch *DRW_cache_image_plane_wire_get(void);
/* Force Field */
struct GPUBatch *DRW_cache_field_wind_get(void);
struct GPUBatch *DRW_cache_field_force_get(void);
struct GPUBatch *DRW_cache_field_vortex_get(void);
struct GPUBatch *DRW_cache_field_tube_limit_get(void);
struct GPUBatch *DRW_cache_field_cone_limit_get(void);
/* Grease Pencil */
struct GPUBatch *DRW_cache_gpencil_axes_get(void);
/* Lights */
struct GPUBatch *DRW_cache_light_get(void);
struct GPUBatch *DRW_cache_light_shadows_get(void);
struct GPUBatch *DRW_cache_light_sunrays_get(void);
struct GPUBatch *DRW_cache_light_area_square_get(void);
struct GPUBatch *DRW_cache_light_area_disk_get(void);
struct GPUBatch *DRW_cache_light_hemi_get(void);
struct GPUBatch *DRW_cache_light_spot_get(void);
struct GPUBatch *DRW_cache_light_spot_volume_get(void);
struct GPUBatch *DRW_cache_light_spot_square_get(void);
struct GPUBatch *DRW_cache_light_spot_square_volume_get(void);
/* Camera */
struct GPUBatch *DRW_cache_camera_get(void);
struct GPUBatch *DRW_cache_camera_frame_get(void);
struct GPUBatch *DRW_cache_camera_tria_get(void);
/* Speaker */
struct GPUBatch *DRW_cache_speaker_get(void);
/* Probe */
struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
/* Bones */
struct GPUBatch *DRW_cache_bone_octahedral_get(void);
struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
struct GPUBatch *DRW_cache_bone_box_get(void);
struct GPUBatch *DRW_cache_bone_box_wire_get(void);
struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
struct GPUBatch *DRW_cache_bone_point_get(void);
struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_stick_get(void);
struct GPUBatch *DRW_cache_bone_arrows_get(void);
struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
/* Meshes */
struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
/* Curve */
struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_curve_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_face_wireframe_get(Object *ob);
struct GPUBatch *DRW_cache_curve_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* edit-mode */
struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob, bool handles);
/* Font */
struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_edge_detection_get(Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
struct GPUBatch **DRW_cache_text_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_text_face_wireframe_get(Object *ob);
/* Surface */
struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_surf_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_surf_face_wireframe_get(Object *ob);
struct GPUBatch *DRW_cache_surf_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* Lattice */
struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
struct GPUBatch *DRW_cache_particles_get_hair(
struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
struct GPUBatch *DRW_cache_particles_get_dots(
struct Object *object, struct ParticleSystem *psys);
struct GPUBatch *DRW_cache_particles_get_edit_strands(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit, bool use_weight);
struct GPUBatch *DRW_cache_particles_get_edit_inner_points(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_edit_tip_points(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_prim(int type);
/* Metaball */
struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob);
struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
#endif /* __DRAW_CACHE_H__ */