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blender-archive/source/blender/editors/space_view3d/view3d_intern.h
Germano Cavalcante 681661dbed GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.

Differential Revision: https://developer.blender.org/D4350
2019-03-15 17:02:48 -03:00

281 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spview3d
*/
#ifndef __VIEW3D_INTERN_H__
#define __VIEW3D_INTERN_H__
#include "ED_view3d.h"
/* internal exports only */
struct ARegion;
struct ARegionType;
struct Base;
struct BoundBox;
struct Depsgraph;
struct GPUBatch;
struct Mesh;
struct Object;
struct SmokeDomainSettings;
struct ViewLayer;
struct bAnimVizSettings;
struct bContext;
struct bMotionPath;
struct bPoseChannel;
struct wmGizmoGroupType;
struct wmGizmoType;
struct wmKeyConfig;
struct wmOperatorType;
struct wmWindowManager;
/* drawing flags: */
enum {
DRAW_PICKING = (1 << 0),
DRAW_CONSTCOLOR = (1 << 1),
DRAW_SCENESET = (1 << 2),
};
/* view3d_header.c */
void VIEW3D_OT_toggle_matcap_flip(struct wmOperatorType *ot);
/* view3d_ops.c */
void view3d_operatortypes(void);
/* view3d_edit.c */
void VIEW3D_OT_zoom(struct wmOperatorType *ot);
void VIEW3D_OT_dolly(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot);
void VIEW3D_OT_move(struct wmOperatorType *ot);
void VIEW3D_OT_rotate(struct wmOperatorType *ot);
#ifdef WITH_INPUT_NDOF
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot);
#endif /* WITH_INPUT_NDOF */
void VIEW3D_OT_view_all(struct wmOperatorType *ot);
void VIEW3D_OT_view_axis(struct wmOperatorType *ot);
void VIEW3D_OT_view_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot);
void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
void VIEW3D_OT_navigate(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_add(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot);
void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_view_roll(struct wmOperatorType *ot);
void VIEW3D_OT_clip_border(struct wmOperatorType *ot);
void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_xray(struct wmOperatorType *ot);
void view3d_boxview_copy(struct ScrArea *sa, struct ARegion *ar);
void view3d_boxview_sync(struct ScrArea *sa, struct ARegion *ar);
void view3d_orbit_apply_dyn_ofs(
float r_ofs[3], const float ofs_old[3], const float viewquat_old[4],
const float viewquat_new[4], const float dyn_ofs[3]);
#ifdef WITH_INPUT_NDOF
struct wmNDOFMotionData;
void view3d_ndof_fly(
const struct wmNDOFMotionData *ndof,
struct View3D *v3d, struct RegionView3D *rv3d,
const bool use_precision, const short protectflag,
bool *r_has_translate, bool *r_has_rotate);
#endif /* WITH_INPUT_NDOF */
/* view3d_fly.c */
void view3d_keymap(struct wmKeyConfig *keyconf);
void VIEW3D_OT_fly(struct wmOperatorType *ot);
/* view3d_walk.c */
void VIEW3D_OT_walk(struct wmOperatorType *ot);
/* drawobject.c */
void draw_object_select_id(
struct Depsgraph *depsgraph, Scene *scene,
View3D *v3d, RegionView3D *rv3d, struct Object *ob,
short select_mode);
void draw_object_depth(RegionView3D *rv3d, struct Object *ob);
int view3d_effective_drawtype(const struct View3D *v3d);
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(
struct Depsgraph *depsgraph,
struct ARegion *ar, View3D *v3d, bool alphaoverride);
/* view3d_draw_legacy.c */
void ED_view3d_draw_depth_gpencil(struct Depsgraph *depsgraph, Scene *scene, struct ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, struct ARegion *ar,
bool use_obedit_skip, bool use_nearest);
void ED_view3d_draw_depth_loop(
struct Depsgraph *depsgraph, Scene *scene, struct ARegion *ar, View3D *v3d);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
float view3d_depth_near(struct ViewDepths *d);
/* view3d_select.c */
void VIEW3D_OT_select(struct wmOperatorType *ot);
void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
void VIEW3D_OT_select_box(struct wmOperatorType *ot);
void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
void VIEW3D_OT_select_menu(struct wmOperatorType *ot);
/* view3d_view.c */
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_localview_remove_from(struct wmOperatorType *ot);
bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
typedef struct V3D_SmoothParams {
struct Object *camera_old, *camera;
const float *ofs, *quat, *dist, *lens;
/* alternate rotation center (ofs = must be NULL) */
const float *dyn_ofs;
} V3D_SmoothParams;
void ED_view3d_smooth_view_ex(
const struct Depsgraph *depsgraph,
struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa,
struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
const V3D_SmoothParams *sview);
void ED_view3d_smooth_view(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
const V3D_SmoothParams *sview);
void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(
struct Depsgraph *depsgraph,
struct ARegion *ar, const View3D *v3d, const rcti *rect);
void view3d_viewmatrix_set(
struct Depsgraph *depsgraph, Scene *scene,
const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
void viewrotate_modal_keymap(struct wmKeyConfig *keyconf);
void viewmove_modal_keymap(struct wmKeyConfig *keyconf);
void viewzoom_modal_keymap(struct wmKeyConfig *keyconf);
void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
/* view3d_buttons.c */
void VIEW3D_OT_properties(struct wmOperatorType *ot);
void VIEW3D_OT_object_mode_pie_or_toggle(struct wmOperatorType *ot);
void view3d_buttons_register(struct ARegionType *art);
/* view3d_camera_control.c */
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(
struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root);
void ED_view3d_cameracontrol_update(
struct View3DCameraControl *vctrl,
const bool use_autokey,
struct bContext *C, const bool do_rotate, const bool do_translate);
void ED_view3d_cameracontrol_release(
struct View3DCameraControl *vctrl,
const bool restore);
struct Object *ED_view3d_cameracontrol_object_get(
struct View3DCameraControl *vctrl);
/* view3d_toolbar.c */
void VIEW3D_OT_toolshelf(struct wmOperatorType *ot);
/* view3d_snap.c */
bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_active(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot);
/* space_view3d.c */
struct ARegion *view3d_has_buttons_region(struct ScrArea *sa);
struct ARegion *view3d_has_tools_region(struct ScrArea *sa);
extern const char *view3d_context_dir[]; /* doc access */
/* view3d_widgets.c */
void VIEW3D_GGT_light_spot(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_light_area(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_light_target(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_camera(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_camera_view(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_force_field(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_empty_image(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_armature_spline(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_navigate(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_mesh_preselect_elem(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_mesh_preselect_edgering(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_ruler(struct wmGizmoGroupType *gzgt);
void VIEW3D_GT_ruler_item(struct wmGizmoType *gzt);
void VIEW3D_OT_ruler_add(struct wmOperatorType *ot);
void VIEW3D_OT_ruler_remove(struct wmOperatorType *ot);
void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt);
/* workaround for trivial but noticeable camera bug caused by imprecision
* between view border calculation in 2D/3D space, workaround for bug [#28037].
* without this define we get the old behavior which is to try and align them
* both which _mostly_ works fine, but when the camera moves beyond ~1000 in
* any direction it starts to fail */
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
extern uchar view3d_camera_border_hack_col[3];
extern bool view3d_camera_border_hack_test;
#endif
#endif /* __VIEW3D_INTERN_H__ */