Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
159 lines
3.4 KiB
CMake
159 lines
3.4 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenkernel
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../blenlib
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../blenfont
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../depsgraph
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../makesdna
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../makesrna
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../bmesh
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../render/extern/include
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../../../intern/elbeem/extern
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../../../intern/guardedalloc
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../../../intern/eigen
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/MOD_armature.c
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intern/MOD_array.c
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intern/MOD_bevel.c
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intern/MOD_boolean.c
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intern/MOD_build.c
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intern/MOD_cast.c
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intern/MOD_cloth.c
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intern/MOD_collision.c
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intern/MOD_correctivesmooth.c
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intern/MOD_curve.c
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intern/MOD_datatransfer.c
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intern/MOD_decimate.c
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intern/MOD_displace.c
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intern/MOD_dynamicpaint.c
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intern/MOD_edgesplit.c
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intern/MOD_explode.c
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intern/MOD_fluidsim.c
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intern/MOD_fluidsim_util.c
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intern/MOD_hook.c
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intern/MOD_laplaciandeform.c
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intern/MOD_laplaciansmooth.c
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intern/MOD_lattice.c
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intern/MOD_mask.c
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intern/MOD_meshcache.c
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intern/MOD_meshcache_mdd.c
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intern/MOD_meshcache_pc2.c
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intern/MOD_meshcache_util.c
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intern/MOD_meshdeform.c
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intern/MOD_meshsequencecache.c
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intern/MOD_mirror.c
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intern/MOD_multires.c
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intern/MOD_none.c
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intern/MOD_normal_edit.c
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intern/MOD_ocean.c
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intern/MOD_particleinstance.c
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intern/MOD_particlesystem.c
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intern/MOD_remesh.c
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intern/MOD_screw.c
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intern/MOD_shapekey.c
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intern/MOD_shrinkwrap.c
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intern/MOD_simpledeform.c
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intern/MOD_skin.c
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intern/MOD_smoke.c
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intern/MOD_smooth.c
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intern/MOD_softbody.c
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intern/MOD_solidify.c
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intern/MOD_subsurf.c
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intern/MOD_surface.c
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intern/MOD_surfacedeform.c
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intern/MOD_triangulate.c
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intern/MOD_util.c
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intern/MOD_uvproject.c
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intern/MOD_uvwarp.c
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intern/MOD_warp.c
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intern/MOD_wave.c
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intern/MOD_weighted_normal.c
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intern/MOD_weightvg_util.c
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intern/MOD_weightvgedit.c
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intern/MOD_weightvgmix.c
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intern/MOD_weightvgproximity.c
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intern/MOD_wireframe.c
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MOD_modifiertypes.h
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intern/MOD_fluidsim_util.h
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intern/MOD_meshcache_util.h
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intern/MOD_util.h
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intern/MOD_weightvg_util.h
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)
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set(LIB
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bf_blenkernel
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bf_blenlib
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)
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC
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../alembic
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)
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list(APPEND LIB
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bf_alembic
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)
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endif()
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if(WITH_MOD_REMESH)
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list(APPEND INC
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../../../intern/dualcon
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)
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list(APPEND LIB
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bf_intern_dualcon
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)
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add_definitions(-DWITH_MOD_REMESH)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_BULLET)
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list(APPEND LIB
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extern_bullet
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)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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# So we can have special tricks in modifier system.
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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