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blender-archive/source/blender/python/api2_2x/Blender.c
Willian Padovani Germano 62147bba30 Scripts (making some changes to the scripts dir):
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it;
- created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files);
- updated scripts accordingly.

This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere.  Otherwise some scripts won't work.  You can use the updated "Help->System->System Information" script here to check all is fine.  An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts.

BPython:
- slikdigit's crash was because he had no <home or blender exe location>/.blender/:
  proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts.  All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux).
- slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too.
- moved bpy_gethome() to EXPP_interface.[ch]
- "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
2005-03-21 05:26:52 +00:00

612 lines
21 KiB
C

/*
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
/* for open, close in Blender_Load */
#include <fcntl.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include <BDR_editobject.h> /* exit_editmode() */
#include <BIF_usiblender.h>
#include <BLI_blenlib.h>
#include <BLO_writefile.h>
#include <BKE_exotic.h>
#include <BKE_global.h>
#include <BKE_packedFile.h>
#include <BKE_object.h>
#include <BKE_text.h>
#include <BPI_script.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
#include <DNA_space_types.h> /* for SPACE_VIEW3D */
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
#include <blendef.h>
#include "EXPP_interface.h" /* for bpy_gethome() */
#include "gen_utils.h"
#include "modules.h"
#include "../BPY_extern.h" /* BPY_txt_do_python_Text */
#include "../BPY_menus.h" /* to update menus */
/**********************************************************/
/* Python API function prototypes for the Blender module. */
/**********************************************************/
static PyObject *Blender_Set( PyObject * self, PyObject * args );
static PyObject *Blender_Get( PyObject * self, PyObject * args );
static PyObject *Blender_Redraw( PyObject * self, PyObject * args );
static PyObject *Blender_Quit( PyObject * self );
static PyObject *Blender_Load( PyObject * self, PyObject * args );
static PyObject *Blender_Save( PyObject * self, PyObject * args );
static PyObject *Blender_Run( PyObject * self, PyObject * args );
static PyObject *Blender_UpdateMenus( PyObject * self);
extern PyObject *Text3d_Init( void ); /* missing in some include */
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
static char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string identifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
static char Blender_Get_doc[] = "(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'homedir' - Returns Blender's home dir\n\
'datadir' - Returns the dir where scripts can save their data, if available\n\
'scriptsdir' - Returns the main dir where scripts are kept, if available\n\
'uscriptsdir' - Returns the user defined dir for scripts, if available\n\
'version' - Returns the Blender version number";
static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
static char Blender_Quit_doc[] =
"() - Quit Blender. The current data is saved as 'quit.blend' before leaving.";
static char Blender_Load_doc[] = "(filename) - Load the given file.\n\
Supported formats:\n\
Blender, DXF, Inventor 1.0 ASCII, VRML 1.0 asc, STL, Videoscape, radiogour.\n\
\n\
Notes:\n\
1 - () - an empty argument loads the default .B.blend file;\n\
2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
.B.blend file is loaded;\n\
3 - If a Blender file is loaded the script ends immediately.\n\
4 - The current data is always preserved as an autosave file, for safety;\n\
5 - This function only works if the script where it's executed is the\n\
only one running at the moment.";
static char Blender_Save_doc[] =
"(filename) - Save data to a file based on the filename's extension.\n\
Supported are: Blender's .blend and the builtin exporters:\n\
VRML 1.0 (.wrl), Videoscape (.obj), DXF (.dxf) and STL (.stl)\n\
(filename) - A filename with one of the supported extensions.\n\
Note 1: 'filename' should not contain the substring \".B.blend\" in it.\n\
Note 2: only .blend raises an error if file wasn't saved.\n\
\tYou can use Blender.sys.exists(filename) to make sure the file was saved\n\
\twhen writing to one of the other formats.";
static char Blender_Run_doc[] =
"(script) - Run the given Python script.\n\
(script) - the path to a file or the name of an available Blender Text.";
static char Blender_UpdateMenus_doc[] =
"() - Update the menus where scripts are registered. Only needed for\n\
scripts that save other new scripts in the default or user defined folders.";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
static struct PyMethodDef Blender_methods[] = {
{"Set", Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{"Quit", ( PyCFunction ) Blender_Quit, METH_NOARGS, Blender_Quit_doc},
{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
{"Save", Blender_Save, METH_VARARGS, Blender_Save_doc},
{"Run", Blender_Run, METH_VARARGS, Blender_Run_doc},
{"UpdateMenus", ( PyCFunction ) Blender_UpdateMenus, METH_NOARGS,
Blender_UpdateMenus_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
PyObject *g_blenderdict;
/*****************************************************************************/
/* Function: Blender_Set */
/* Python equivalent: Blender.Set */
/*****************************************************************************/
static PyObject *Blender_Set( PyObject * self, PyObject * args )
{
char *name;
PyObject *arg;
int framenum;
if( !PyArg_ParseTuple( args, "sO", &name, &arg ) ) {
/* TODO: Do we need to generate a nice error message here? */
return ( NULL );
}
if( StringEqual( name, "curframe" ) ) {
if( !PyArg_Parse( arg, "i", &framenum ) ) {
/* TODO: Do we need to generate a nice error message here? */
return ( NULL );
}
G.scene->r.cfra = framenum;
update_for_newframe( );
} else {
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"bad request identifier" ) );
}
return ( EXPP_incr_ret( Py_None ) );
}
/*****************************************************************************/
/* Function: Blender_Get */
/* Python equivalent: Blender.Get */
/*****************************************************************************/
static PyObject *Blender_Get( PyObject * self, PyObject * args )
{
PyObject *ret = NULL, *dict = NULL;
char *str = NULL;
if( !PyArg_ParseTuple( args, "s", &str ) )
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument");
if( StringEqual( str, "curframe" ) )
ret = PyInt_FromLong( G.scene->r.cfra );
else if( StringEqual( str, "curtime" ) )
ret = PyFloat_FromDouble( frame_to_float( G.scene->r.cfra ) );
else if( StringEqual( str, "staframe" ) )
ret = PyInt_FromLong( G.scene->r.sfra );
else if( StringEqual( str, "endframe" ) )
ret = PyInt_FromLong( G.scene->r.efra );
else if( StringEqual( str, "filename" ) )
ret = PyString_FromString( G.sce );
else if( StringEqual( str, "homedir" ) ) {
char *hdir = bpy_gethome(0);
if( hdir && BLI_exists( hdir ))
ret = PyString_FromString( hdir );
else
ret = EXPP_incr_ret( Py_None );
}
else if( StringEqual( str, "datadir" ) ) {
char datadir[FILE_MAXDIR];
char *sdir = bpy_gethome(1);
if (sdir) {
BLI_make_file_string( "/", datadir, sdir, "bpydata/" );
if( BLI_exists( datadir ) )
ret = PyString_FromString( datadir );
}
if (!ret) ret = EXPP_incr_ret( Py_None );
}
else if(StringEqual(str, "udatadir")) {
if (U.pythondir[0] != '\0') {
char upydir[FILE_MAXDIR];
BLI_strncpy(upydir, U.pythondir, FILE_MAXDIR);
BLI_convertstringcode(upydir, G.sce, 0);
if (BLI_exists(upydir)) {
char udatadir[FILE_MAXDIR];
BLI_make_file_string("/", udatadir, upydir, "bpydata/");
if (BLI_exists(udatadir))
ret = PyString_FromString(udatadir);
}
}
if (!ret) ret = EXPP_incr_ret(Py_None);
}
else if( StringEqual( str, "scriptsdir" ) ) {
char *sdir = bpy_gethome(1);
if (sdir)
ret = PyString_FromString(sdir);
else
ret = EXPP_incr_ret( Py_None );
}
else if( StringEqual( str, "uscriptsdir" ) ) {
if (U.pythondir[0] != '\0') {
char upydir[FILE_MAXDIR];
BLI_strncpy(upydir, U.pythondir, FILE_MAXDIR);
BLI_convertstringcode(upydir, G.sce, 0);
if( BLI_exists( upydir ) )
ret = PyString_FromString( upydir );
}
if (!ret) ret = EXPP_incr_ret(Py_None);
}
/* According to the old file (opy_blender.c), the following if
statement is a quick hack and needs some clean up. */
else if( StringEqual( str, "vrmloptions" ) ) {
ret = PyDict_New( );
PyDict_SetItemString( dict, "twoside",
PyInt_FromLong( U.vrmlflag & USER_VRML_TWOSIDED ) );
PyDict_SetItemString( dict, "layers",
PyInt_FromLong( U.vrmlflag & USER_VRML_LAYERS ) );
PyDict_SetItemString( dict, "autoscale",
PyInt_FromLong( U.vrmlflag & USER_VRML_AUTOSCALE ) );
} /* End 'quick hack' part. */
else if(StringEqual( str, "version" ))
ret = PyInt_FromLong( G.version );
else
return EXPP_ReturnPyObjError( PyExc_AttributeError, "unknown attribute" );
if (ret) return ret;
else
return EXPP_ReturnPyObjError (PyExc_MemoryError,
"could not create pystring!");
}
/*****************************************************************************/
/* Function: Blender_Redraw */
/* Python equivalent: Blender.Redraw */
/*****************************************************************************/
static PyObject *Blender_Redraw( PyObject * self, PyObject * args )
{
int wintype = SPACE_VIEW3D;
if( !PyArg_ParseTuple( args, "|i", &wintype ) ) {
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument (or nothing)" );
}
return M_Window_Redraw( self, Py_BuildValue( "(i)", wintype ) );
}
/*****************************************************************************/
/* Function: Blender_Quit */
/* Python equivalent: Blender.Quit */
/*****************************************************************************/
static PyObject *Blender_Quit( PyObject * self )
{
BIF_write_autosave( ); /* save the current data first */
exit_usiblender( ); /* renames last autosave to quit.blend */
Py_INCREF( Py_None );
return Py_None;
}
/**
* Blender.Load
* loads Blender's .blend, DXF, radiogour(?), STL, Videoscape,
* Inventor 1.0 ASCII, VRML 1.0 asc.
*/
static PyObject *Blender_Load( PyObject * self, PyObject * args )
{
char *fname = NULL;
int keep_oldfname = 0;
Script *script = NULL;
char str[32], name[FILE_MAXDIR];
int file, is_blend_file = 0;
if( !PyArg_ParseTuple( args, "|si", &fname, &keep_oldfname ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected filename and optional int or nothing as arguments" );
if( fname ) {
if( strlen( fname ) > FILE_MAXDIR ) /* G.main->name's max length */
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename too long!" );
else if( !BLI_exists( fname ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"requested file doesn't exist!" );
if( keep_oldfname )
BLI_strncpy( name, G.sce, FILE_MAXDIR );
}
/* We won't let a new .blend file be loaded if there are still other
* scripts running, since loading a new file will close and remove them. */
if( G.main->script.first != G.main->script.last )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"there are other scripts running at the Scripts win, close them first!" );
if( fname ) {
file = open( fname, O_BINARY | O_RDONLY );
if( file <= 0 ) {
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"cannot open file!" );
} else {
read( file, str, 31 );
close( file );
if( strncmp( str, "BLEN", 4 ) == 0 )
is_blend_file = 1;
}
} else
is_blend_file = 1; /* no arg given means default: .B.blend */
if( is_blend_file ) {
int during_slink = during_scriptlink( );
/* when loading a .blend file from a scriptlink, the scriptlink pointer
* in BPY_do_pyscript becomes invalid during a loop. Inform it here.
* Also do not allow a nested scriptlink (called from inside another)
* to load .blend files, to avoid nasty problems. */
if( during_slink >= 1 ) {
if( during_slink == 1 )
disable_where_scriptlink( -1 );
else {
return EXPP_ReturnPyObjError
( PyExc_EnvironmentError,
"Blender.Load: cannot load .blend files from a nested scriptlink." );
}
}
/* trick: mark the script so that its script struct won't be freed after
* the script is executed (to avoid a double free warning on exit): */
script = G.main->script.first;
if( script )
script->flags |= SCRIPT_GUI;
BIF_write_autosave( ); /* for safety let's preserve the current data */
}
if( G.obedit )
exit_editmode( 1 );
/* for safety, any filename with .B.blend is considered the default one.
* It doesn't seem necessary to compare file attributes (like st_ino and
* st_dev, according to the glibc info pages) to find out if the given
* filename, that may have been given with a twisted misgiving path, is the
* default one for sure. Taking any .B.blend file as the default is good
* enough here. Note: the default file requires extra clean-up done by
* BIF_read_homefile: freeing the user theme data. */
if( !fname || ( strstr( fname, ".B.blend" ) && is_blend_file ) )
BIF_read_homefile( );
else
BIF_read_file( fname );
if( fname && keep_oldfname ) {
/*BLI_strncpy(G.main->name, name, FILE_MAXDIR); */
BLI_strncpy( G.sce, name, FILE_MAXDIR );
}
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Blender_Save( PyObject * self, PyObject * args )
{
char *fname = NULL;
int overwrite = 0, len = 0;
char *error = NULL;
Library *li;
if( !PyArg_ParseTuple( args, "s|i", &fname, &overwrite ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected filename and optional int (overwrite flag) as arguments" );
for( li = G.main->library.first; li; li = li->id.next ) {
if( BLI_streq( li->name, fname ) ) {
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"cannot overwrite used library" );
}
}
/* for safety, any filename with .B.blend is considered the default one
* and not accepted here. */
if( strstr( fname, ".B.blend" ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename can't contain the substring \".B.blend\" in it." );
len = strlen( fname );
if( len > FILE_MAXFILE )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename is too long!" );
else if( BLI_exists( fname ) && !overwrite )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"file already exists and overwrite flag was not given." );
disable_where_script( 1 ); /* to avoid error popups in the write_* functions */
if( BLI_testextensie( fname, ".blend" ) ) {
if( G.fileflags & G_AUTOPACK )
packAll( );
if( !BLO_write_file( fname, G.fileflags, &error ) ) {
disable_where_script( 0 );
return EXPP_ReturnPyObjError( PyExc_SystemError,
error );
}
} else if( BLI_testextensie( fname, ".dxf" ) )
write_dxf( fname );
else if( BLI_testextensie( fname, ".stl" ) )
write_stl( fname );
else if( BLI_testextensie( fname, ".wrl" ) )
write_vrml( fname );
else if( BLI_testextensie( fname, ".obj" ) )
write_videoscape( fname );
else {
disable_where_script( 0 );
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"unknown file extension." );
}
disable_where_script( 0 );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Blender_Run(PyObject *self, PyObject *args)
{
char *fname = NULL;
Text *text = NULL;
int is_blender_text = 0;
if (!PyArg_ParseTuple(args, "s", &fname))
return EXPP_ReturnPyObjError(PyExc_TypeError,
"expected a filename or a Blender Text name as argument");
if (!BLI_exists(fname)) { /* if there's no such filename ... */
text = G.main->text.first; /* try an already existing Blender Text */
while (text) {
if (!strcmp(fname, text->id.name + 2)) break;
text = text->id.next;
}
if (!text) {
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"no such file or Blender text");
}
else is_blender_text = 1; /* fn is already a Blender Text */
}
else {
text = add_text(fname);
if (!text) {
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"couldn't create Blender Text from given file");
}
}
BPY_txt_do_python_Text(text);
if (!is_blender_text) free_libblock(&G.main->text, text);
return EXPP_incr_ret(Py_None);
}
static PyObject * Blender_UpdateMenus( PyObject * self )
{
BPyMenu_RemoveAllEntries();
if (BPyMenu_Init(1) == -1)
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"invalid scripts dir");
Py_INCREF( Py_None );
return Py_None;
}
/*****************************************************************************/
/* Function: initBlender */
/*****************************************************************************/
void M_Blender_Init( void )
{
PyObject *module;
PyObject *dict, *smode;
g_blenderdict = NULL;
module = Py_InitModule3( "Blender", Blender_methods,
"The main Blender module" );
types_InitAll( ); /* set all our pytypes to &PyType_Type */
if (G.background)
smode = PyString_FromString("background");
else
smode = PyString_FromString("interactive");
dict = PyModule_GetDict( module );
g_blenderdict = dict;
PyDict_SetItemString( dict, "bylink", EXPP_incr_ret_False() );
PyDict_SetItemString( dict, "link", EXPP_incr_ret ( Py_None ) );
PyDict_SetItemString( dict, "event", PyString_FromString( "" ) );
PyDict_SetItemString( dict, "mode", smode );
PyDict_SetItemString( dict, "Types", Types_Init( ) );
PyDict_SetItemString( dict, "sys", sys_Init( ) );
PyDict_SetItemString( dict, "Registry", Registry_Init( ) );
PyDict_SetItemString( dict, "Scene", Scene_Init( ) );
PyDict_SetItemString( dict, "Object", Object_Init( ) );
PyDict_SetItemString( dict, "Material", Material_Init( ) );
PyDict_SetItemString( dict, "Camera", Camera_Init( ) );
PyDict_SetItemString( dict, "Lamp", Lamp_Init( ) );
PyDict_SetItemString( dict, "Lattice", Lattice_Init( ) );
PyDict_SetItemString( dict, "Curve", Curve_Init( ) );
PyDict_SetItemString( dict, "Armature", Armature_Init( ) );
PyDict_SetItemString( dict, "Ipo", Ipo_Init( ) );
PyDict_SetItemString( dict, "IpoCurve", IpoCurve_Init( ) );
PyDict_SetItemString( dict, "Metaball", Metaball_Init( ) );
PyDict_SetItemString( dict, "Image", Image_Init( ) );
PyDict_SetItemString( dict, "Window", Window_Init( ) );
PyDict_SetItemString( dict, "Draw", Draw_Init( ) );
PyDict_SetItemString( dict, "BGL", BGL_Init( ) );
PyDict_SetItemString( dict, "Effect", Effect_Init( ) );
PyDict_SetItemString( dict, "Text", Text_Init( ) );
PyDict_SetItemString( dict, "Text3d", Text3d_Init( ) );
PyDict_SetItemString( dict, "World", World_Init( ) );
PyDict_SetItemString( dict, "Texture", Texture_Init( ) );
PyDict_SetItemString( dict, "NMesh", NMesh_Init( ) );
PyDict_SetItemString( dict, "Noise", Noise_Init( ) );
PyDict_SetItemString( dict, "Mathutils", Mathutils_Init( ) );
PyDict_SetItemString( dict, "Library", Library_Init( ) );
PyDict_SetItemString( dict, "Sound", Sound_Init( ) );
PyDict_SetItemString( dict, "CurNurb", CurNurb_Init( ) );
PyModule_AddIntConstant( module, "TRUE", 1 );
PyModule_AddIntConstant( module, "FALSE", 0 );
}