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blender-archive/source/blender/blenkernel/BKE_mball_tessellate.h
Krzysztof Rećko 98f4106694 Metaball tessellation optimization (Octree to BVH)
Speedup is non-linear, 2x-10x faster is quite normal.
Patch T43678.

- Switched from an Octree to BVH.
- Finding first points of surface no longer "wastes" density function evaluation: every result is cached.
- Use MemArena instead of using own memory management.
- Correct calculation of metaelem bounding box.
- Remove mball_count(): mballs are now counted "on the go".
2015-04-07 13:19:50 +10:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_MBALL_TESSELLATE_H__
#define __BKE_MBALL_TESSELLATE_H__
/** \file BKE_mball_tessellate.h
* \ingroup bke
*/
struct EvaluationContext;
struct Object;
struct Scene;
void BKE_mball_polygonize(
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct ListBase *dispbase);
void BKE_mball_cubeTable_free(void);
#endif /* __BKE_MBALL_TESSELLATE_H__ */