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blender-archive/source/blender/blenkernel/intern/light.c
Bastien Montagne 0137509476 Fix T69789: Assert when create a new Full Copy scene base on 2D template.
Private ID data (nodetrees and scene collections...) need special care
and handling of their copy flags, and checks must be adapted too.

In that case, issue came from the fact that even though those IDs have
to be copied outside of bmain, we may still require usercount handling.

That commit also fixes a somewhat related issue - we cannot use the
non-id private data copying flag for private IDs copying, due to
difference in handling of usercount again.
2019-09-12 12:27:39 +02:00

154 lines
4.0 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_defaults.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_icons.h"
#include "BKE_light.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
void BKE_light_init(Light *la)
{
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id));
MEMCPY_STRUCT_AFTER(la, DNA_struct_default_get(Light), id);
la->curfalloff = BKE_curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
BKE_curvemapping_initialize(la->curfalloff);
}
Light *BKE_light_add(Main *bmain, const char *name)
{
Light *la;
la = BKE_libblock_alloc(bmain, ID_LA, name, 0);
BKE_light_init(la);
return la;
}
/**
* Only copy internal data of Light ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_light_copy_data(Main *bmain, Light *la_dst, const Light *la_src, const int flag)
{
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
la_dst->curfalloff = BKE_curvemapping_copy(la_src->curfalloff);
if (la_src->nodetree) {
BKE_id_copy_ex(bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag_private_id_data);
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
}
else {
la_dst->preview = NULL;
}
}
Light *BKE_light_copy(Main *bmain, const Light *la)
{
Light *la_copy;
BKE_id_copy(bmain, &la->id, (ID **)&la_copy);
return la_copy;
}
Light *BKE_light_localize(Light *la)
{
/* TODO(bastien): Replace with something like:
*
* Light *la_copy;
* BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy,
* LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT,
* false);
* return la_copy;
*
* NOTE: Only possible once nested node trees are fully converted to that too. */
Light *lan = BKE_libblock_copy_for_localize(&la->id);
lan->curfalloff = BKE_curvemapping_copy(la->curfalloff);
if (la->nodetree) {
lan->nodetree = ntreeLocalize(la->nodetree);
}
lan->preview = NULL;
lan->id.tag |= LIB_TAG_LOCALIZED;
return lan;
}
void BKE_light_make_local(Main *bmain, Light *la, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &la->id, true, lib_local);
}
void BKE_light_free(Light *la)
{
BKE_animdata_free((ID *)la, false);
BKE_curvemapping_free(la->curfalloff);
/* is no lib link block, but light extension */
if (la->nodetree) {
ntreeFreeNestedTree(la->nodetree);
MEM_freeN(la->nodetree);
la->nodetree = NULL;
}
BKE_previewimg_free(&la->preview);
BKE_icon_id_delete(&la->id);
la->id.icon_id = 0;
}