Large objects with many separate pieces became unstably slow (run for hours and not finish). The entire original mesh was being duplicated twice per loose part. In own tests, millions of vertices and thousands of loose parts now run in around 5-15 seconds.
199 lines
4.9 KiB
CMake
199 lines
4.9 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../blenkernel
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../blenlib
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../blentranslation
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../makesdna
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../../../intern/atomic
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../../../intern/eigen
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../../../intern/guardedalloc
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../../../extern/rangetree
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)
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set(INC_SYS
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)
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set(SRC
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# Naming convention for BMesh operators is: bmo_*action*_*details*.c
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operators/bmo_beautify.c
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operators/bmo_bevel.c
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operators/bmo_bisect_plane.c
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operators/bmo_bridge.c
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operators/bmo_connect.c
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operators/bmo_connect_concave.c
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operators/bmo_connect_nonplanar.c
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operators/bmo_connect_pair.c
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operators/bmo_create.c
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operators/bmo_dissolve.c
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operators/bmo_dupe.c
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operators/bmo_edgenet.c
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operators/bmo_extrude.c
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operators/bmo_fill_attribute.c
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operators/bmo_fill_edgeloop.c
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operators/bmo_fill_grid.c
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operators/bmo_fill_holes.c
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operators/bmo_hull.c
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operators/bmo_inset.c
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operators/bmo_join_triangles.c
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operators/bmo_mesh_conv.c
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operators/bmo_mirror.c
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operators/bmo_normals.c
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operators/bmo_offset_edgeloops.c
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operators/bmo_planar_faces.c
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operators/bmo_poke.c
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operators/bmo_primitive.c
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operators/bmo_removedoubles.c
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operators/bmo_rotate_edges.c
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operators/bmo_smooth_laplacian.c
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operators/bmo_split_edges.c
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operators/bmo_subdivide.c
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operators/bmo_subdivide_edgering.c
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operators/bmo_symmetrize.c
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operators/bmo_triangulate.c
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operators/bmo_unsubdivide.c
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operators/bmo_utils.c
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operators/bmo_wireframe.c
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intern/bmesh_callback_generic.c
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intern/bmesh_callback_generic.h
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intern/bmesh_construct.c
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intern/bmesh_construct.h
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intern/bmesh_core.c
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intern/bmesh_core.h
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intern/bmesh_delete.c
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intern/bmesh_delete.h
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intern/bmesh_edgeloop.c
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intern/bmesh_edgeloop.h
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intern/bmesh_inline.h
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intern/bmesh_interp.c
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intern/bmesh_interp.h
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intern/bmesh_iterators.c
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intern/bmesh_iterators.h
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intern/bmesh_iterators_inline.h
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intern/bmesh_log.c
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intern/bmesh_log.h
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intern/bmesh_marking.c
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intern/bmesh_marking.h
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intern/bmesh_mesh.c
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intern/bmesh_mesh.h
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intern/bmesh_mesh_conv.c
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intern/bmesh_mesh_conv.h
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intern/bmesh_mesh_duplicate.c
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intern/bmesh_mesh_duplicate.h
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intern/bmesh_mesh_validate.c
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intern/bmesh_mesh_validate.h
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intern/bmesh_mods.c
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intern/bmesh_mods.h
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intern/bmesh_opdefines.c
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intern/bmesh_operator_api_inline.h
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intern/bmesh_operators.c
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intern/bmesh_operators.h
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intern/bmesh_operators_private.h
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intern/bmesh_polygon.c
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intern/bmesh_polygon.h
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intern/bmesh_polygon_edgenet.c
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intern/bmesh_polygon_edgenet.h
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intern/bmesh_private.h
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intern/bmesh_query.c
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intern/bmesh_query.h
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intern/bmesh_query_inline.h
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intern/bmesh_structure.c
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intern/bmesh_structure.h
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intern/bmesh_structure_inline.h
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intern/bmesh_walkers.c
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intern/bmesh_walkers.h
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intern/bmesh_walkers_impl.c
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intern/bmesh_walkers_private.h
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intern/bmesh_error.h
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intern/bmesh_operator_api.h
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tools/bmesh_beautify.c
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tools/bmesh_beautify.h
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tools/bmesh_bevel.c
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tools/bmesh_bevel.h
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tools/bmesh_bisect_plane.c
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tools/bmesh_bisect_plane.h
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tools/bmesh_decimate.h
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tools/bmesh_decimate_collapse.c
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tools/bmesh_decimate_dissolve.c
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tools/bmesh_decimate_unsubdivide.c
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tools/bmesh_edgenet.c
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tools/bmesh_edgenet.h
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tools/bmesh_edgesplit.c
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tools/bmesh_edgesplit.h
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tools/bmesh_intersect.c
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tools/bmesh_intersect.h
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tools/bmesh_intersect_edges.c
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tools/bmesh_intersect_edges.h
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tools/bmesh_path.c
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tools/bmesh_path.h
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tools/bmesh_path_region.c
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tools/bmesh_path_region.h
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tools/bmesh_region_match.c
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tools/bmesh_region_match.h
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tools/bmesh_separate.c
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tools/bmesh_separate.h
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tools/bmesh_triangulate.c
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tools/bmesh_triangulate.h
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tools/bmesh_wireframe.c
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tools/bmesh_wireframe.h
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bmesh_class.h
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# public includes
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bmesh.h
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bmesh_tools.h
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)
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set(LIB
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bf_blenkernel
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bf_blenlib
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extern_rangetree
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)
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if(MSVC AND NOT MSVC_CLANG)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX /wd4101")
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endif()
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if(WITH_BULLET)
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list(APPEND INC_SYS
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${BULLET_INCLUDE_DIRS}
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)
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list(APPEND LIB
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extern_bullet
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)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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blender_add_lib(bf_bmesh "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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