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blender-archive/source/blender/draw/engines/overlay/overlay_lattice.c
Clément Foucault d21a8dcae2 Overlay Engine: Fix crash in select mode with Lock Object Modes off
Fixes T72189: Crash when Lock Object Modes off and switching from Sculpt mode to Object mode
2019-12-05 13:32:04 +01:00

84 lines
2.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "overlay_private.h"
void OVERLAY_edit_lattice_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
struct GPUShader *sh;
DRWShadingGroup *grp;
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
DRW_PASS_CREATE(psl->edit_lattice_ps, state | pd->clipping_state);
sh = OVERLAY_shader_edit_lattice_wire();
pd->edit_lattice_wires_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture(grp, "weightTex", G_draw.weight_ramp);
sh = OVERLAY_shader_edit_lattice_point();
pd->edit_lattice_points_grp = grp = DRW_shgroup_create(sh, psl->edit_lattice_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
}
void OVERLAY_edit_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
struct GPUBatch *geom;
geom = DRW_cache_lattice_wire_get(ob, true);
DRW_shgroup_call(pd->edit_lattice_wires_grp, geom, ob);
geom = DRW_cache_lattice_vert_overlay_get(ob);
DRW_shgroup_call(pd->edit_lattice_points_grp, geom, ob);
}
void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob);
const DRWContextState *draw_ctx = DRW_context_state_get();
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
OVERLAY_extra_wire(cb, geom, ob->obmat, color);
}
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_FramebufferList *fbl = vedata->fbl;
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_default_fb);
}
DRW_draw_pass(psl->edit_lattice_ps);
}