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blender-archive/source/blender/draw/engines/overlay/overlay_shader.c
Harley Acheson 9c1134015c UI: Custom Face Orientation Colors
Adds theme settings to allow change of front and back faces of the Face Orientation overlay

Differential Revision: https://developer.blender.org/D6262

Reviewed by Jeroen Bakker
2019-12-07 08:16:45 -08:00

1318 lines
56 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "GPU_shader.h"
#include "UI_resources.h"
#include "overlay_private.h"
extern char datatoc_antialiasing_frag_glsl[];
extern char datatoc_antialiasing_vert_glsl[];
extern char datatoc_armature_dof_vert_glsl[];
extern char datatoc_armature_envelope_distance_frag_glsl[];
extern char datatoc_armature_envelope_outline_vert_glsl[];
extern char datatoc_armature_envelope_solid_frag_glsl[];
extern char datatoc_armature_envelope_solid_vert_glsl[];
extern char datatoc_armature_shape_outline_geom_glsl[];
extern char datatoc_armature_shape_outline_vert_glsl[];
extern char datatoc_armature_shape_solid_frag_glsl[];
extern char datatoc_armature_shape_solid_vert_glsl[];
extern char datatoc_armature_shape_wire_vert_glsl[];
extern char datatoc_armature_sphere_outline_vert_glsl[];
extern char datatoc_armature_sphere_solid_frag_glsl[];
extern char datatoc_armature_sphere_solid_vert_glsl[];
extern char datatoc_armature_stick_frag_glsl[];
extern char datatoc_armature_stick_vert_glsl[];
extern char datatoc_armature_wire_frag_glsl[];
extern char datatoc_armature_wire_vert_glsl[];
extern char datatoc_depth_only_vert_glsl[];
extern char datatoc_edit_curve_handle_geom_glsl[];
extern char datatoc_edit_curve_handle_vert_glsl[];
extern char datatoc_edit_curve_point_vert_glsl[];
extern char datatoc_edit_curve_wire_vert_glsl[];
extern char datatoc_edit_lattice_point_vert_glsl[];
extern char datatoc_edit_lattice_wire_vert_glsl[];
extern char datatoc_edit_mesh_common_lib_glsl[];
extern char datatoc_edit_mesh_frag_glsl[];
extern char datatoc_edit_mesh_geom_glsl[];
extern char datatoc_edit_mesh_vert_glsl[];
extern char datatoc_edit_mesh_normal_vert_glsl[];
extern char datatoc_edit_mesh_skin_root_vert_glsl[];
extern char datatoc_edit_mesh_analysis_vert_glsl[];
extern char datatoc_edit_mesh_analysis_frag_glsl[];
extern char datatoc_edit_particle_strand_vert_glsl[];
extern char datatoc_edit_particle_point_vert_glsl[];
extern char datatoc_extra_frag_glsl[];
extern char datatoc_extra_vert_glsl[];
extern char datatoc_extra_groundline_vert_glsl[];
extern char datatoc_extra_lightprobe_grid_vert_glsl[];
extern char datatoc_extra_loose_point_vert_glsl[];
extern char datatoc_extra_loose_point_frag_glsl[];
extern char datatoc_extra_point_vert_glsl[];
extern char datatoc_extra_wire_frag_glsl[];
extern char datatoc_extra_wire_vert_glsl[];
extern char datatoc_facing_frag_glsl[];
extern char datatoc_facing_vert_glsl[];
extern char datatoc_grid_frag_glsl[];
extern char datatoc_grid_vert_glsl[];
extern char datatoc_image_frag_glsl[];
extern char datatoc_image_vert_glsl[];
extern char datatoc_motion_path_line_vert_glsl[];
extern char datatoc_motion_path_line_geom_glsl[];
extern char datatoc_motion_path_point_vert_glsl[];
extern char datatoc_outline_detect_frag_glsl[];
extern char datatoc_outline_prepass_frag_glsl[];
extern char datatoc_outline_prepass_geom_glsl[];
extern char datatoc_outline_prepass_vert_glsl[];
extern char datatoc_paint_face_vert_glsl[];
extern char datatoc_paint_point_vert_glsl[];
extern char datatoc_paint_texture_frag_glsl[];
extern char datatoc_paint_texture_vert_glsl[];
extern char datatoc_paint_vertcol_frag_glsl[];
extern char datatoc_paint_vertcol_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_wire_vert_glsl[];
extern char datatoc_particle_vert_glsl[];
extern char datatoc_particle_frag_glsl[];
extern char datatoc_sculpt_mask_vert_glsl[];
extern char datatoc_volume_velocity_vert_glsl[];
extern char datatoc_wireframe_vert_glsl[];
extern char datatoc_wireframe_frag_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[];
extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
extern char datatoc_common_colormanagement_lib_glsl[];
extern char datatoc_common_fullscreen_vert_glsl[];
extern char datatoc_common_fxaa_lib_glsl[];
extern char datatoc_common_smaa_lib_glsl[];
extern char datatoc_common_globals_lib_glsl[];
extern char datatoc_common_view_lib_glsl[];
typedef struct OVERLAY_Shaders {
GPUShader *antialiasing;
GPUShader *armature_dof;
GPUShader *armature_envelope_outline;
GPUShader *armature_envelope_solid;
GPUShader *armature_shape_outline;
GPUShader *armature_shape_solid;
GPUShader *armature_shape_wire;
GPUShader *armature_sphere_outline;
GPUShader *armature_sphere_solid;
GPUShader *armature_stick;
GPUShader *armature_wire;
GPUShader *depth_only;
GPUShader *edit_curve_handle;
GPUShader *edit_curve_point;
GPUShader *edit_curve_wire;
GPUShader *edit_lattice_point;
GPUShader *edit_lattice_wire;
GPUShader *edit_mesh_vert;
GPUShader *edit_mesh_edge;
GPUShader *edit_mesh_edge_flat;
GPUShader *edit_mesh_face;
GPUShader *edit_mesh_facedot;
GPUShader *edit_mesh_skin_root;
GPUShader *edit_mesh_vnormals;
GPUShader *edit_mesh_normals;
GPUShader *edit_mesh_fnormals;
GPUShader *edit_mesh_analysis;
GPUShader *edit_particle_strand;
GPUShader *edit_particle_point;
GPUShader *extra;
GPUShader *extra_groundline;
GPUShader *extra_wire[2];
GPUShader *extra_point;
GPUShader *extra_lightprobe_grid;
GPUShader *extra_loose_point;
GPUShader *facing;
GPUShader *grid;
GPUShader *image;
GPUShader *motion_path_line;
GPUShader *motion_path_vert;
GPUShader *outline_prepass;
GPUShader *outline_prepass_wire;
GPUShader *outline_detect;
GPUShader *paint_face;
GPUShader *paint_point;
GPUShader *paint_texture;
GPUShader *paint_vertcol;
GPUShader *paint_weight;
GPUShader *paint_wire;
GPUShader *particle_dot;
GPUShader *particle_shape;
GPUShader *sculpt_mask;
GPUShader *uniform_color;
GPUShader *volume_velocity_needle_sh;
GPUShader *volume_velocity_sh;
GPUShader *wireframe_select;
GPUShader *wireframe;
} OVERLAY_Shaders;
static struct {
OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {{{NULL}}};
GPUShader *OVERLAY_shader_antialiasing(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (!sh_data->antialiasing) {
sh_data->antialiasing = GPU_shader_create_from_arrays({
.vert = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_antialiasing_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_antialiasing_frag_glsl,
NULL},
.defs = (const char *[]){NULL},
});
}
return sh_data->antialiasing;
}
GPUShader *OVERLAY_shader_depth_only(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->depth_only) {
sh_data->depth_only = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_depth_only_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->depth_only;
}
GPUShader *OVERLAY_shader_edit_mesh_vert(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_vert) {
sh_data->edit_mesh_vert = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_common_lib_glsl,
datatoc_edit_mesh_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define VERT\n", NULL},
});
}
return sh_data->edit_mesh_vert;
}
GPUShader *OVERLAY_shader_edit_mesh_edge(bool use_flat_interp)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
GPUShader **sh = use_flat_interp ? &sh_data->edit_mesh_edge_flat : &sh_data->edit_mesh_edge;
if (*sh == NULL) {
/* Use geometry shader to draw edge wire-frame. This ensure us
* the same result across platforms and more flexibility.
* But we pay the cost of running a geometry shader.
* In the future we might consider using only the vertex shader
* and loading data manually with buffer textures. */
const bool use_geom_shader = true;
const bool use_smooth_wires = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) == 0;
const char *geom_sh_code[] = {use_geom_shader ? sh_cfg->lib : NULL,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_geom_glsl,
NULL};
const char *vert_sh_code[] = {sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_common_lib_glsl,
datatoc_edit_mesh_vert_glsl,
NULL};
const char *frag_sh_code[] = {sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_common_lib_glsl,
datatoc_edit_mesh_frag_glsl,
NULL};
const char *defs[] = {sh_cfg->def,
use_geom_shader ? "#define USE_GEOM_SHADER\n" : "",
use_smooth_wires ? "#define USE_SMOOTH_WIRE\n" : "",
use_flat_interp ? "#define FLAT\n" : "",
"#define EDGE\n",
NULL};
*sh = GPU_shader_create_from_arrays({
.vert = vert_sh_code,
.frag = frag_sh_code,
.geom = geom_sh_code,
.defs = defs,
});
}
return *sh;
}
GPUShader *OVERLAY_shader_armature_sphere(bool use_outline)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
const char extensions[] = "#extension GL_ARB_conservative_depth : enable\n";
if (use_outline && !sh_data->armature_sphere_outline) {
sh_data->armature_sphere_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_sphere_outline_vert_glsl,
NULL},
.frag = (const char *[]){extensions,
datatoc_common_view_lib_glsl,
datatoc_armature_wire_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
else if (!sh_data->armature_sphere_solid) {
sh_data->armature_sphere_solid = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_armature_sphere_solid_vert_glsl,
NULL},
.frag = (const char *[]){extensions,
datatoc_common_view_lib_glsl,
datatoc_armature_sphere_solid_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return use_outline ? sh_data->armature_sphere_outline : sh_data->armature_sphere_solid;
}
GPUShader *OVERLAY_shader_armature_shape(bool use_outline)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (use_outline && !sh_data->armature_shape_outline) {
sh_data->armature_shape_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_shape_outline_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_shape_outline_geom_glsl,
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
else if (!sh_data->armature_shape_solid) {
sh_data->armature_shape_solid = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_armature_shape_solid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return use_outline ? sh_data->armature_shape_outline : sh_data->armature_shape_solid;
}
GPUShader *OVERLAY_shader_armature_shape_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->armature_shape_wire) {
sh_data->armature_shape_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_shape_wire_vert_glsl,
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->armature_shape_wire;
}
GPUShader *OVERLAY_shader_armature_envelope(bool use_outline)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (use_outline && !sh_data->armature_envelope_outline) {
sh_data->armature_envelope_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_envelope_outline_vert_glsl,
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
else if (!sh_data->armature_envelope_solid) {
sh_data->armature_envelope_solid = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_armature_envelope_solid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return use_outline ? sh_data->armature_envelope_outline : sh_data->armature_envelope_solid;
}
GPUShader *OVERLAY_shader_armature_stick(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->armature_stick) {
sh_data->armature_stick = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_stick_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->armature_stick;
}
GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->armature_dof) {
sh_data->armature_dof = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_dof_vert_glsl,
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->armature_dof;
}
GPUShader *OVERLAY_shader_armature_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->armature_wire) {
sh_data->armature_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_armature_wire_vert_glsl,
NULL},
.frag =
(const char *[]){datatoc_common_view_lib_glsl, datatoc_armature_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->armature_wire;
}
GPUShader *OVERLAY_shader_edit_curve_handle(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_handle) {
sh_data->edit_curve_handle = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_handle_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_handle_geom_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_curve_handle;
}
GPUShader *OVERLAY_shader_edit_curve_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_point) {
sh_data->edit_curve_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_curve_point;
}
GPUShader *OVERLAY_shader_edit_curve_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_wire) {
sh_data->edit_curve_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define IN_PLACE_INSTANCES\n", NULL},
});
}
return sh_data->edit_curve_wire;
}
GPUShader *OVERLAY_shader_edit_lattice_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_lattice_point) {
sh_data->edit_lattice_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_lattice_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_lattice_point;
}
GPUShader *OVERLAY_shader_edit_lattice_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_lattice_wire) {
sh_data->edit_lattice_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_lattice_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_lattice_wire;
}
GPUShader *OVERLAY_shader_edit_mesh_face(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_face) {
sh_data->edit_mesh_face = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_common_lib_glsl,
datatoc_edit_mesh_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define FACE\n", NULL},
});
}
return sh_data->edit_mesh_face;
}
GPUShader *OVERLAY_shader_edit_mesh_facedot(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_facedot) {
sh_data->edit_mesh_facedot = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_common_lib_glsl,
datatoc_edit_mesh_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define FACEDOT\n", NULL},
});
}
return sh_data->edit_mesh_facedot;
}
GPUShader *OVERLAY_shader_edit_mesh_normal(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_normals) {
sh_data->edit_mesh_normals = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_normal_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
});
}
return sh_data->edit_mesh_normals;
}
GPUShader *OVERLAY_shader_edit_mesh_analysis(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_analysis) {
sh_data->edit_mesh_analysis = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_analysis_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_edit_mesh_analysis_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_mesh_analysis;
}
GPUShader *OVERLAY_shader_edit_mesh_skin_root(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_mesh_skin_root) {
sh_data->edit_mesh_skin_root = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_skin_root_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
});
}
return sh_data->edit_mesh_skin_root;
}
GPUShader *OVERLAY_shader_edit_particle_strand(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_particle_strand) {
sh_data->edit_particle_strand = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_particle_strand_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_particle_strand;
}
GPUShader *OVERLAY_shader_edit_particle_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_particle_point) {
sh_data->edit_particle_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_particle_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->edit_particle_point;
}
GPUShader *OVERLAY_shader_extra(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra) {
sh_data->extra = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->extra;
}
GPUShader *OVERLAY_shader_extra_grid(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra_lightprobe_grid) {
sh_data->extra_lightprobe_grid = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_extra_lightprobe_grid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->extra_lightprobe_grid;
}
GPUShader *OVERLAY_shader_extra_groundline(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra_groundline) {
sh_data->extra_groundline = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_groundline_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->extra_groundline;
}
GPUShader *OVERLAY_shader_extra_wire(bool use_object)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra_wire[use_object]) {
char colorids[1024];
/* NOTE: define all ids we need here. */
BLI_snprintf(colorids,
sizeof(colorids),
"#define TH_ACTIVE %d\n"
"#define TH_SELECT %d\n"
"#define TH_TRANSFORM %d\n"
"#define TH_WIRE %d\n"
"#define TH_CAMERA_PATH %d\n",
TH_ACTIVE,
TH_SELECT,
TH_TRANSFORM,
TH_WIRE,
TH_CAMERA_PATH);
sh_data->extra_wire[use_object] = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def,
colorids,
(use_object) ? "#define OBJECT_WIRE \n" : NULL,
NULL},
});
}
return sh_data->extra_wire[use_object];
}
GPUShader *OVERLAY_shader_extra_loose_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra_loose_point) {
sh_data->extra_loose_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_loose_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_extra_loose_point_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->extra_loose_point;
}
GPUShader *OVERLAY_shader_extra_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->extra_point) {
sh_data->extra_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_point_vert_glsl,
NULL},
.frag =
(const char *[]){datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->extra_point;
}
GPUShader *OVERLAY_shader_facing(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->facing) {
sh_data->facing = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_facing_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_facing_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->facing;
}
GPUShader *OVERLAY_shader_grid(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (!sh_data->grid) {
sh_data->grid = GPU_shader_create_from_arrays({
.vert = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_grid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_grid_frag_glsl,
NULL},
});
}
return sh_data->grid;
}
GPUShader *OVERLAY_shader_image(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->image) {
sh_data->image = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_image_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
datatoc_image_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->image;
}
GPUShader *OVERLAY_shader_motion_path_line(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->motion_path_line) {
sh_data->motion_path_line = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_motion_path_line_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_motion_path_line_geom_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->motion_path_line;
}
GPUShader *OVERLAY_shader_motion_path_vert(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->motion_path_vert) {
sh_data->motion_path_vert = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_motion_path_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->motion_path_vert;
}
GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (use_wire && !sh_data->outline_prepass_wire) {
sh_data->outline_prepass_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_outline_prepass_geom_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define USE_GEOM\n", NULL},
});
}
else if (!sh_data->outline_prepass) {
sh_data->outline_prepass = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return use_wire ? sh_data->outline_prepass_wire : sh_data->outline_prepass;
}
GPUShader *OVERLAY_shader_outline_detect(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (!sh_data->outline_detect) {
sh_data->outline_detect = GPU_shader_create_from_arrays({
.vert = (const char *[]){datatoc_common_fullscreen_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
datatoc_outline_detect_frag_glsl,
NULL},
});
}
return sh_data->outline_detect;
}
GPUShader *OVERLAY_shader_paint_face(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_face) {
sh_data->paint_face = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_paint_face_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_face;
}
GPUShader *OVERLAY_shader_paint_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_point) {
sh_data->paint_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_paint_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_point;
}
GPUShader *OVERLAY_shader_paint_texture(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_texture) {
sh_data->paint_texture = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_paint_texture_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
datatoc_paint_texture_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_texture;
}
GPUShader *OVERLAY_shader_paint_vertcol(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_vertcol) {
sh_data->paint_vertcol = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_paint_vertcol_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_paint_vertcol_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_vertcol;
}
GPUShader *OVERLAY_shader_paint_weight(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_weight) {
sh_data->paint_weight = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_paint_weight_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_paint_weight_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_weight;
}
GPUShader *OVERLAY_shader_paint_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->paint_wire) {
sh_data->paint_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_paint_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->paint_wire;
}
GPUShader *OVERLAY_shader_particle_dot(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->particle_dot) {
sh_data->particle_dot = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_particle_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_particle_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define USE_DOTS\n", NULL},
});
}
return sh_data->particle_dot;
}
GPUShader *OVERLAY_shader_particle_shape(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->particle_shape) {
sh_data->particle_shape = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_particle_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
});
}
return sh_data->particle_shape;
}
GPUShader *OVERLAY_shader_sculpt_mask(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->sculpt_mask) {
sh_data->sculpt_mask = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_sculpt_mask_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->sculpt_mask;
}
struct GPUShader *OVERLAY_shader_uniform_color(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->uniform_color) {
sh_data->uniform_color = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_depth_only_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->uniform_color;
}
struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (use_needle && !sh_data->volume_velocity_needle_sh) {
sh_data->volume_velocity_needle_sh = DRW_shader_create_with_lib(
datatoc_volume_velocity_vert_glsl,
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
"#define USE_NEEDLE\n");
}
else if (!sh_data->volume_velocity_sh) {
sh_data->volume_velocity_sh = DRW_shader_create_with_lib(
datatoc_volume_velocity_vert_glsl,
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
NULL);
}
return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
}
GPUShader *OVERLAY_shader_wireframe_select(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->wireframe_select) {
sh_data->wireframe_select = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_wireframe_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_wireframe_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define SELECT_EDGES\n", NULL},
});
}
return sh_data->wireframe_select;
}
GPUShader *OVERLAY_shader_wireframe(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->wireframe) {
sh_data->wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_wireframe_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_wireframe_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
}
return sh_data->wireframe;
}
static OVERLAY_InstanceFormats g_formats = {NULL};
OVERLAY_InstanceFormats *OVERLAY_shader_instance_formats_get(void)
{
DRW_shgroup_instance_format(g_formats.pos,
{
{"pos", DRW_ATTR_FLOAT, 3},
});
DRW_shgroup_instance_format(g_formats.pos_color,
{
{"pos", DRW_ATTR_FLOAT, 3},
{"color", DRW_ATTR_FLOAT, 4},
});
DRW_shgroup_instance_format(g_formats.instance_pos,
{
{"inst_pos", DRW_ATTR_FLOAT, 3},
});
DRW_shgroup_instance_format(g_formats.instance_extra,
{
{"color", DRW_ATTR_FLOAT, 4},
{"inst_obmat", DRW_ATTR_FLOAT, 16},
});
DRW_shgroup_instance_format(g_formats.wire_extra,
{
{"pos", DRW_ATTR_FLOAT, 3},
{"colorid", DRW_ATTR_INT, 1},
});
DRW_shgroup_instance_format(g_formats.instance_bone,
{
{"inst_obmat", DRW_ATTR_FLOAT, 16},
});
DRW_shgroup_instance_format(g_formats.instance_bone_stick,
{
{"boneStart", DRW_ATTR_FLOAT, 3},
{"boneEnd", DRW_ATTR_FLOAT, 3},
{"wireColor", DRW_ATTR_FLOAT, 4}, /* TODO uchar color */
{"boneColor", DRW_ATTR_FLOAT, 4},
{"headColor", DRW_ATTR_FLOAT, 4},
{"tailColor", DRW_ATTR_FLOAT, 4},
});
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline,
{
{"headSphere", DRW_ATTR_FLOAT, 4},
{"tailSphere", DRW_ATTR_FLOAT, 4},
{"outlineColorSize", DRW_ATTR_FLOAT, 4},
{"xAxis", DRW_ATTR_FLOAT, 3},
});
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance,
{
{"headSphere", DRW_ATTR_FLOAT, 4},
{"tailSphere", DRW_ATTR_FLOAT, 4},
{"xAxis", DRW_ATTR_FLOAT, 3},
});
DRW_shgroup_instance_format(g_formats.instance_bone_envelope,
{
{"headSphere", DRW_ATTR_FLOAT, 4},
{"tailSphere", DRW_ATTR_FLOAT, 4},
{"boneColor", DRW_ATTR_FLOAT, 3},
{"stateColor", DRW_ATTR_FLOAT, 3},
{"xAxis", DRW_ATTR_FLOAT, 3},
});
return &g_formats;
}
void OVERLAY_shader_free(void)
{
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
}
}
struct GPUVertFormat **format = (struct GPUVertFormat **)&g_formats;
for (int i = 0; i < sizeof(g_formats) / sizeof(void *); i++, format++) {
MEM_SAFE_FREE(*format);
}
}