Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*
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* Simple engine for drawing color and/or depth.
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* When we only need simple flat shaders.
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*/
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#include "DRW_render.h"
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#include "workbench_engine.h"
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#include "workbench_private.h"
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#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
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/* Note: currently unused, we may want to register so we can see this when debugging the view. */
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RenderEngineType DRW_engine_viewport_workbench_type = {
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NULL,
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NULL,
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WORKBENCH_ENGINE,
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N_("Workbench"),
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RE_INTERNAL,
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NULL,
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&DRW_render_to_image,
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NULL,
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NULL,
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NULL,
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NULL,
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&workbench_render_update_passes,
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&draw_engine_workbench_solid,
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{NULL, NULL, NULL},
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};
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#undef WORKBENCH_ENGINE
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