This patch continue the efforts to split the `gpu_shader_material` file started in D5569. Dependency resolution is now recursive. Each shading node gets its own file. Additionally, some utility files are added to be shared between files, like `math_util`, `color_util`, and `hash`. Some files are always included because they may be used in the execution function, like `world_normals`. Some glsl functions appeared to be unused, so they were removed, like `output_node`, `bits_to_01`, and `exp_blender`. Other functions have been renamed to be more general and get used as utils, like `texco_norm` which became `vector_normalize`. A lot of the opengl tests fails, but those same tests also fail in master, so this is probably unrelated to this patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D5616
14 lines
415 B
GLSL
14 lines
415 B
GLSL
void node_blackbody(float temperature, sampler1DArray spectrummap, float layer, out vec4 color)
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{
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if (temperature >= 12000.0) {
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color = vec4(0.826270103, 0.994478524, 1.56626022, 1.0);
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}
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else if (temperature < 965.0) {
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color = vec4(4.70366907, 0.0, 0.0, 1.0);
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}
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else {
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float t = (temperature - 965.0) / (12000.0 - 965.0);
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color = vec4(texture(spectrummap, vec2(t, layer)).rgb, 1.0);
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}
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}
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