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blender-archive/source/blender/nodes/intern/node_util.h
OmarSquircleArt 7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00

104 lines
3.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#ifndef __NODE_UTIL_H__
#define __NODE_UTIL_H__
#include "DNA_listBase.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "MEM_guardedalloc.h"
#include "NOD_socket.h"
#include "GPU_material.h" /* For Shader muting GPU code... */
#include "RNA_access.h"
struct bNode;
struct bNodeTree;
/* data for initializing node execution */
typedef struct bNodeExecContext {
struct bNodeInstanceHash *previews;
} bNodeExecContext;
typedef struct bNodeExecData {
void *data; /* custom data storage */
struct bNodePreview *preview; /* optional preview image */
} bNodeExecData;
/**** Storage Data ****/
extern void node_free_curves(struct bNode *node);
extern void node_free_standard_storage(struct bNode *node);
extern void node_copy_curves(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
extern void node_copy_standard_storage(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
extern void *node_initexec_curves(struct bNodeExecContext *context,
struct bNode *node,
bNodeInstanceKey key);
/**** Labels ****/
void node_blend_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
void node_image_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
void node_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
void node_vector_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
void node_filter_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
/*** Link Handling */
void node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
void node_update_internal_links_default(struct bNodeTree *ntree, struct bNode *node);
float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void node_socket_set_float(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float value);
void node_socket_get_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
void node_socket_get_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
#endif