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blender-archive/source/blender/shader_fx/intern/FX_shader_util.c
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

50 lines
1.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "FX_shader_util.h"
void shaderfx_type_init(ShaderFxTypeInfo *types[])
{
#define INIT_FX_TYPE(typeName) (types[eShaderFxType_##typeName] = &shaderfx_Type_##typeName)
INIT_FX_TYPE(Blur);
INIT_FX_TYPE(Colorize);
INIT_FX_TYPE(Flip);
INIT_FX_TYPE(Glow);
INIT_FX_TYPE(Light);
INIT_FX_TYPE(Pixel);
INIT_FX_TYPE(Rim);
INIT_FX_TYPE(Shadow);
INIT_FX_TYPE(Swirl);
INIT_FX_TYPE(Wave);
#undef INIT_FX_TYPE
}