anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
		
			
				
	
	
		
			105 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * Interface to the commandline arguments
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 */
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/** \file gameengine/BlenderRoutines/BL_System.cpp
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 *  \ingroup blroutines
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 */
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#include "CTR_Map.h"
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#include "STR_HashedString.h"
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#include "BL_System.h"
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struct SingletonSystem {
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	CTR_Map<STR_HashedString,int> int_params;
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	CTR_Map<STR_HashedString,float> float_params;
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	CTR_Map<STR_HashedString,STR_String> string_params;
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};
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static SingletonSystem *_system_instance = NULL;
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SYS_SystemHandle SYS_GetSystem()
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{
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	if(!_system_instance)
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		_system_instance = new SingletonSystem();
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	return (SYS_SystemHandle)_system_instance;
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}
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void SYS_DeleteSystem(SYS_SystemHandle sys)
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{
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	if(_system_instance) {
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		delete _system_instance;
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		_system_instance = NULL;
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	}
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}
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int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
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{
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	int *result = ((SingletonSystem *)sys)->int_params[paramname];
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	if(result)
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		return *result;
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	return defaultvalue;
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}
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float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
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{
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	float *result = ((SingletonSystem *)sys)->float_params[paramname];
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	if(result)
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		return *result;
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	return defaultvalue;
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}
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const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
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{
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	STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
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	if(result)
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		return *result;
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	return defaultvalue;
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}
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void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value)
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{
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	((SingletonSystem *)sys)->int_params.insert(paramname, value);
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}
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void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value)
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{
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	((SingletonSystem *)sys)->float_params.insert(paramname, value);
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}
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void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value)
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{
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	((SingletonSystem *)sys)->string_params.insert(paramname, value);
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}
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