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blender-archive/source/blender/editors/object/object_transform.c
2011-12-04 03:35:54 +00:00

934 lines
25 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_transform.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_group_types.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_multires.h"
#include "BKE_armature.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "object_intern.h"
/*************************** Clear Transformation ****************************/
/* clear location of object */
static void object_clear_loc(Object *ob)
{
/* clear location if not locked */
if ((ob->protectflag & OB_LOCK_LOCX)==0)
ob->loc[0]= ob->dloc[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCY)==0)
ob->loc[1]= ob->dloc[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCZ)==0)
ob->loc[2]= ob->dloc[2]= 0.0f;
}
/* clear rotation of object */
static void object_clear_rot(Object *ob)
{
/* clear rotations that aren't locked */
if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) {
if (ob->protectflag & OB_LOCK_ROT4D) {
/* perform clamping on a component by component basis */
if (ob->rotmode == ROT_MODE_AXISANGLE) {
if ((ob->protectflag & OB_LOCK_ROTW) == 0)
ob->rotAngle= ob->drotAngle= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->rotAxis[0]= ob->drotAxis[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->rotAxis[1]= ob->drotAxis[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->rotAxis[2]= ob->drotAxis[2]= 0.0f;
/* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
if (IS_EQF(ob->rotAxis[0], ob->rotAxis[1]) && IS_EQF(ob->rotAxis[1], ob->rotAxis[2]))
ob->rotAxis[1] = 1.0f;
if (IS_EQF(ob->drotAxis[0], ob->drotAxis[1]) && IS_EQF(ob->drotAxis[1], ob->drotAxis[2]))
ob->drotAxis[1]= 1.0f;
}
else if (ob->rotmode == ROT_MODE_QUAT) {
if ((ob->protectflag & OB_LOCK_ROTW) == 0)
ob->quat[0]= ob->dquat[0]= 1.0f;
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->quat[1]= ob->dquat[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->quat[2]= ob->dquat[2]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->quat[3]= ob->dquat[3]= 0.0f;
// TODO: does this quat need normalising now?
}
else {
/* the flag may have been set for the other modes, so just ignore the extra flag... */
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->rot[0]= ob->drot[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->rot[1]= ob->drot[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->rot[2]= ob->drot[2]= 0.0f;
}
}
else {
/* perform clamping using euler form (3-components) */
// FIXME: deltas are not handled for these cases yet...
float eul[3], oldeul[3], quat1[4] = {0};
if (ob->rotmode == ROT_MODE_QUAT) {
copy_qt_qt(quat1, ob->quat);
quat_to_eul(oldeul, ob->quat);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, ob->rotAxis, ob->rotAngle);
}
else {
copy_v3_v3(oldeul, ob->rot);
}
eul[0]= eul[1]= eul[2]= 0.0f;
if (ob->protectflag & OB_LOCK_ROTX)
eul[0]= oldeul[0];
if (ob->protectflag & OB_LOCK_ROTY)
eul[1]= oldeul[1];
if (ob->protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
if (ob->rotmode == ROT_MODE_QUAT) {
eul_to_quat(ob->quat, eul);
/* quaternions flip w sign to accumulate rotations correctly */
if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) {
mul_qt_fl(ob->quat, -1.0f);
}
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
eulO_to_axis_angle(ob->rotAxis, &ob->rotAngle,eul, EULER_ORDER_DEFAULT);
}
else {
copy_v3_v3(ob->rot, eul);
}
}
} // Duplicated in source/blender/editors/armature/editarmature.c
else {
if (ob->rotmode == ROT_MODE_QUAT) {
unit_qt(ob->quat);
unit_qt(ob->dquat);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
else {
zero_v3(ob->rot);
zero_v3(ob->drot);
}
}
}
/* clear scale of object */
static void object_clear_scale(Object *ob)
{
/* clear scale factors which are not locked */
if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
ob->dscale[0]= 1.0f;
ob->size[0]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
ob->dscale[1]= 1.0f;
ob->size[1]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
ob->dscale[2]= 1.0f;
ob->size[2]= 1.0f;
}
}
/* --------------- */
/* generic exec for clear-transform operators */
static int object_clear_transform_generic_exec(bContext *C, wmOperator *op,
void (*clear_func)(Object*), const char default_ksName[])
{
Main *bmain = CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
KeyingSet *ks;
/* sanity checks */
if ELEM(NULL, clear_func, default_ksName) {
BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform func or Keying Set Name");
return OPERATOR_CANCELLED;
}
/* get KeyingSet to use */
ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
/* operate on selected objects only if they aren't in weight-paint mode
* (so that object-transform clearing won't be applied at same time as bone-clearing)
*/
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
if (!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
/* run provided clearing function */
clear_func(ob);
ED_autokeyframe_object(C, scene, ob, ks);
/* tag for updates */
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
/* this is needed so children are also updated */
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* --------------- */
static int object_location_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_loc, ANIM_KS_LOCATION_ID);
}
void OBJECT_OT_location_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Location";
ot->description = "Clear the object's location";
ot->idname= "OBJECT_OT_location_clear";
/* api callbacks */
ot->exec= object_location_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_rotation_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_rot, ANIM_KS_ROTATION_ID);
}
void OBJECT_OT_rotation_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Rotation";
ot->description = "Clear the object's rotation";
ot->idname= "OBJECT_OT_rotation_clear";
/* api callbacks */
ot->exec= object_rotation_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_scale_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_scale, ANIM_KS_SCALING_ID);
}
void OBJECT_OT_scale_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Scale";
ot->description = "Clear the object's scale";
ot->idname= "OBJECT_OT_scale_clear";
/* api callbacks */
ot->exec= object_scale_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* --------------- */
static int object_origin_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain= CTX_data_main(C);
float *v1, *v3;
float mat[3][3];
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
if (ob->parent) {
/* vectors pointed to by v1 and v3 will get modified */
v1= ob->loc;
v3= ob->parentinv[3];
copy_m3_m4(mat, ob->parentinv);
negate_v3_v3(v3, v1);
mul_m3_v3(mat, v3);
}
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
CTX_DATA_END;
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_origin_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Origin";
ot->description = "Clear the object's origin";
ot->idname= "OBJECT_OT_origin_clear";
/* api callbacks */
ot->exec= object_origin_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/*************************** Apply Transformation ****************************/
/* use this when the loc/size/rot of the parent has changed but the children
* should stay in the same place, e.g. for apply-size-rot or object center */
static void ignore_parent_tx(Main *bmain, Scene *scene, Object *ob )
{
Object workob;
Object *ob_child;
/* a change was made, adjust the children to compensate */
for(ob_child=bmain->object.first; ob_child; ob_child=ob_child->id.next) {
if(ob_child->parent == ob) {
object_apply_mat4(ob_child, ob_child->obmat, TRUE, FALSE);
what_does_parent(scene, ob_child, &workob);
invert_m4_m4(ob_child->parentinv, workob.obmat);
}
}
}
static int apply_objects_internal(bContext *C, ReportList *reports, int apply_loc, int apply_rot, int apply_scale)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale;
int a, change = 0;
/* first check if we can execute */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(ob->type==OB_MESH) {
if(ID_REAL_USERS(ob->data) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user mesh, doing nothing");
return OPERATOR_CANCELLED;
}
}
else if(ob->type==OB_ARMATURE) {
if(ID_REAL_USERS(ob->data) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user armature, doing nothing");
return OPERATOR_CANCELLED;
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu;
if(ID_REAL_USERS(ob->data) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user curve, doing nothing");
return OPERATOR_CANCELLED;
}
cu= ob->data;
if(!(cu->flag & CU_3D) && (apply_rot || apply_loc)) {
BKE_report(reports, RPT_ERROR, "Neither rotation nor location could be applied to a 2d curve, doing nothing");
return OPERATOR_CANCELLED;
}
if(cu->key) {
BKE_report(reports, RPT_ERROR, "Can't apply to a curve with vertex keys, doing nothing");
return OPERATOR_CANCELLED;
}
}
}
CTX_DATA_END;
/* now execute */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
/* calculate rotation/scale matrix */
if(apply_scale && apply_rot)
object_to_mat3(ob, rsmat);
else if(apply_scale)
object_scale_to_mat3(ob, rsmat);
else if(apply_rot) {
float tmat[3][3], timat[3][3];
/* simple rotation matrix */
object_rot_to_mat3(ob, rsmat);
/* correct for scale, note mul_m3_m3m3 has swapped args! */
object_scale_to_mat3(ob, tmat);
invert_m3_m3(timat, tmat);
mul_m3_m3m3(rsmat, timat, rsmat);
mul_m3_m3m3(rsmat, rsmat, tmat);
}
else
unit_m3(rsmat);
copy_m4_m3(mat, rsmat);
/* calculate translation */
if(apply_loc) {
copy_v3_v3(mat[3], ob->loc);
if(!(apply_scale && apply_rot)) {
/* correct for scale and rotation that is still applied */
object_to_mat3(ob, obmat);
invert_m3_m3(iobmat, obmat);
mul_m3_m3m3(tmat, rsmat, iobmat);
mul_m3_v3(tmat, mat[3]);
}
}
/* apply to object data */
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
MVert *mvert;
multiresModifier_scale_disp(scene, ob);
/* adjust data */
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++)
mul_m4_v3(mat, mvert->co);
if(me->key) {
KeyBlock *kb;
for(kb=me->key->block.first; kb; kb=kb->next) {
float *fp= kb->data;
for(a=0; a<kb->totelem; a++, fp+=3)
mul_m4_v3(mat, fp);
}
}
/* update normals */
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
else if (ob->type==OB_ARMATURE) {
ED_armature_apply_transform(ob, mat);
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu= ob->data;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
scale = mat3_to_scale(rsmat);
for(nu=cu->nurb.first; nu; nu=nu->next) {
if(nu->type == CU_BEZIER) {
a= nu->pntsu;
for(bezt= nu->bezt; a--; bezt++) {
mul_m4_v3(mat, bezt->vec[0]);
mul_m4_v3(mat, bezt->vec[1]);
mul_m4_v3(mat, bezt->vec[2]);
bezt->radius *= scale;
}
calchandlesNurb(nu);
}
else {
a= nu->pntsu*nu->pntsv;
for(bp= nu->bp; a--; bp++)
mul_m4_v3(mat, bp->vec);
}
}
}
else
continue;
if(apply_loc)
zero_v3(ob->loc);
if(apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
if(apply_rot) {
zero_v3(ob->rot);
unit_qt(ob->quat);
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
}
where_is_object(scene, ob);
if(ob->type==OB_ARMATURE) {
where_is_pose(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
change = 1;
}
CTX_DATA_END;
if(!change)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
static int visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
int change = 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
where_is_object(scene, ob);
object_apply_mat4(ob, ob->obmat, TRUE, TRUE);
where_is_object(scene, ob);
/* update for any children that may get moved */
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
change = 1;
}
CTX_DATA_END;
if(!change)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_visual_transform_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Visual Transform";
ot->description = "Apply the object's visual transformation to its data";
ot->idname= "OBJECT_OT_visual_transform_apply";
/* api callbacks */
ot->exec= visual_transform_apply_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_transform_apply_exec(bContext *C, wmOperator *op)
{
const int loc= RNA_boolean_get(op->ptr, "location");
const int rot= RNA_boolean_get(op->ptr, "rotation");
const int sca= RNA_boolean_get(op->ptr, "scale");
if(loc || rot || sca) {
return apply_objects_internal(C, op->reports, loc, rot, sca);
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_transform_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Object Transform";
ot->description = "Apply the object's transformation to its data";
ot->idname= "OBJECT_OT_transform_apply";
/* api callbacks */
ot->exec= object_transform_apply_exec;
ot->poll= ED_operator_objectmode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "location", 0, "Location", "");
RNA_def_boolean(ot->srna, "rotation", 0, "Rotation", "");
RNA_def_boolean(ot->srna, "scale", 0, "Scale", "");
}
/********************* Set Object Center ************************/
enum {
GEOMETRY_TO_ORIGIN=0,
ORIGIN_TO_GEOMETRY,
ORIGIN_TO_CURSOR
};
static int object_origin_set_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Object *tob;
float cursor[3], cent[3], cent_neg[3], centn[3], min[3], max[3];
int centermode = RNA_enum_get(op->ptr, "type");
int around = RNA_enum_get(op->ptr, "center"); /* initialized from v3d->around */
/* keep track of what is changed */
int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
if (obedit && centermode != GEOMETRY_TO_ORIGIN) {
BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode");
return OPERATOR_CANCELLED;
}
else {
/* get the view settings if 'around' isnt set and the view is available */
View3D *v3d= CTX_wm_view3d(C);
copy_v3_v3(cursor, give_cursor(scene, v3d));
if(v3d && !RNA_property_is_set(op->ptr, "center"))
around= v3d->around;
}
zero_v3(cent);
if(obedit) {
INIT_MINMAX(min, max);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
EditMesh *em = BKE_mesh_get_editmesh(me);
EditVert *eve;
if(around==V3D_CENTROID) {
int total= 0;
for(eve= em->verts.first; eve; eve= eve->next) {
total++;
add_v3_v3(cent, eve->co);
}
if(total) {
mul_v3_fl(cent, 1.0f/(float)total);
}
}
else {
for(eve= em->verts.first; eve; eve= eve->next) {
DO_MINMAX(eve->co, min, max);
}
mid_v3_v3v3(cent, min, max);
}
if(!is_zero_v3(cent)) {
for(eve= em->verts.first; eve; eve= eve->next) {
sub_v3_v3(eve->co, cent);
}
recalc_editnormals(em);
tot_change++;
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
BKE_mesh_end_editmesh(me, em);
}
}
/* reset flags */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
ob->flag &= ~OB_DONE;
}
CTX_DATA_END;
for (tob= bmain->object.first; tob; tob= tob->id.next) {
if(tob->data)
((ID *)tob->data)->flag &= ~LIB_DOIT;
if(tob->dup_group)
((ID *)tob->dup_group)->flag &= ~LIB_DOIT;
}
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if((ob->flag & OB_DONE)==0) {
int do_inverse_offset = FALSE;
ob->flag |= OB_DONE;
if(centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, cent);
}
if(ob->data == NULL) {
/* special support for dupligroups */
if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group && (ob->dup_group->id.flag & LIB_DOIT)==0) {
if(ob->dup_group->id.lib) {
tot_lib_error++;
}
else {
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else {
/* only bounds support */
INIT_MINMAX(min, max);
minmax_object_duplis(scene, ob, min, max);
mid_v3_v3v3(cent, min, max);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, cent);
}
add_v3_v3(ob->dup_group->dupli_ofs, cent);
tot_change++;
ob->dup_group->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
}
}
else if (((ID *)ob->data)->lib) {
tot_lib_error++;
}
if(obedit==NULL && ob->type==OB_MESH) {
Mesh *me= ob->data;
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else if(around==V3D_CENTROID) { mesh_center_median(me, cent); }
else { mesh_center_bounds(me, cent); }
negate_v3_v3(cent_neg, cent);
mesh_translate(me, cent_neg, 1);
tot_change++;
me->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu= ob->data;
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else if(around==V3D_CENTROID) { curve_center_median(cu, cent); }
else { curve_center_bounds(cu, cent); }
/* don't allow Z change if curve is 2D */
if((ob->type == OB_CURVE) && !(cu->flag & CU_3D))
cent[2] = 0.0;
negate_v3_v3(cent_neg, cent);
curve_translate(cu, cent_neg, 1);
tot_change++;
cu->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
if(obedit) {
if (centermode == GEOMETRY_TO_ORIGIN) {
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
break;
}
}
else if(ob->type==OB_FONT) {
/* get from bb */
Curve *cu= ob->data;
if(cu->bb==NULL && (centermode != ORIGIN_TO_CURSOR)) {
/* do nothing*/
}
else {
if(centermode == ORIGIN_TO_CURSOR) {
/* done */
}
else {
cent[0]= 0.5f * ( cu->bb->vec[4][0] + cu->bb->vec[0][0]);
cent[1]= 0.5f * ( cu->bb->vec[0][1] + cu->bb->vec[2][1]) - 0.5f; /* extra 0.5 is the height o above line */
}
cent[2]= 0.0f;
cu->xof= cu->xof - (cent[0] / cu->fsize);
cu->yof= cu->yof - (cent[1] / cu->fsize);
tot_change++;
cu->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
}
else if(ob->type==OB_ARMATURE) {
bArmature *arm = ob->data;
if(ID_REAL_USERS(arm) > 1) {
/*BKE_report(op->reports, RPT_ERROR, "Can't apply to a multi user armature");
return;*/
tot_multiuser_arm_error++;
}
else {
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
docenter_armature(scene, ob, cursor, centermode, around);
tot_change++;
arm->id.flag |= LIB_DOIT;
/* do_inverse_offset= TRUE; */ /* docenter_armature() handles this */
where_is_object(scene, ob);
where_is_pose(scene, ob); /* needed for bone parents */
ignore_parent_tx(bmain, scene, ob);
if(obedit)
break;
}
}
/* offset other selected objects */
if(do_inverse_offset && (centermode != GEOMETRY_TO_ORIGIN)) {
/* was the object data modified
* note: the functions above must set 'cent' */
copy_v3_v3(centn, cent);
mul_mat3_m4_v3(ob->obmat, centn); /* ommit translation part */
add_v3_v3(ob->loc, centn);
where_is_object(scene, ob);
if(ob->type==OB_ARMATURE) {
where_is_pose(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
/* other users? */
CTX_DATA_BEGIN(C, Object*, ob_other, selected_editable_objects) {
if( (ob_other->flag & OB_DONE)==0 &&
( (ob->data && (ob->data == ob_other->data)) ||
(ob->dup_group==ob_other->dup_group && (ob->transflag|ob_other->transflag) & OB_DUPLIGROUP) )
) {
ob_other->flag |= OB_DONE;
DAG_id_tag_update(&ob_other->id, OB_RECALC_OB|OB_RECALC_DATA);
copy_v3_v3(centn, cent);
mul_mat3_m4_v3(ob_other->obmat, centn); /* ommit translation part */
add_v3_v3(ob_other->loc, centn);
where_is_object(scene, ob_other);
if(ob_other->type==OB_ARMATURE) {
where_is_pose(scene, ob_other); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob_other);
}
}
CTX_DATA_END;
}
}
}
CTX_DATA_END;
for (tob= bmain->object.first; tob; tob= tob->id.next)
if(tob->data && (((ID *)tob->data)->flag & LIB_DOIT))
DAG_id_tag_update(&tob->id, OB_RECALC_OB|OB_RECALC_DATA);
if (tot_change) {
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
}
/* Warn if any errors occurred */
if (tot_lib_error+tot_multiuser_arm_error) {
BKE_reportf(op->reports, RPT_WARNING, "%i Object(s) Not Centered, %i Changed:",tot_lib_error+tot_multiuser_arm_error, tot_change);
if (tot_lib_error)
BKE_reportf(op->reports, RPT_WARNING, "|%i linked library objects",tot_lib_error);
if (tot_multiuser_arm_error)
BKE_reportf(op->reports, RPT_WARNING, "|%i multiuser armature object(s)",tot_multiuser_arm_error);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_origin_set(wmOperatorType *ot)
{
static EnumPropertyItem prop_set_center_types[] = {
{GEOMETRY_TO_ORIGIN, "GEOMETRY_ORIGIN", 0, "Geometry to Origin", "Move object geometry to object origin"},
{ORIGIN_TO_GEOMETRY, "ORIGIN_GEOMETRY", 0, "Origin to Geometry", "Move object origin to center of object geometry"},
{ORIGIN_TO_CURSOR, "ORIGIN_CURSOR", 0, "Origin to 3D Cursor", "Move object origin to position of the 3d cursor"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_set_bounds_types[] = {
{V3D_CENTROID, "MEDIAN", 0, "Median Center", ""},
{V3D_CENTER, "BOUNDS", 0, "Bounds Center", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Set Origin";
ot->description = "Set the object's origin, by either moving the data, or set to center of data, or use 3d cursor";
ot->idname= "OBJECT_OT_origin_set";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_origin_set_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
ot->prop= RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", "");
RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_CENTROID, "Center", "");
}