Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_WriteBufferOperation.h"
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#include "COM_defines.h"
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#include <stdio.h>
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#include "COM_OpenCLDevice.h"
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WriteBufferOperation::WriteBufferOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->m_memoryProxy = new MemoryProxy();
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this->m_memoryProxy->setWriteBufferOperation(this);
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this->m_memoryProxy->setExecutor(NULL);
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}
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WriteBufferOperation::~WriteBufferOperation()
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{
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if (this->m_memoryProxy) {
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delete this->m_memoryProxy;
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this->m_memoryProxy = NULL;
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}
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}
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void WriteBufferOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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this->m_input->readSampled(output, x, y, sampler);
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}
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void WriteBufferOperation::initExecution()
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{
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this->m_input = this->getInputOperation(0);
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this->m_memoryProxy->allocate(this->m_width, this->m_height);
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}
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void WriteBufferOperation::deinitExecution()
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{
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this->m_input = NULL;
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this->m_memoryProxy->free();
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}
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void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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MemoryBuffer *memoryBuffer = this->m_memoryProxy->getBuffer();
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float *buffer = memoryBuffer->getBuffer();
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if (this->m_input->isComplex()) {
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void *data = this->m_input->initializeTileData(rect);
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int x1 = rect->xmin;
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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int offset4 = (y * memoryBuffer->getWidth() + x1) * COM_NUMBER_OF_CHANNELS;
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for (x = x1; x < x2; x++) {
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this->m_input->read(&(buffer[offset4]), x, y, data);
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offset4 += COM_NUMBER_OF_CHANNELS;
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}
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if (isBreaked()) {
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breaked = true;
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}
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}
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if (data) {
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this->m_input->deinitializeTileData(rect, data);
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data = NULL;
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}
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}
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else {
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int x1 = rect->xmin;
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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int offset4 = (y * memoryBuffer->getWidth() + x1) * COM_NUMBER_OF_CHANNELS;
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for (x = x1; x < x2; x++) {
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this->m_input->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
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offset4 += COM_NUMBER_OF_CHANNELS;
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}
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if (isBreaked()) {
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breaked = true;
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}
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}
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}
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memoryBuffer->setCreatedState();
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}
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void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice *device, rcti *rect, unsigned int chunkNumber,
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MemoryBuffer **inputMemoryBuffers, MemoryBuffer *outputBuffer)
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{
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float *outputFloatBuffer = outputBuffer->getBuffer();
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cl_int error;
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/*
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* 1. create cl_mem from outputbuffer
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* 2. call NodeOperation (input) executeOpenCLChunk(.....)
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* 3. schedule readback from opencl to main device (outputbuffer)
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* 4. schedule native callback
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*
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* note: list of cl_mem will be filled by 2, and needs to be cleaned up by 4
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*/
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// STEP 1
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const unsigned int outputBufferWidth = outputBuffer->getWidth();
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const unsigned int outputBufferHeight = outputBuffer->getHeight();
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const cl_image_format imageFormat = {
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CL_RGBA,
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CL_FLOAT
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};
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cl_mem clOutputBuffer = clCreateImage2D(device->getContext(), CL_MEM_WRITE_ONLY | CL_MEM_USE_HOST_PTR, &imageFormat, outputBufferWidth, outputBufferHeight, 0, outputFloatBuffer, &error);
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if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
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// STEP 2
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list<cl_mem> *clMemToCleanUp = new list<cl_mem>();
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clMemToCleanUp->push_back(clOutputBuffer);
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list<cl_kernel> *clKernelsToCleanUp = new list<cl_kernel>();
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this->m_input->executeOpenCL(device, outputBuffer, clOutputBuffer, inputMemoryBuffers, clMemToCleanUp, clKernelsToCleanUp);
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// STEP 3
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size_t origin[3] = {0, 0, 0};
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size_t region[3] = {outputBufferWidth, outputBufferHeight, 1};
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// clFlush(queue);
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// clFinish(queue);
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error = clEnqueueBarrier(device->getQueue());
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if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
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error = clEnqueueReadImage(device->getQueue(), clOutputBuffer, CL_TRUE, origin, region, 0, 0, outputFloatBuffer, 0, NULL, NULL);
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if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
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this->getMemoryProxy()->getBuffer()->copyContentFrom(outputBuffer);
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// STEP 4
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while (!clMemToCleanUp->empty()) {
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cl_mem mem = clMemToCleanUp->front();
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error = clReleaseMemObject(mem);
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if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
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clMemToCleanUp->pop_front();
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}
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while (!clKernelsToCleanUp->empty()) {
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cl_kernel kernel = clKernelsToCleanUp->front();
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error = clReleaseKernel(kernel);
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if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
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clKernelsToCleanUp->pop_front();
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}
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delete clKernelsToCleanUp;
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}
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void WriteBufferOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
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{
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NodeOperation::determineResolution(resolution, preferredResolution);
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/* make sure there is at least one pixel stored in case the input is a single value */
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m_single_value = false;
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if (resolution[0] == 0) {
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resolution[0] = 1;
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m_single_value = true;
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}
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if (resolution[1] == 0) {
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resolution[1] = 1;
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m_single_value = true;
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}
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}
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void WriteBufferOperation::readResolutionFromInputSocket()
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{
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NodeOperation *inputOperation = this->getInputOperation(0);
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this->setWidth(inputOperation->getWidth());
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this->setHeight(inputOperation->getHeight());
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}
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