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archive/blender-archive
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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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a95f97cb2832296fc02cb2cb236cbb69d51a3cf1
blender-archive/source/gameengine/Physics
History
Campbell Barton c1b41b20b0 r19455 to Re-enable vertex welding for soft-bodies failed even on simple cases like a cube with scrambled mesh data.
Please test before committing.

m_vertexArray has no doubles now and is not aligned to 3, using m_triFaceArray to get the verts for each face.
2009-03-30 00:40:19 +00:00
..
BlOde
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
Bullet
r19455 to Re-enable vertex welding for soft-bodies failed even on simple cases like a cube with scrambled mesh data.
2009-03-30 00:40:19 +00:00
common
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
2009-03-09 05:01:16 +00:00
Dummy
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
2008-10-10 05:12:57 +00:00
Sumo
* removed typedefs that were not used (from anonymous enums and structs)
2009-02-21 12:43:24 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
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