- Added vertex_loop_select to bif_editmesh.h (gave a warning) - Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
173 lines
4.8 KiB
C++
173 lines
4.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_EDITMESH_H
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#define BIF_EDITMESH_H
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struct EditVlak;
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struct EditEdge;
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struct EditVert;
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struct Mesh;
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struct bDeformGroup;
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struct View3D;
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void free_hashedgetab(void);
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void fasterdraw(void);
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void slowerdraw(void);
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void vertexnoise(void);
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void vertexsmooth(void);
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void make_sticky(void);
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void deselectall_mesh(void);
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/* For Knife subdivide */
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typedef struct CutCurve {
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short x;
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short y;
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} CutCurve;
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void KnifeSubdivide(char mode);
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#define KNIFE_PROMPT 0
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#define KNIFE_EXACT 1
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#define KNIFE_MIDPOINT 2
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CutCurve *get_mouse_trail(int * length, char mode);
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#define TRAIL_POLYLINE 1 /* For future use, They don't do anything yet */
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#define TRAIL_FREEHAND 2
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#define TRAIL_MIXED 3 /* (1|2) */
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#define TRAIL_AUTO 4
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#define TRAIL_MIDPOINTS 8
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short seg_intersect(struct EditEdge * e, CutCurve *c, int len);
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void LoopMenu(void);
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/* End Knife Subdiv */
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/** Aligns the selected TFace's of @a me to the @a v3d,
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* using the given axis (0-2). Can give a user error.
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*/
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void faceselect_align_view_to_selected(struct View3D *v3d, struct Mesh *me, int axis);
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/** Aligns the selected faces or vertices of @a me to the @a v3d,
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* using the given axis (0-2). Can give a user error.
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*/
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void editmesh_align_view_to_selected(struct View3D *v3d, int axis);
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struct EditVert *addvertlist(float *vec);
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struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2);
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struct EditVlak *addvlaklist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditVlak *example);
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struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2);
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void remedge(struct EditEdge *eed);
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int vlakselectedAND(struct EditVlak *evl, int flag);
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void recalc_editnormals(void);
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void flip_editnormals(void);
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void vertexnormals(int testflip);
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/* this is currently only used by the python NMesh module: */
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void vertexnormals_mesh(struct Mesh *me, float *extverts);
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void make_editMesh(void);
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void load_editMesh(void);
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void free_editMesh(void);
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void remake_editMesh(void);
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void convert_to_triface(int all);
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void righthandfaces(int select);
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void mouse_mesh(void);
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void selectconnected_mesh(int qual);
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short extrudeflag(short flag,short type);
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void rotateflag(short flag, float *cent, float rotmat[][3]);
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void translateflag(short flag, float *vec);
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short removedoublesflag(short flag, float limit);
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void xsortvert_flag(int flag);
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void hashvert_flag(int flag);
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void subdivideflag(int flag, float rad, int beauty);
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void adduplicateflag(int flag);
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void extrude_mesh(void);
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void adduplicate_mesh(void);
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void split_mesh(void);
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void separatemenu(void);
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void separate_mesh(void);
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void separate_mesh_loose(void);
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void loopoperations(char mode);
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#define LOOP_SELECT 1
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#define LOOP_CUT 2
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void vertex_loop_select(void);
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void edge_select(void);
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void extrude_repeat_mesh(int steps, float offs);
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void spin_mesh(int steps,int degr,float *dvec, int mode);
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void screw_mesh(int steps,int turns);
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void selectswap_mesh(void);
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void addvert_mesh(void);
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void addedgevlak_mesh(void);
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void delete_mesh(void);
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void add_primitiveMesh(int type);
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void hide_mesh(int swap);
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void reveal_mesh(void);
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void beauty_fill(void);
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void join_triangles(void);
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void edge_flip(void);
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void join_mesh(void);
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void clever_numbuts_mesh(void);
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void sort_faces(void);
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void vertices_to_sphere(void);
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void fill_mesh(void);
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void bevel_menu();
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/* Editmesh Undo code */
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void undo_free_mesh(struct Mesh *me);
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void undo_push_mesh(char *name);
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void undo_pop_mesh(int steps);
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void undo_redo_mesh(void);
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void undo_clear_mesh(void);
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void undo_menu_mesh(void);
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/* Selection */
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void select_non_manifold(void);
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void select_more(void);
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void select_less(void);
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void selectrandom_mesh(void);
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void editmesh_select_by_material(int index);
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void editmesh_deselect_by_material(int index);
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#endif
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