This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/include/BIF_editmesh.h
Roel Spruit 96e5e1d5f0 - Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00

173 lines
4.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITMESH_H
#define BIF_EDITMESH_H
struct EditVlak;
struct EditEdge;
struct EditVert;
struct Mesh;
struct bDeformGroup;
struct View3D;
void free_hashedgetab(void);
void fasterdraw(void);
void slowerdraw(void);
void vertexnoise(void);
void vertexsmooth(void);
void make_sticky(void);
void deselectall_mesh(void);
/* For Knife subdivide */
typedef struct CutCurve {
short x;
short y;
} CutCurve;
void KnifeSubdivide(char mode);
#define KNIFE_PROMPT 0
#define KNIFE_EXACT 1
#define KNIFE_MIDPOINT 2
CutCurve *get_mouse_trail(int * length, char mode);
#define TRAIL_POLYLINE 1 /* For future use, They don't do anything yet */
#define TRAIL_FREEHAND 2
#define TRAIL_MIXED 3 /* (1|2) */
#define TRAIL_AUTO 4
#define TRAIL_MIDPOINTS 8
short seg_intersect(struct EditEdge * e, CutCurve *c, int len);
void LoopMenu(void);
/* End Knife Subdiv */
/** Aligns the selected TFace's of @a me to the @a v3d,
* using the given axis (0-2). Can give a user error.
*/
void faceselect_align_view_to_selected(struct View3D *v3d, struct Mesh *me, int axis);
/** Aligns the selected faces or vertices of @a me to the @a v3d,
* using the given axis (0-2). Can give a user error.
*/
void editmesh_align_view_to_selected(struct View3D *v3d, int axis);
struct EditVert *addvertlist(float *vec);
struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2);
struct EditVlak *addvlaklist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditVlak *example);
struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2);
void remedge(struct EditEdge *eed);
int vlakselectedAND(struct EditVlak *evl, int flag);
void recalc_editnormals(void);
void flip_editnormals(void);
void vertexnormals(int testflip);
/* this is currently only used by the python NMesh module: */
void vertexnormals_mesh(struct Mesh *me, float *extverts);
void make_editMesh(void);
void load_editMesh(void);
void free_editMesh(void);
void remake_editMesh(void);
void convert_to_triface(int all);
void righthandfaces(int select);
void mouse_mesh(void);
void selectconnected_mesh(int qual);
short extrudeflag(short flag,short type);
void rotateflag(short flag, float *cent, float rotmat[][3]);
void translateflag(short flag, float *vec);
short removedoublesflag(short flag, float limit);
void xsortvert_flag(int flag);
void hashvert_flag(int flag);
void subdivideflag(int flag, float rad, int beauty);
void adduplicateflag(int flag);
void extrude_mesh(void);
void adduplicate_mesh(void);
void split_mesh(void);
void separatemenu(void);
void separate_mesh(void);
void separate_mesh_loose(void);
void loopoperations(char mode);
#define LOOP_SELECT 1
#define LOOP_CUT 2
void vertex_loop_select(void);
void edge_select(void);
void extrude_repeat_mesh(int steps, float offs);
void spin_mesh(int steps,int degr,float *dvec, int mode);
void screw_mesh(int steps,int turns);
void selectswap_mesh(void);
void addvert_mesh(void);
void addedgevlak_mesh(void);
void delete_mesh(void);
void add_primitiveMesh(int type);
void hide_mesh(int swap);
void reveal_mesh(void);
void beauty_fill(void);
void join_triangles(void);
void edge_flip(void);
void join_mesh(void);
void clever_numbuts_mesh(void);
void sort_faces(void);
void vertices_to_sphere(void);
void fill_mesh(void);
void bevel_menu();
/* Editmesh Undo code */
void undo_free_mesh(struct Mesh *me);
void undo_push_mesh(char *name);
void undo_pop_mesh(int steps);
void undo_redo_mesh(void);
void undo_clear_mesh(void);
void undo_menu_mesh(void);
/* Selection */
void select_non_manifold(void);
void select_more(void);
void select_less(void);
void selectrandom_mesh(void);
void editmesh_select_by_material(int index);
void editmesh_deselect_by_material(int index);
#endif