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blender-archive/source/blender/radiosity
Ton Roosendaal c0d1177ade bug fix #1127
Quads in radiositizer got normals calculated using 3 vertices only. this
can go wrong in occasions... and made blender hang.
Used CalcNormFloat4() instead!
2004-04-07 18:19:30 +00:00
..
2004-04-07 18:19:30 +00:00
2004-01-05 00:06:11 +00:00