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blender-archive/intern/iksolver/intern/IK_QChain.cpp
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

265 lines
5.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
*
* @author Laurence
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "IK_QChain.h"
using namespace std;
IK_QChain::
IK_QChain(
)
{
// nothing to do;
};
const
vector<IK_QSegment> &
IK_QChain::
Segments(
) const {
return m_segments;
};
vector<IK_QSegment> &
IK_QChain::
Segments(
){
return m_segments;
};
void
IK_QChain::
UpdateGlobalTransformations(
){
// now iterate through the segment list
// compute their local transformations if needed
// assign their global transformations
// (relative to chain origin)
vector<IK_QSegment>::const_iterator s_end = m_segments.end();
vector<IK_QSegment>::iterator s_it = m_segments.begin();
MT_Transform global;
global.setIdentity();
for (; s_it != s_end; ++s_it) {
global = s_it->UpdateGlobal(global);
}
// we also need to compute the accumulated local transforms
// for each segment
MT_Transform acc_local;
acc_local.setIdentity();
vector<IK_QSegment>::reverse_iterator s_rit = m_segments.rbegin();
vector<IK_QSegment>::reverse_iterator s_rend = m_segments.rend();
for (; s_rit != s_rend; ++s_rit) {
acc_local = s_rit->UpdateAccumulatedLocal(acc_local);
}
// compute the position of the end effector and it's pose
const MT_Transform &last_t = m_segments.back().GlobalTransform();
m_end_effector = last_t.getOrigin();
#if 0
// The end pose is not currently used.
MT_Matrix3x3 last_basis = last_t.getBasis();
last_basis.transpose();
MT_Vector3 m_end_pose = last_basis[1];
#endif
};
const
TNT::Matrix<MT_Scalar> &
IK_QChain::
Jacobian(
) const {
return m_jacobian;
} ;
const
TNT::Matrix<MT_Scalar> &
IK_QChain::
TransposedJacobian(
) const {
return m_t_jacobian;
};
void
IK_QChain::
ComputeJacobian(
){
// let's assume that the chain's global transfomations
// have already been computed.
int dof = DoF();
int num_segs = m_segments.size();
vector<IK_QSegment>::const_iterator segs = m_segments.begin();
m_t_jacobian.newsize(dof,3);
m_jacobian.newsize(3,dof);
// compute the transposed jacobian first
int n;
for (n= 0; n < num_segs; n++) {
#if 0
// For euler angle computation we can use a slightly quicker method.
const MT_Matrix3x3 &basis = segs[n].GlobalTransform().getBasis();
const MT_Vector3 &origin = segs[n].GlobalSegmentStart();
const MT_Vector3 p = origin-m_end_effector;
const MT_Vector3 x_axis(1,0,0);
const MT_Vector3 y_axis(0,1,0);
const MT_Vector3 z_axis(0,0,1);
MT_Vector3 a = basis * x_axis;
MT_Vector3 pca = p.cross(a);
m_t_jacobian(n*3 + 1,1) = pca.x();
m_t_jacobian(n*3 + 1,2) = pca.y();
m_t_jacobian(n*3 + 1,3) = pca.z();
a = basis * y_axis;
pca = p.cross(a);
m_t_jacobian(n*3 + 2,1) = pca.x();
m_t_jacobian(n*3 + 2,2) = pca.y();
m_t_jacobian(n*3 + 2,3) = pca.z();
a = basis * z_axis;
pca = p.cross(a);
m_t_jacobian(n*3 + 3,1) = pca.x();
m_t_jacobian(n*3 + 3,2) = pca.y();
m_t_jacobian(n*3 + 3,3) = pca.z();
#else
// user slower general jacobian computation method
MT_Vector3 j1 = segs[n].ComputeJacobianColumn(0);
m_t_jacobian(n*3 + 1,1) = j1.x();
m_t_jacobian(n*3 + 1,2) = j1.y();
m_t_jacobian(n*3 + 1,3) = j1.z();
j1 = segs[n].ComputeJacobianColumn(1);
m_t_jacobian(n*3 + 2,1) = j1.x();
m_t_jacobian(n*3 + 2,2) = j1.y();
m_t_jacobian(n*3 + 2,3) = j1.z();
j1 = segs[n].ComputeJacobianColumn(2);
m_t_jacobian(n*3 + 3,1) = j1.x();
m_t_jacobian(n*3 + 3,2) = j1.y();
m_t_jacobian(n*3 + 3,3) = j1.z();
#endif
}
// get the origina1 jacobain
TNT::transpose(m_t_jacobian,m_jacobian);
};
MT_Vector3
IK_QChain::
EndEffector(
) const {
return m_end_effector;
};
MT_Vector3
IK_QChain::
EndPose(
) const {
return m_end_pose;
};
int
IK_QChain::
DoF(
) const {
return 3 * m_segments.size();
}
const
MT_Scalar
IK_QChain::
MaxExtension(
) const {
vector<IK_QSegment>::const_iterator s_end = m_segments.end();
vector<IK_QSegment>::const_iterator s_it = m_segments.begin();
if (m_segments.size() == 0) return MT_Scalar(0);
MT_Scalar output = s_it->Length();
++s_it ;
for (; s_it != s_end; ++s_it) {
output += s_it->MaxExtension();
}
return output;
}