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blender-archive/source/blender/depsgraph/intern/node/deg_node_component.cc
Jacques Lucke b55c78a289 Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.

There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D7549
2020-05-13 12:39:17 +02:00

370 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_component.h"
#include <cstring> /* required for STREQ later on. */
#include <stdio.h>
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
namespace DEG {
/* *********** */
/* Outer Nodes */
/* Standard Component Methods ============================= */
ComponentNode::OperationIDKey::OperationIDKey()
: opcode(OperationCode::OPERATION), name(""), name_tag(-1)
{
}
ComponentNode::OperationIDKey::OperationIDKey(OperationCode opcode)
: opcode(opcode), name(""), name_tag(-1)
{
}
ComponentNode::OperationIDKey::OperationIDKey(OperationCode opcode, const char *name, int name_tag)
: opcode(opcode), name(name), name_tag(name_tag)
{
}
string ComponentNode::OperationIDKey::identifier() const
{
const string codebuf = to_string(static_cast<int>(opcode));
return "OperationIDKey(" + codebuf + ", " + name + ")";
}
bool ComponentNode::OperationIDKey::operator==(const OperationIDKey &other) const
{
return (opcode == other.opcode) && (STREQ(name, other.name)) && (name_tag == other.name_tag);
}
ComponentNode::ComponentNode()
: entry_operation(nullptr), exit_operation(nullptr), affects_directly_visible(false)
{
operations_map = new Map<ComponentNode::OperationIDKey, OperationNode *>();
}
/* Initialize 'component' node - from pointer data given */
void ComponentNode::init(const ID * /*id*/, const char * /*subdata*/)
{
/* hook up eval context? */
// XXX: maybe this needs a special API?
}
/* Free 'component' node */
ComponentNode::~ComponentNode()
{
clear_operations();
if (operations_map != nullptr) {
delete operations_map;
}
}
string ComponentNode::identifier() const
{
const string idname = this->owner->name;
const string typebuf = "" + to_string(static_cast<int>(type)) + ")";
return typebuf + name + " : " + idname +
"( affects_directly_visible: " + (affects_directly_visible ? "true" : "false") + ")";
}
OperationNode *ComponentNode::find_operation(OperationIDKey key) const
{
OperationNode *node = nullptr;
if (operations_map != nullptr) {
node = operations_map->lookup_default(key, nullptr);
}
else {
for (OperationNode *op_node : operations) {
if (op_node->opcode == key.opcode && op_node->name_tag == key.name_tag &&
STREQ(op_node->name.c_str(), key.name)) {
node = op_node;
break;
}
}
}
return node;
}
OperationNode *ComponentNode::find_operation(OperationCode opcode,
const char *name,
int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return find_operation(key);
}
OperationNode *ComponentNode::get_operation(OperationIDKey key) const
{
OperationNode *node = find_operation(key);
if (node == nullptr) {
fprintf(stderr,
"%s: find_operation(%s) failed\n",
this->identifier().c_str(),
key.identifier().c_str());
BLI_assert(!"Request for non-existing operation, should not happen");
return nullptr;
}
return node;
}
OperationNode *ComponentNode::get_operation(OperationCode opcode,
const char *name,
int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return get_operation(key);
}
bool ComponentNode::has_operation(OperationIDKey key) const
{
return find_operation(key) != nullptr;
}
bool ComponentNode::has_operation(OperationCode opcode, const char *name, int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return has_operation(key);
}
OperationNode *ComponentNode::add_operation(const DepsEvalOperationCb &op,
OperationCode opcode,
const char *name,
int name_tag)
{
OperationNode *op_node = find_operation(opcode, name, name_tag);
if (!op_node) {
DepsNodeFactory *factory = type_get_factory(NodeType::OPERATION);
op_node = (OperationNode *)factory->create_node(this->owner->id_orig, "", name);
/* register opnode in this component's operation set */
OperationIDKey key(opcode, name, name_tag);
operations_map->add(key, op_node);
/* set backlink */
op_node->owner = this;
}
else {
fprintf(stderr,
"add_operation: Operation already exists - %s has %s at %p\n",
this->identifier().c_str(),
op_node->identifier().c_str(),
op_node);
BLI_assert(!"Should not happen!");
}
/* attach extra data */
op_node->evaluate = op;
op_node->opcode = opcode;
op_node->name = name;
op_node->name_tag = name_tag;
return op_node;
}
void ComponentNode::set_entry_operation(OperationNode *op_node)
{
BLI_assert(entry_operation == nullptr);
entry_operation = op_node;
}
void ComponentNode::set_exit_operation(OperationNode *op_node)
{
BLI_assert(exit_operation == nullptr);
exit_operation = op_node;
}
void ComponentNode::clear_operations()
{
if (operations_map != nullptr) {
for (OperationNode *op_node : operations_map->values()) {
OBJECT_GUARDED_DELETE(op_node, OperationNode);
}
operations_map->clear();
}
for (OperationNode *op_node : operations) {
OBJECT_GUARDED_DELETE(op_node, OperationNode);
}
operations.clear();
}
void ComponentNode::tag_update(Depsgraph *graph, eUpdateSource source)
{
OperationNode *entry_op = get_entry_operation();
if (entry_op != nullptr && entry_op->flag & DEPSOP_FLAG_NEEDS_UPDATE) {
return;
}
for (OperationNode *op_node : operations) {
op_node->tag_update(graph, source);
}
// It is possible that tag happens before finalization.
if (operations_map != nullptr) {
for (OperationNode *op_node : operations_map->values()) {
op_node->tag_update(graph, source);
}
}
}
OperationNode *ComponentNode::get_entry_operation()
{
if (entry_operation) {
return entry_operation;
}
else if (operations_map != nullptr && operations_map->size() == 1) {
OperationNode *op_node = nullptr;
/* TODO(sergey): This is somewhat slow. */
for (OperationNode *tmp : operations_map->values()) {
op_node = tmp;
}
/* Cache for the subsequent usage. */
entry_operation = op_node;
return op_node;
}
else if (operations.size() == 1) {
return operations[0];
}
return nullptr;
}
OperationNode *ComponentNode::get_exit_operation()
{
if (exit_operation) {
return exit_operation;
}
else if (operations_map != nullptr && operations_map->size() == 1) {
OperationNode *op_node = nullptr;
/* TODO(sergey): This is somewhat slow. */
for (OperationNode *tmp : operations_map->values()) {
op_node = tmp;
}
/* Cache for the subsequent usage. */
exit_operation = op_node;
return op_node;
}
else if (operations.size() == 1) {
return operations[0];
}
return nullptr;
}
void ComponentNode::finalize_build(Depsgraph * /*graph*/)
{
operations.reserve(operations_map->size());
for (OperationNode *op_node : operations_map->values()) {
operations.push_back(op_node);
}
delete operations_map;
operations_map = nullptr;
}
/* Bone Component ========================================= */
/* Initialize 'bone component' node - from pointer data given */
void BoneComponentNode::init(const ID *id, const char *subdata)
{
/* generic component-node... */
ComponentNode::init(id, subdata);
/* name of component comes is bone name */
/* TODO(sergey): This sets name to an empty string because subdata is
* empty. Is it a bug? */
// this->name = subdata;
/* bone-specific node data */
Object *object = (Object *)id;
this->pchan = BKE_pose_channel_find_name(object->pose, subdata);
}
/* Register all components. =============================== */
DEG_COMPONENT_NODE_DEFINE(Animation, ANIMATION, ID_RECALC_ANIMATION);
/* TODO(sergey): Is this a correct tag? */
DEG_COMPONENT_NODE_DEFINE(BatchCache, BATCH_CACHE, ID_RECALC_SHADING);
DEG_COMPONENT_NODE_DEFINE(Bone, BONE, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Cache, CACHE, 0);
DEG_COMPONENT_NODE_DEFINE(CopyOnWrite, COPY_ON_WRITE, ID_RECALC_COPY_ON_WRITE);
DEG_COMPONENT_NODE_DEFINE(ImageAnimation, IMAGE_ANIMATION, 0);
DEG_COMPONENT_NODE_DEFINE(Geometry, GEOMETRY, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(LayerCollections, LAYER_COLLECTIONS, 0);
DEG_COMPONENT_NODE_DEFINE(Parameters, PARAMETERS, 0);
DEG_COMPONENT_NODE_DEFINE(Particles, PARTICLE_SYSTEM, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(ParticleSettings, PARTICLE_SETTINGS, 0);
DEG_COMPONENT_NODE_DEFINE(PointCache, POINT_CACHE, 0);
DEG_COMPONENT_NODE_DEFINE(Pose, EVAL_POSE, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Proxy, PROXY, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Sequencer, SEQUENCER, 0);
DEG_COMPONENT_NODE_DEFINE(Shading, SHADING, ID_RECALC_SHADING);
DEG_COMPONENT_NODE_DEFINE(ShadingParameters, SHADING_PARAMETERS, ID_RECALC_SHADING);
DEG_COMPONENT_NODE_DEFINE(Transform, TRANSFORM, ID_RECALC_TRANSFORM);
DEG_COMPONENT_NODE_DEFINE(ObjectFromLayer, OBJECT_FROM_LAYER, 0);
DEG_COMPONENT_NODE_DEFINE(Dupli, DUPLI, 0);
DEG_COMPONENT_NODE_DEFINE(Synchronization, SYNCHRONIZATION, 0);
DEG_COMPONENT_NODE_DEFINE(Audio, AUDIO, 0);
DEG_COMPONENT_NODE_DEFINE(Armature, ARMATURE, 0);
DEG_COMPONENT_NODE_DEFINE(GenericDatablock, GENERIC_DATABLOCK, 0);
DEG_COMPONENT_NODE_DEFINE(Simulation, SIMULATION, 0);
/* Node Types Register =================================== */
void deg_register_component_depsnodes()
{
register_node_typeinfo(&DNTI_ANIMATION);
register_node_typeinfo(&DNTI_BONE);
register_node_typeinfo(&DNTI_CACHE);
register_node_typeinfo(&DNTI_BATCH_CACHE);
register_node_typeinfo(&DNTI_COPY_ON_WRITE);
register_node_typeinfo(&DNTI_GEOMETRY);
register_node_typeinfo(&DNTI_LAYER_COLLECTIONS);
register_node_typeinfo(&DNTI_PARAMETERS);
register_node_typeinfo(&DNTI_PARTICLE_SYSTEM);
register_node_typeinfo(&DNTI_PARTICLE_SETTINGS);
register_node_typeinfo(&DNTI_POINT_CACHE);
register_node_typeinfo(&DNTI_IMAGE_ANIMATION);
register_node_typeinfo(&DNTI_PROXY);
register_node_typeinfo(&DNTI_EVAL_POSE);
register_node_typeinfo(&DNTI_SEQUENCER);
register_node_typeinfo(&DNTI_SHADING);
register_node_typeinfo(&DNTI_SHADING_PARAMETERS);
register_node_typeinfo(&DNTI_TRANSFORM);
register_node_typeinfo(&DNTI_OBJECT_FROM_LAYER);
register_node_typeinfo(&DNTI_DUPLI);
register_node_typeinfo(&DNTI_SYNCHRONIZATION);
register_node_typeinfo(&DNTI_AUDIO);
register_node_typeinfo(&DNTI_ARMATURE);
register_node_typeinfo(&DNTI_GENERIC_DATABLOCK);
register_node_typeinfo(&DNTI_SIMULATION);
}
} // namespace DEG