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blender-archive/source/blender/editors/object/object_edit.c
Campbell Barton 6f21137722 Object: refactor mode switching
Functionality here has become confusing over time,
this removes duplicate, similar functions, preferring to set the mode
instead of toggle, enter, exit.

Mode switching utility function behaved differently regarding undo,
'ED_object_mode_toggle' for example didn't skip the undo push
where 'ED_object_mode_set' did.
Some callers chose these functions based on the intended undo behavior,
even when toggling didn't make sense.

There was also ED_object_mode_generic_enter which was similar to
ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit.

Simplify object mode switching internals:

- Replace ED_object_mode_generic_enter with ED_object_mode_set.
- Remove ED_object_mode_toggle as nearly all callers needed to check
  the current mode so toggling would set the mode argument correctly.
- Use ED_object_mode_set for the object mode switching operator
  to simplify logic.
- Add ED_object_mode_set_ex which has an argument to disable undo,
  needed when loading undo data needs to set the mode.
- Remove unused ED_object_mode_exit.
2020-06-03 18:29:06 +10:00

1958 lines
55 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edobj
*/
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <stddef.h> //for offsetof
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "DNA_workspace_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim_visualization.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_editlattice.h"
#include "BKE_editmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_image.h"
#include "ED_lattice.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "CLG_log.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_toolsystem.h"
#include "WM_types.h"
#include "object_intern.h" // own include
static CLG_LogRef LOG = {"ed.object.edit"};
/* prototypes */
typedef struct MoveToCollectionData MoveToCollectionData;
static void move_to_collection_menus_items(struct uiLayout *layout,
struct MoveToCollectionData *menu);
static ListBase selected_objects_get(bContext *C);
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
Object *ED_object_context(bContext *C)
{
return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
}
/* find the correct active object per context
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
Object *ED_object_active_context(bContext *C)
{
Object *ob = NULL;
if (C) {
ob = ED_object_context(C);
if (!ob) {
ob = CTX_data_active_object(C);
}
}
return ob;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide Operator
* \{ */
static bool object_hide_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
else {
return ED_operator_view3d_active(C);
}
}
static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool select = RNA_boolean_get(op->ptr, "select");
bool changed = false;
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->flag & BASE_HIDDEN) {
base->flag &= ~BASE_HIDDEN;
changed = true;
if (select) {
/* We cannot call `ED_object_base_select` because
* base is not selectable while it is hidden. */
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
if (!changed) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Show Hidden Objects";
ot->description = "Reveal temporarily hidden objects";
ot->idname = "OBJECT_OT_hide_view_clear";
/* api callbacks */
ot->exec = object_hide_view_clear_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop = RNA_def_boolean(ot->srna, "select", true, "Select", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
bool changed = false;
/* Hide selected or unselected objects. */
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (!(base->flag & BASE_VISIBLE_VIEWLAYER)) {
continue;
}
if (!unselected) {
if (base->flag & BASE_SELECTED) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
changed = true;
}
}
else {
if (!(base->flag & BASE_SELECTED)) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
changed = true;
}
}
}
if (!changed) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Objects";
ot->description = "Temporarily hide objects from the viewport";
ot->idname = "OBJECT_OT_hide_view_set";
/* api callbacks */
ot->exec = object_hide_view_set_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_collection_exec(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C);
int index = RNA_int_get(op->ptr, "collection_index");
const bool extend = (win->eventstate->shift != 0);
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (win->eventstate->alt != 0) {
index += 10;
}
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc = BKE_layer_collection_from_index(view_layer, index);
if (!lc) {
return OPERATOR_CANCELLED;
}
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
if (v3d->flag & V3D_LOCAL_COLLECTIONS) {
if (lc->runtime_flag & LAYER_COLLECTION_RESTRICT_VIEWPORT) {
return OPERATOR_CANCELLED;
}
if (toggle) {
lc->local_collections_bits ^= v3d->local_collections_uuid;
BKE_layer_collection_local_sync(view_layer, v3d);
}
else {
BKE_layer_collection_isolate_local(view_layer, v3d, lc, extend);
}
}
else {
BKE_layer_collection_isolate_global(scene, view_layer, lc, extend);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
#define COLLECTION_INVALID_INDEX -1
void ED_collection_hide_menu_draw(const bContext *C, uiLayout *layout)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc_scene = view_layer->layer_collections.first;
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_REGION_WIN);
LISTBASE_FOREACH (LayerCollection *, lc, &lc_scene->layer_collections) {
int index = BKE_layer_collection_findindex(view_layer, lc);
uiLayout *row = uiLayoutRow(layout, false);
if (lc->flag & LAYER_COLLECTION_EXCLUDE) {
continue;
}
if (lc->collection->flag & COLLECTION_RESTRICT_VIEWPORT) {
continue;
}
int icon = ICON_NONE;
if (BKE_layer_collection_has_selected_objects(view_layer, lc)) {
icon = ICON_LAYER_ACTIVE;
}
else if (lc->runtime_flag & LAYER_COLLECTION_HAS_OBJECTS) {
icon = ICON_LAYER_USED;
}
uiItemIntO(row,
lc->collection->id.name + 2,
icon,
"OBJECT_OT_hide_collection",
"collection_index",
index);
}
}
static int object_hide_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* Immediately execute if collection index was specified. */
int index = RNA_int_get(op->ptr, "collection_index");
if (index != COLLECTION_INVALID_INDEX) {
return object_hide_collection_exec(C, op);
}
/* Open popup menu. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_GROUP);
uiLayout *layout = UI_popup_menu_layout(pup);
ED_collection_hide_menu_draw(C, layout);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_hide_collection(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Collection";
ot->description = "Show only objects in collection (Shift to extend)";
ot->idname = "OBJECT_OT_hide_collection";
/* api callbacks */
ot->exec = object_hide_collection_exec;
ot->invoke = object_hide_collection_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
PropertyRNA *prop;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to change visibility",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle visibility");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Edit-Mode Operator
* \{ */
static bool mesh_needs_keyindex(Main *bmain, const Mesh *me)
{
if (me->key) {
return false; /* will be added */
}
for (const Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) {
return true;
}
if (ob->data == me) {
LISTBASE_FOREACH (const ModifierData *, md, &ob->modifiers) {
if (md->type == eModifierType_Hook) {
return true;
}
}
}
}
return false;
}
/**
* Load EditMode data back into the object,
* optionally freeing the editmode data.
*/
static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool freedata)
{
if (obedit == NULL) {
return false;
}
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
if (me->edit_mesh == NULL) {
return false;
}
if (me->edit_mesh->bm->totvert > MESH_MAX_VERTS) {
/* This used to be warned int the UI, we could warn again although it's quite rare. */
CLOG_WARN(&LOG,
"Too many vertices for mesh '%s' (%d)",
me->id.name + 2,
me->edit_mesh->bm->totvert);
return false;
}
EDBM_mesh_load_ex(bmain, obedit, freedata);
if (freedata) {
EDBM_mesh_free(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh = NULL;
}
/* will be recalculated as needed. */
{
ED_mesh_mirror_spatial_table_end(obedit);
ED_mesh_mirror_topo_table_end(obedit);
}
}
else if (obedit->type == OB_ARMATURE) {
const bArmature *arm = obedit->data;
if (arm->edbo == NULL) {
return false;
}
ED_armature_from_edit(bmain, obedit->data);
if (freedata) {
ED_armature_edit_free(obedit->data);
}
/* TODO(sergey): Pose channels might have been changed, so need
* to inform dependency graph about this. But is it really the
* best place to do this?
*/
DEG_relations_tag_update(bmain);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
const Curve *cu = obedit->data;
if (cu->editnurb == NULL) {
return false;
}
ED_curve_editnurb_load(bmain, obedit);
if (freedata) {
ED_curve_editnurb_free(obedit);
}
}
else if (obedit->type == OB_FONT) {
const Curve *cu = obedit->data;
if (cu->editfont == NULL) {
return false;
}
ED_curve_editfont_load(obedit);
if (freedata) {
ED_curve_editfont_free(obedit);
}
}
else if (obedit->type == OB_LATTICE) {
const Lattice *lt = obedit->data;
if (lt->editlatt == NULL) {
return false;
}
BKE_editlattice_load(obedit);
if (freedata) {
BKE_editlattice_free(obedit);
}
}
else if (obedit->type == OB_MBALL) {
const MetaBall *mb = obedit->data;
if (mb->editelems == NULL) {
return false;
}
ED_mball_editmball_load(obedit);
if (freedata) {
ED_mball_editmball_free(obedit);
}
}
else {
return false;
}
char *needs_flush_ptr = BKE_object_data_editmode_flush_ptr_get(obedit->data);
if (needs_flush_ptr) {
*needs_flush_ptr = false;
}
return true;
}
bool ED_object_editmode_load(Main *bmain, Object *obedit)
{
return ED_object_editmode_load_ex(bmain, obedit, false);
}
/**
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
{
const bool freedata = (flag & EM_FREEDATA) != 0;
if (ED_object_editmode_load_ex(bmain, obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) {
obedit->mode &= ~OB_MODE_EDIT;
/* Also happens when mesh is shared across multiple objects. [#T69834] */
DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
return true;
}
/* freedata only 0 now on file saves and render */
if (freedata) {
ListBase pidlist;
PTCacheID *pid;
/* flag object caches as outdated */
BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0);
for (pid = pidlist.first; pid; pid = pid->next) {
/* particles don't need reset on geometry change */
if (pid->type != PTCACHE_TYPE_PARTICLES) {
pid->cache->flag |= PTCACHE_OUTDATED;
}
}
BLI_freelistN(&pidlist);
BKE_particlesystem_reset_all(obedit);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
return (obedit->mode & OB_MODE_EDIT) == 0;
}
bool ED_object_editmode_exit(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
}
bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag)
{
bool ok = false;
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob)) {
return false;
}
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob)) {
return true;
}
if (BKE_object_obdata_is_libdata(ob)) {
/* Ideally the caller should check this. */
CLOG_WARN(&LOG, "Unable to enter edit-mode on library data for object '%s'", ob->id.name + 2);
return false;
}
ob->restore_mode = ob->mode;
ob->mode = OB_MODE_EDIT;
if (ob->type == OB_MESH) {
BMEditMesh *em;
ok = 1;
const bool use_key_index = mesh_needs_keyindex(bmain, ob->data);
EDBM_mesh_make(ob, scene->toolsettings->selectmode, use_key_index);
em = BKE_editmesh_from_object(ob);
if (LIKELY(em)) {
/* order doesn't matter */
EDBM_mesh_normals_update(em);
BKE_editmesh_looptri_calc(em);
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
ok = 1;
ED_armature_to_edit(arm);
/* To ensure all goes in rest-position and without striding. */
arm->needs_flush_to_id = 0;
/* XXX: should this be ID_RECALC_GEOMETRY? */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
}
else if (ob->type == OB_FONT) {
ok = 1;
ED_curve_editfont_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
}
else if (ob->type == OB_MBALL) {
MetaBall *mb = ob->data;
ok = 1;
ED_mball_editmball_make(ob);
mb->needs_flush_to_id = 0;
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
}
else if (ob->type == OB_LATTICE) {
ok = 1;
BKE_editlattice_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
}
else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
ok = 1;
ED_curve_editnurb_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
}
if (ok) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
if ((flag & EM_NO_CONTEXT) == 0) {
ob->mode &= ~OB_MODE_EDIT;
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
return (ob->mode & OB_MODE_EDIT) != 0;
}
bool ED_object_editmode_enter(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob;
/* Active layer checked here for view3d,
* callers that don't want view context can call the extended version. */
ob = CTX_data_active_object(C);
if ((ob == NULL) || ID_IS_LINKED(ob)) {
return false;
}
return ED_object_editmode_enter_ex(bmain, scene, ob, flag);
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
const int mode_flag = OB_MODE_EDIT;
const bool is_mode_set = (CTX_data_edit_object(C) != NULL);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
Object *obact = OBACT(view_layer);
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (!is_mode_set) {
ED_object_editmode_enter(C, 0);
if (obact->mode & mode_flag) {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob) {
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_enter_ex(bmain, scene, ob, EM_NO_CONTEXT);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
else {
ED_object_editmode_exit(C, EM_FREEDATA);
if ((obact->mode & mode_flag) == 0) {
FOREACH_OBJECT_BEGIN (view_layer, ob) {
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
FOREACH_OBJECT_END;
}
}
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
static bool editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
/* covers proxies too */
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data)) {
return 0;
}
/* if hidden but in edit mode, we still display */
if ((ob->restrictflag & OB_RESTRICT_VIEWPORT) && !(ob->mode & OB_MODE_EDIT)) {
return 0;
}
return OB_TYPE_SUPPORT_EDITMODE(ob->type);
}
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Editmode";
ot->description = "Toggle object's editmode";
ot->idname = "OBJECT_OT_editmode_toggle";
/* api callbacks */
ot->exec = editmode_toggle_exec;
ot->poll = editmode_toggle_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Pose-Mode Operator
* \{ */
static int posemode_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
Base *base = CTX_data_active_base(C);
/* If the base is NULL it means we have an active object, but the object itself is hidden. */
if (base == NULL) {
return OPERATOR_CANCELLED;
}
Object *obact = base->object;
const int mode_flag = OB_MODE_POSE;
bool is_mode_set = (obact->mode & mode_flag) != 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (obact->type != OB_ARMATURE) {
return OPERATOR_PASS_THROUGH;
}
if (obact == CTX_data_edit_object(C)) {
ED_object_editmode_exit(C, EM_FREEDATA);
is_mode_set = false;
}
if (is_mode_set) {
bool ok = ED_object_posemode_exit(C, obact);
if (ok) {
struct Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
FOREACH_OBJECT_BEGIN (view_layer, ob) {
if ((ob != obact) && (ob->type == OB_ARMATURE) && (ob->mode & mode_flag)) {
ED_object_posemode_exit_ex(bmain, ob);
}
}
FOREACH_OBJECT_END;
}
}
else {
bool ok = ED_object_posemode_enter(C, obact);
if (ok) {
struct Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob) {
if ((ob != obact) && (ob->type == OB_ARMATURE) && (ob->mode == OB_MODE_OBJECT) &&
(!ID_IS_LINKED(ob))) {
ED_object_posemode_enter_ex(bmain, ob);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Pose Mode";
ot->idname = "OBJECT_OT_posemode_toggle";
ot->description = "Enable or disable posing/selecting bones";
/* api callbacks */
ot->exec = posemode_exec;
ot->poll = ED_operator_object_active_editable;
/* flag */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Force Field Toggle Operator
* \{ */
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
{
PartDeflect *pd = object->pd;
ModifierData *md = BKE_modifiers_findby_type(object, eModifierType_Surface);
/* add/remove modifier as needed */
if (!md) {
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) &&
!ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
}
}
}
else {
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) ||
ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
ED_object_modifier_remove(NULL, bmain, object, md);
}
}
}
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
if (ob->pd == NULL) {
ob->pd = BKE_partdeflect_new(PFIELD_FORCE);
}
else if (ob->pd->forcefield == 0) {
ob->pd->forcefield = PFIELD_FORCE;
}
else {
ob->pd->forcefield = 0;
}
ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
return OPERATOR_FINISHED;
}
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Force Field";
ot->description = "Toggle object's force field";
ot->idname = "OBJECT_OT_forcefield_toggle";
/* api callbacks */
ot->exec = forcefield_toggle_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Calculate Motion Paths Operator
* \{ */
static eAnimvizCalcRange object_path_convert_range(eObjectPathCalcRange range)
{
switch (range) {
case OBJECT_PATH_CALC_RANGE_CURRENT_FRAME:
return ANIMVIZ_CALC_RANGE_CURRENT_FRAME;
case OBJECT_PATH_CALC_RANGE_CHANGED:
return ANIMVIZ_CALC_RANGE_CHANGED;
case OBJECT_PATH_CALC_RANGE_FULL:
return ANIMVIZ_CALC_RANGE_FULL;
}
return ANIMVIZ_CALC_RANGE_FULL;
}
/* For the objects with animation: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_objects_recalculate_paths(bContext *C, Scene *scene, eObjectPathCalcRange range)
{
/* Transform doesn't always have context available to do update. */
if (C == NULL) {
return;
}
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ListBase targets = {NULL, NULL};
/* loop over objects in scene */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
/* set flag to force recalc, then grab path(s) from object */
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
}
CTX_DATA_END;
Depsgraph *depsgraph;
bool free_depsgraph = false;
/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
* of building all the relations and so on for a temporary one. */
if (range == OBJECT_PATH_CALC_RANGE_CURRENT_FRAME) {
/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
* nested pointers, like animation data. */
depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
free_depsgraph = false;
}
else {
depsgraph = animviz_depsgraph_build(bmain, scene, view_layer, &targets);
free_depsgraph = true;
}
/* recalculate paths, then free */
animviz_calc_motionpaths(
depsgraph, bmain, scene, &targets, object_path_convert_range(range), true);
BLI_freelistN(&targets);
if (range != OBJECT_PATH_CALC_RANGE_CURRENT_FRAME) {
/* Tag objects for copy on write - so paths will draw/redraw
* For currently frame only we update evaluated object directly. */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob->mpath) {
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
CTX_DATA_END;
}
/* Free temporary depsgraph. */
if (free_depsgraph) {
DEG_graph_free(depsgraph);
}
}
/* show popup to determine settings */
static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL) {
return OPERATOR_CANCELLED;
}
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->avs;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
}
/* show popup dialog to allow editing of range... */
/* FIXME: hard-coded dimensions here are just arbitrary. */
return WM_operator_props_dialog_popup(C, op, 200);
}
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int start = RNA_int_get(op->ptr, "start_frame");
int end = RNA_int_get(op->ptr, "end_frame");
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
bAnimVizSettings *avs = &ob->avs;
/* grab baking settings from operator settings */
avs->path_sf = start;
avs->path_ef = end;
/* verify that the selected object has the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
CTX_DATA_END;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, OBJECT_PATH_CALC_RANGE_FULL);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Object Paths";
ot->idname = "OBJECT_OT_paths_calculate";
ot->description = "Calculate motion paths for the selected objects";
/* api callbacks */
ot->invoke = object_calculate_paths_invoke;
ot->exec = object_calculate_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna,
"start_frame",
1,
MINAFRAME,
MAXFRAME,
"Start",
"First frame to calculate object paths on",
MINFRAME,
MAXFRAME / 2.0);
RNA_def_int(ot->srna,
"end_frame",
250,
MINAFRAME,
MAXFRAME,
"End",
"Last frame to calculate object paths on",
MINFRAME,
MAXFRAME / 2.0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update Motion Paths Operator
* \{ */
static bool object_update_paths_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = ED_object_active_context(C);
return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (scene == NULL) {
return OPERATOR_CANCELLED;
}
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, OBJECT_PATH_CALC_RANGE_FULL);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Object Paths";
ot->idname = "OBJECT_OT_paths_update";
ot->description = "Recalculate paths for selected objects";
/* api callbacks */
ot->exec = object_update_paths_exec;
ot->poll = object_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clear Motion Paths Operator
* \{ */
/* Helper for ED_objects_clear_paths() */
static void object_clear_mpath(Object *ob)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
/* tag object for copy on write - so removed paths don't still show */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C, bool only_selected)
{
if (only_selected) {
/* Loop over all selected + editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
object_clear_mpath(ob);
}
CTX_DATA_END;
}
else {
/* Loop over all editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, editable_objects) {
object_clear_mpath(ob);
}
CTX_DATA_END;
}
}
/* operator callback for this */
static int object_clear_paths_exec(bContext *C, wmOperator *op)
{
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* use the backend function for this */
ED_objects_clear_paths(C, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int object_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return object_clear_paths_exec(C, op);
}
void OBJECT_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Object Paths";
ot->idname = "OBJECT_OT_paths_clear";
ot->description = "Clear path caches for all objects, hold Shift key for selected objects only";
/* api callbacks */
ot->invoke = object_clear_paths_invoke;
ot->exec = object_clear_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(
ot->srna, "only_selected", false, "Only Selected", "Only clear paths from selected objects");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update Motion Paths Range from Scene Operator
* \{ */
static int object_update_paths_range_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
/* Loop over all editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, editable_objects) {
/* use Preview Range or Full Frame Range - whichever is in use */
ob->avs.path_sf = PSFRA;
ob->avs.path_ef = PEFRA;
/* tag for updates */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_range_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Range from Scene";
ot->idname = "OBJECT_OT_paths_range_update";
ot->description = "Update frame range for motion paths from the Scene's current frame range";
/* callbacks */
ot->exec = object_update_paths_range_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Shade Smooth/Flat Operator
* \{ */
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
const bool use_smooth = STREQ(op->idname, "OBJECT_OT_shade_smooth");
bool changed_multi = false;
bool has_linked_data = false;
ListBase ctx_objects = {NULL, NULL};
CollectionPointerLink ctx_ob_single_active = {NULL};
/* For modes that only use an active object, don't handle the whole selection. */
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = OBACT(view_layer);
if (obact && ((obact->mode & OB_MODE_ALL_PAINT))) {
ctx_ob_single_active.ptr.data = obact;
BLI_addtail(&ctx_objects, &ctx_ob_single_active);
}
}
if (ctx_objects.first != &ctx_ob_single_active) {
CTX_data_selected_editable_objects(C, &ctx_objects);
}
for (CollectionPointerLink *ctx_ob = ctx_objects.first; ctx_ob; ctx_ob = ctx_ob->next) {
Object *ob = ctx_ob->ptr.data;
ID *data = ob->data;
if (data != NULL) {
data->tag |= LIB_TAG_DOIT;
}
}
for (CollectionPointerLink *ctx_ob = ctx_objects.first; ctx_ob; ctx_ob = ctx_ob->next) {
/* Always un-tag all object data-blocks irrespective of our ability to operate on them. */
Object *ob = ctx_ob->ptr.data;
ID *data = ob->data;
if ((data == NULL) || ((data->tag & LIB_TAG_DOIT) == 0)) {
continue;
}
data->tag &= ~LIB_TAG_DOIT;
/* Finished un-tagging, continue with regular logic. */
if (data && ID_IS_LINKED(data)) {
has_linked_data = true;
continue;
}
bool changed = false;
if (ob->type == OB_MESH) {
BKE_mesh_smooth_flag_set(ob->data, use_smooth);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
changed = true;
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
BKE_curve_smooth_flag_set(ob->data, use_smooth);
changed = true;
}
if (changed) {
changed_multi = true;
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
}
if (ctx_objects.first != &ctx_ob_single_active) {
BLI_freelistN(&ctx_objects);
}
if (has_linked_data) {
BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data");
}
return (changed_multi) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static bool shade_poll(bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = OBACT(view_layer);
if (obact != NULL) {
/* Doesn't handle edit-data, sculpt dynamic-topology, or their undo systems. */
if (obact->mode & (OB_MODE_EDIT | OB_MODE_SCULPT)) {
return false;
}
}
return true;
}
void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Flat";
ot->description = "Render and display faces uniform, using Face Normals";
ot->idname = "OBJECT_OT_shade_flat";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Smooth";
ot->description = "Render and display faces smooth, using interpolated Vertex Normals";
ot->idname = "OBJECT_OT_shade_smooth";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Mode Set Operator
* \{ */
static const EnumPropertyItem *object_mode_set_itemsf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
bool *r_free)
{
const EnumPropertyItem *input = rna_enum_object_mode_items;
EnumPropertyItem *item = NULL;
Object *ob;
int totitem = 0;
if (!C) { /* needed for docs */
return rna_enum_object_mode_items;
}
ob = CTX_data_active_object(C);
if (ob) {
const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
(ob->soft != NULL) ||
(BKE_modifiers_findby_type(ob, eModifierType_Cloth) !=
NULL);
while (input->identifier) {
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
(input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) ||
(ELEM(input->value,
OB_MODE_SCULPT,
OB_MODE_VERTEX_PAINT,
OB_MODE_WEIGHT_PAINT,
OB_MODE_TEXTURE_PAINT) &&
(ob->type == OB_MESH)) ||
(ELEM(input->value,
OB_MODE_EDIT_GPENCIL,
OB_MODE_PAINT_GPENCIL,
OB_MODE_SCULPT_GPENCIL,
OB_MODE_WEIGHT_GPENCIL,
OB_MODE_VERTEX_GPENCIL) &&
(ob->type == OB_GPENCIL)) ||
(input->value == OB_MODE_OBJECT)) {
RNA_enum_item_add(&item, &totitem, input);
}
input++;
}
}
else {
/* We need at least this one! */
RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static bool object_mode_set_poll(bContext *C)
{
/* Needed as #ED_operator_object_active_editable doesn't call use 'active_object'. */
Object *ob = CTX_data_active_object(C);
return ED_operator_object_active_editable_ex(C, ob);
}
static int object_mode_set_exec(bContext *C, wmOperator *op)
{
const bool use_submode = STREQ(op->idname, "OBJECT_OT_mode_set_with_submode");
Object *ob = CTX_data_active_object(C);
eObjectMode mode = RNA_enum_get(op->ptr, "mode");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
/* by default the operator assume is a mesh, but if gp object change mode */
if ((ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) {
mode = OB_MODE_EDIT_GPENCIL;
}
if (!ED_object_mode_compat_test(ob, mode)) {
return OPERATOR_PASS_THROUGH;
}
/**
* Mode Switching Logic (internal details).
*
* Notes:
* - Code below avoids calling mode switching functions more than once,
* as this causes unnecessary calculations and undo steps to be added.
* - The previous mode (#Object.restore_mode) is object mode by default.
*
* Supported Cases:
* - Setting the mode (when the 'toggle' setting is off).
* - Toggle the mode:
* - Toggle between object mode and non-object mode property.
* - Toggle between the previous mode (#Object.restore_mode) and the mode property.
* - Toggle object mode.
* While this is similar to regular toggle,
* this operator depends on there being a previous mode set
* (this isn't bound to a key with the default key-map).
*/
if (toggle == false) {
if (ob->mode != mode) {
ED_object_mode_set_ex(C, mode, true, op->reports);
}
}
else {
const eObjectMode mode_prev = ob->mode;
/* When toggling object mode, we always use the restore mode,
* otherwise there is nothing to do. */
if (mode == OB_MODE_OBJECT) {
if (ob->mode != OB_MODE_OBJECT) {
if (ED_object_mode_set_ex(C, OB_MODE_OBJECT, true, op->reports)) {
/* Store old mode so we know what to go back to. */
ob->restore_mode = mode_prev;
}
}
else {
if (ob->restore_mode != OB_MODE_OBJECT) {
ED_object_mode_set_ex(C, ob->restore_mode, true, op->reports);
}
}
}
else {
/* Non-object modes, enter the 'mode' unless it's already set,
* in that case use restore mode. */
if (ob->mode != mode) {
if (ED_object_mode_set_ex(C, mode, true, op->reports)) {
/* Store old mode so we know what to go back to. */
ob->restore_mode = mode_prev;
}
}
else {
if (ob->restore_mode != OB_MODE_OBJECT) {
ED_object_mode_set_ex(C, ob->restore_mode, true, op->reports);
}
else {
ED_object_mode_set_ex(C, OB_MODE_OBJECT, true, op->reports);
}
}
}
}
if (use_submode) {
if (ob->type == OB_MESH) {
if (ob->mode & OB_MODE_EDIT) {
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "mesh_select_mode");
if (RNA_property_is_set(op->ptr, prop)) {
int mesh_select_mode = RNA_property_enum_get(op->ptr, prop);
if (mesh_select_mode != 0) {
EDBM_selectmode_set_multi(C, mesh_select_mode);
}
}
}
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_mode_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Object Mode";
ot->description = "Sets the object interaction mode";
ot->idname = "OBJECT_OT_mode_set";
/* api callbacks */
ot->exec = object_mode_set_exec;
ot->poll = object_mode_set_poll;
/* flags */
ot->flag = 0; /* no register/undo here, leave it to operators being called */
ot->prop = RNA_def_enum(
ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void OBJECT_OT_mode_set_with_submode(wmOperatorType *ot)
{
OBJECT_OT_mode_set(ot);
/* identifiers */
ot->name = "Set Object Mode with Submode";
ot->idname = "OBJECT_OT_mode_set_with_submode";
/* properties */
/* we could add other types - particle for eg. */
PropertyRNA *prop;
prop = RNA_def_enum_flag(
ot->srna, "mesh_select_mode", rna_enum_mesh_select_mode_items, 0, "Mesh Mode", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Link/Move to Collection Operator
* \{ */
static ListBase selected_objects_get(bContext *C)
{
ListBase objects = {NULL};
if (CTX_wm_space_outliner(C) != NULL) {
ED_outliner_selected_objects_get(C, &objects);
}
else {
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
BLI_addtail(&objects, BLI_genericNodeN(ob));
}
CTX_DATA_END;
}
return objects;
}
static bool move_to_collection_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
else {
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->localvd) {
return false;
}
return ED_operator_objectmode(C);
}
}
static int move_to_collection_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "collection_index");
const bool is_link = STREQ(op->idname, "OBJECT_OT_link_to_collection");
const bool is_new = RNA_boolean_get(op->ptr, "is_new");
Collection *collection;
ListBase objects = {NULL};
if (!RNA_property_is_set(op->ptr, prop)) {
BKE_report(op->reports, RPT_ERROR, "No collection selected");
return OPERATOR_CANCELLED;
}
int collection_index = RNA_property_int_get(op->ptr, prop);
collection = BKE_collection_from_index(scene, collection_index);
if (collection == NULL) {
BKE_report(op->reports, RPT_ERROR, "Unexpected error, collection not found");
return OPERATOR_CANCELLED;
}
objects = selected_objects_get(C);
if (is_new) {
char new_collection_name[MAX_NAME];
RNA_string_get(op->ptr, "new_collection_name", new_collection_name);
collection = BKE_collection_add(bmain, collection, new_collection_name);
}
Object *single_object = BLI_listbase_is_single(&objects) ? ((LinkData *)objects.first)->data :
NULL;
if ((single_object != NULL) && is_link &&
BLI_findptr(&collection->gobject, single_object, offsetof(CollectionObject, ob))) {
BKE_reportf(op->reports,
RPT_ERROR,
"%s already in %s",
single_object->id.name + 2,
collection->id.name + 2);
BLI_freelistN(&objects);
return OPERATOR_CANCELLED;
}
LISTBASE_FOREACH (LinkData *, link, &objects) {
Object *ob = link->data;
if (!is_link) {
BKE_collection_object_move(bmain, scene, collection, NULL, ob);
}
else {
BKE_collection_object_add(bmain, collection, ob);
}
}
BLI_freelistN(&objects);
BKE_reportf(op->reports,
RPT_INFO,
"%s %s to %s",
(single_object != NULL) ? single_object->id.name + 2 : "Objects",
is_link ? "linked" : "moved",
collection->id.name + 2);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
struct MoveToCollectionData {
struct MoveToCollectionData *next, *prev;
int index;
struct Collection *collection;
struct ListBase submenus;
PointerRNA ptr;
struct wmOperatorType *ot;
};
static int move_to_collection_menus_create(wmOperator *op, MoveToCollectionData *menu)
{
int index = menu->index;
for (CollectionChild *child = menu->collection->children.first; child != NULL;
child = child->next) {
Collection *collection = child->collection;
MoveToCollectionData *submenu = MEM_callocN(sizeof(MoveToCollectionData),
"MoveToCollectionData submenu - expected memleak");
BLI_addtail(&menu->submenus, submenu);
submenu->collection = collection;
submenu->index = ++index;
index = move_to_collection_menus_create(op, submenu);
submenu->ot = op->type;
}
return index;
}
static void move_to_collection_menus_free_recursive(MoveToCollectionData *menu)
{
for (MoveToCollectionData *submenu = menu->submenus.first; submenu != NULL;
submenu = submenu->next) {
move_to_collection_menus_free_recursive(submenu);
}
BLI_freelistN(&menu->submenus);
}
static void move_to_collection_menus_free(MoveToCollectionData **menu)
{
if (*menu == NULL) {
return;
}
move_to_collection_menus_free_recursive(*menu);
MEM_freeN(*menu);
*menu = NULL;
}
static void move_to_collection_menu_create(bContext *UNUSED(C), uiLayout *layout, void *menu_v)
{
MoveToCollectionData *menu = menu_v;
const char *name = BKE_collection_ui_name_get(menu->collection);
UI_block_flag_enable(uiLayoutGetBlock(layout), UI_BLOCK_IS_FLIP);
uiItemIntO(layout, name, ICON_NONE, menu->ot->idname, "collection_index", menu->index);
uiItemS(layout);
for (MoveToCollectionData *submenu = menu->submenus.first; submenu != NULL;
submenu = submenu->next) {
move_to_collection_menus_items(layout, submenu);
}
uiItemS(layout);
WM_operator_properties_create_ptr(&menu->ptr, menu->ot);
RNA_int_set(&menu->ptr, "collection_index", menu->index);
RNA_boolean_set(&menu->ptr, "is_new", true);
uiItemFullO_ptr(
layout, menu->ot, "New Collection", ICON_ADD, menu->ptr.data, WM_OP_INVOKE_DEFAULT, 0, NULL);
}
static void move_to_collection_menus_items(uiLayout *layout, MoveToCollectionData *menu)
{
if (BLI_listbase_is_empty(&menu->submenus)) {
uiItemIntO(layout,
menu->collection->id.name + 2,
ICON_NONE,
menu->ot->idname,
"collection_index",
menu->index);
}
else {
uiItemMenuF(
layout, menu->collection->id.name + 2, ICON_NONE, move_to_collection_menu_create, menu);
}
}
/* This is allocated statically because we need this available for the menus creation callback. */
static MoveToCollectionData *master_collection_menu = NULL;
static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Scene *scene = CTX_data_scene(C);
ListBase objects = selected_objects_get(C);
if (BLI_listbase_is_empty(&objects)) {
BKE_report(op->reports, RPT_ERROR, "No objects selected");
return OPERATOR_CANCELLED;
}
BLI_freelistN(&objects);
/* Reset the menus data for the current master collection, and free previously allocated data. */
move_to_collection_menus_free(&master_collection_menu);
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "collection_index");
if (RNA_property_is_set(op->ptr, prop)) {
int collection_index = RNA_property_int_get(op->ptr, prop);
if (RNA_boolean_get(op->ptr, "is_new")) {
prop = RNA_struct_find_property(op->ptr, "new_collection_name");
if (!RNA_property_is_set(op->ptr, prop)) {
char name[MAX_NAME];
Collection *collection;
collection = BKE_collection_from_index(scene, collection_index);
BKE_collection_new_name_get(collection, name);
RNA_property_string_set(op->ptr, prop, name);
return WM_operator_props_dialog_popup(C, op, 200);
}
}
return move_to_collection_exec(C, op);
}
Collection *master_collection = scene->master_collection;
/* We need the data to be allocated so it's available during menu drawing.
* Technically we could use wmOperator->customdata. However there is no free callback
* called to an operator that exit with OPERATOR_INTERFACE to launch a menu.
*
* So we are left with a memory that will necessarily leak. It's a small leak though.*/
if (master_collection_menu == NULL) {
master_collection_menu = MEM_callocN(sizeof(MoveToCollectionData),
"MoveToCollectionData menu - expected eventual memleak");
}
master_collection_menu->collection = master_collection;
master_collection_menu->ot = op->type;
move_to_collection_menus_create(op, master_collection_menu);
uiPopupMenu *pup;
uiLayout *layout;
/* Build the menus. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
pup = UI_popup_menu_begin(C, title, ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
move_to_collection_menu_create(C, layout, master_collection_menu);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_move_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Move to Collection";
ot->description = "Move objects to a collection";
ot->idname = "OBJECT_OT_move_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to move to",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna,
"new_collection_name",
NULL,
MAX_NAME,
"Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = prop;
}
void OBJECT_OT_link_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Link to Collection";
ot->description = "Link objects to a collection";
ot->idname = "OBJECT_OT_link_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to move to",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna,
"new_collection_name",
NULL,
MAX_NAME,
"Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = prop;
}
/** \} */