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blender-archive/source/blender/compositor/nodes/COM_ImageNode.cpp
Lukas Toenne ef87676262 Partial revert of r46542.
Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability.
2012-05-18 09:26:55 +00:00

153 lines
5.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#include "COM_ImageNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ImageOperation.h"
#include "COM_MultilayerImageOperation.h"
#include "BKE_node.h"
#include "BLI_utildefines.h"
ImageNode::ImageNode(bNode *editorNode): Node(editorNode)
{
}
NodeOperation *ImageNode::doMultilayerCheck(ExecutionSystem *system, RenderLayer *rl, Image *image, ImageUser *user, int framenumber, int outputsocketIndex, int pass, DataType datatype)
{
OutputSocket *outputSocket = this->getOutputSocket(outputsocketIndex);
MultilayerBaseOperation * operation = NULL;
switch (datatype) {
case COM_DT_VALUE:
operation = new MultilayerValueOperation(pass);
break;
case COM_DT_VECTOR:
operation = new MultilayerVectorOperation(pass);
break;
case COM_DT_COLOR:
operation = new MultilayerColorOperation(pass);
break;
default:
break;
}
operation->setImage(image);
operation->setRenderLayer(rl);
operation->setImageUser(user);
operation->setFramenumber(framenumber);
outputSocket->relinkConnections(operation->getOutputSocket());
system->addOperation(operation);
return operation;
}
void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
/// Image output
OutputSocket *outputImage = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Image *image = (Image*)editorNode->id;
ImageUser *imageuser = (ImageUser*)editorNode->storage;
int framenumber = context->getFramenumber();
int numberOfOutputs = this->getNumberOfOutputSockets();
/* force a load, we assume iuser index will be set OK anyway */
if (image && image->type==IMA_TYPE_MULTILAYER) {
BKE_image_get_ibuf(image, imageuser);
if (image->rr) {
RenderLayer *rl = (RenderLayer*)BLI_findlink(&image->rr->layers, imageuser->layer);
if (rl) {
OutputSocket * socket;
int index;
for (index = 0 ; index < numberOfOutputs ; index ++) {
socket = this->getOutputSocket(index);
if (socket->isConnected() || index == 0) {
bNodeSocket *bnodeSocket = socket->getbNodeSocket();
NodeImageLayer *storage = (NodeImageLayer*)bnodeSocket->storage;
int passindex = storage->pass_index;
RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
if (rpass) {
NodeOperation * operation = NULL;
imageuser->pass = passindex;
switch (rpass->channels) {
case 1:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
break;
/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
/* XXX any way to detect actual vector images? */
case 3:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
break;
case 4:
operation = doMultilayerCheck(graph, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
break;
default:
/* XXX add a dummy operation? */
break;
}
if (index == 0 && operation) {
addPreviewOperation(graph, operation->getOutputSocket(), 9);
}
}
}
}
}
}
}
else {
if (numberOfOutputs > 0) {
ImageOperation *operation = new ImageOperation();
if (outputImage->isConnected()) {
outputImage->relinkConnections(operation->getOutputSocket());
}
operation->setImage(image);
operation->setImageUser(imageuser);
operation->setFramenumber(framenumber);
graph->addOperation(operation);
addPreviewOperation(graph, operation->getOutputSocket(), 9);
}
if (numberOfOutputs > 1) {
OutputSocket *alphaImage = this->getOutputSocket(1);
if (alphaImage->isConnected()) {
ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
alphaOperation->setImage(image);
alphaOperation->setImageUser(imageuser);
alphaOperation->setFramenumber(framenumber);
alphaImage->relinkConnections(alphaOperation->getOutputSocket());
graph->addOperation(alphaOperation);
}
}
if (numberOfOutputs > 2) {
OutputSocket *depthImage = this->getOutputSocket(2);
if (depthImage->isConnected()) {
ImageDepthOperation *depthOperation = new ImageDepthOperation();
depthOperation->setImage(image);
depthOperation->setImageUser(imageuser);
depthOperation->setFramenumber(framenumber);
depthImage->relinkConnections(depthOperation->getOutputSocket());
graph->addOperation(depthOperation);
}
}
}
}