Currently the compositor reads cryptomatte meta-data from the render result. When loading a multilayer open exr file the meta-data was ignored. This patch will also load the cryptomatte meta-data from multilayer open exr files. This enabled workflows where the rendering and compositing are done in separate scenes or for future changes where the cryptomatte node will use the meta-data for name matching and color picking. Reviewed By: Sergey Sharybin Differential Revision: https://developer.blender.org/D10384
300 lines
12 KiB
C++
300 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ImageNode.h"
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#include "BKE_node.h"
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#include "BLI_utildefines.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ImageOperation.h"
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#include "COM_MultilayerImageOperation.h"
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#include "COM_SeparateColorNode.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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ImageNode::ImageNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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NodeOperation *ImageNode::doMultilayerCheck(NodeConverter &converter,
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RenderLayer *render_layer,
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RenderPass *render_pass,
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Image *image,
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ImageUser *user,
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int framenumber,
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int outputsocketIndex,
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int view,
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DataType datatype) const
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{
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NodeOutput *outputSocket = this->getOutputSocket(outputsocketIndex);
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MultilayerBaseOperation *operation = nullptr;
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switch (datatype) {
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case COM_DT_VALUE:
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operation = new MultilayerValueOperation(render_layer, render_pass, view);
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break;
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case COM_DT_VECTOR:
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operation = new MultilayerVectorOperation(render_layer, render_pass, view);
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break;
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case COM_DT_COLOR:
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operation = new MultilayerColorOperation(render_layer, render_pass, view);
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break;
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default:
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break;
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}
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operation->setImage(image);
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operation->setImageUser(user);
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operation->setFramenumber(framenumber);
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converter.addOperation(operation);
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
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return operation;
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}
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void ImageNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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/** Image output */
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NodeOutput *outputImage = this->getOutputSocket(0);
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bNode *editorNode = this->getbNode();
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Image *image = (Image *)editorNode->id;
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ImageUser *imageuser = (ImageUser *)editorNode->storage;
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int framenumber = context.getFramenumber();
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int numberOfOutputs = this->getNumberOfOutputSockets();
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bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
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BKE_image_user_frame_calc(image, imageuser, context.getFramenumber());
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/* force a load, we assume iuser index will be set OK anyway */
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if (image && image->type == IMA_TYPE_MULTILAYER) {
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bool is_multilayer_ok = false;
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ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, nullptr);
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if (image->rr) {
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RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
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if (rl) {
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NodeOutput *socket;
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int index;
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is_multilayer_ok = true;
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for (index = 0; index < numberOfOutputs; index++) {
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NodeOperation *operation = nullptr;
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socket = this->getOutputSocket(index);
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bNodeSocket *bnodeSocket = socket->getbNodeSocket();
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NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;
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RenderPass *rpass = (RenderPass *)BLI_findstring(
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&rl->passes, storage->pass_name, offsetof(RenderPass, name));
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int view = 0;
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if (STREQ(storage->pass_name, RE_PASSNAME_COMBINED) &&
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STREQ(bnodeSocket->name, "Alpha")) {
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/* Alpha output is already handled with the associated combined output. */
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continue;
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}
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/* returns the image view to use for the current active view */
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if (BLI_listbase_count_at_most(&image->rr->views, 2) > 1) {
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const int view_image = imageuser->view;
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const bool is_allview = (view_image == 0); /* if view selected == All (0) */
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if (is_allview) {
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/* heuristic to match image name with scene names
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* check if the view name exists in the image */
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view = BLI_findstringindex(
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&image->rr->views, context.getViewName(), offsetof(RenderView, name));
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if (view == -1) {
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view = 0;
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}
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}
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else {
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view = view_image - 1;
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}
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}
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if (rpass) {
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switch (rpass->channels) {
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case 1:
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operation = doMultilayerCheck(converter,
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rl,
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rpass,
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image,
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imageuser,
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framenumber,
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index,
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view,
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COM_DT_VALUE);
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break;
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/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
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/* XXX any way to detect actual vector images? */
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case 3:
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operation = doMultilayerCheck(converter,
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rl,
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rpass,
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image,
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imageuser,
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framenumber,
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index,
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view,
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COM_DT_VECTOR);
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break;
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case 4:
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operation = doMultilayerCheck(converter,
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rl,
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rpass,
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image,
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imageuser,
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framenumber,
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index,
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view,
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COM_DT_COLOR);
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break;
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default:
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/* dummy operation is added below */
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break;
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}
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if (index == 0 && operation) {
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converter.addPreview(operation->getOutputSocket());
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}
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if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
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for (int alphaIndex = 0; alphaIndex < numberOfOutputs; alphaIndex++) {
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NodeOutput *alphaSocket = this->getOutputSocket(alphaIndex);
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bNodeSocket *bnodeAlphaSocket = alphaSocket->getbNodeSocket();
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if (!STREQ(bnodeAlphaSocket->name, "Alpha")) {
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continue;
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}
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NodeImageLayer *alphaStorage = (NodeImageLayer *)bnodeSocket->storage;
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if (!STREQ(alphaStorage->pass_name, RE_PASSNAME_COMBINED)) {
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continue;
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}
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SeparateChannelOperation *separate_operation;
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separate_operation = new SeparateChannelOperation();
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separate_operation->setChannel(3);
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converter.addOperation(separate_operation);
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converter.addLink(operation->getOutputSocket(),
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separate_operation->getInputSocket(0));
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converter.mapOutputSocket(alphaSocket, separate_operation->getOutputSocket());
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break;
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}
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}
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}
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/* In case we can't load the layer. */
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if (operation == nullptr) {
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converter.setInvalidOutput(getOutputSocket(index));
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}
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}
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}
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}
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BKE_image_release_ibuf(image, ibuf, nullptr);
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/* without this, multilayer that fail to load will crash blender T32490. */
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if (is_multilayer_ok == false) {
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for (int i = 0; i < getNumberOfOutputSockets(); i++) {
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converter.setInvalidOutput(getOutputSocket(i));
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}
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}
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}
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else {
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if (numberOfOutputs > 0) {
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ImageOperation *operation = new ImageOperation();
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operation->setImage(image);
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operation->setImageUser(imageuser);
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operation->setFramenumber(framenumber);
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operation->setRenderData(context.getRenderData());
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operation->setViewName(context.getViewName());
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converter.addOperation(operation);
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if (outputStraightAlpha) {
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NodeOperation *alphaConvertOperation = new ConvertPremulToStraightOperation();
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converter.addOperation(alphaConvertOperation);
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converter.mapOutputSocket(outputImage, alphaConvertOperation->getOutputSocket());
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converter.addLink(operation->getOutputSocket(0), alphaConvertOperation->getInputSocket(0));
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}
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else {
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converter.mapOutputSocket(outputImage, operation->getOutputSocket());
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}
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converter.addPreview(operation->getOutputSocket());
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}
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if (numberOfOutputs > 1) {
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NodeOutput *alphaImage = this->getOutputSocket(1);
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ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
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alphaOperation->setImage(image);
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alphaOperation->setImageUser(imageuser);
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alphaOperation->setFramenumber(framenumber);
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alphaOperation->setRenderData(context.getRenderData());
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alphaOperation->setViewName(context.getViewName());
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converter.addOperation(alphaOperation);
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converter.mapOutputSocket(alphaImage, alphaOperation->getOutputSocket());
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}
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if (numberOfOutputs > 2) {
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NodeOutput *depthImage = this->getOutputSocket(2);
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ImageDepthOperation *depthOperation = new ImageDepthOperation();
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depthOperation->setImage(image);
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depthOperation->setImageUser(imageuser);
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depthOperation->setFramenumber(framenumber);
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depthOperation->setRenderData(context.getRenderData());
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depthOperation->setViewName(context.getViewName());
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converter.addOperation(depthOperation);
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converter.mapOutputSocket(depthImage, depthOperation->getOutputSocket());
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}
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if (numberOfOutputs > 3) {
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/* happens when unlinking image datablock from multilayer node */
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for (int i = 3; i < numberOfOutputs; i++) {
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NodeOutput *output = this->getOutputSocket(i);
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NodeOperation *operation = nullptr;
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switch (output->getDataType()) {
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case COM_DT_VALUE: {
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SetValueOperation *valueoperation = new SetValueOperation();
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valueoperation->setValue(0.0f);
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operation = valueoperation;
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break;
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}
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case COM_DT_VECTOR: {
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SetVectorOperation *vectoroperation = new SetVectorOperation();
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vectoroperation->setX(0.0f);
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vectoroperation->setY(0.0f);
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vectoroperation->setW(0.0f);
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operation = vectoroperation;
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break;
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}
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case COM_DT_COLOR: {
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SetColorOperation *coloroperation = new SetColorOperation();
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coloroperation->setChannel1(0.0f);
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coloroperation->setChannel2(0.0f);
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coloroperation->setChannel3(0.0f);
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coloroperation->setChannel4(0.0f);
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operation = coloroperation;
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break;
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}
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}
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if (operation) {
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/* not supporting multiview for this generic case */
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converter.addOperation(operation);
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converter.mapOutputSocket(output, operation->getOutputSocket());
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}
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}
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}
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}
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}
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