Currently the compositor reads cryptomatte meta-data from the render result. When loading a multilayer open exr file the meta-data was ignored. This patch will also load the cryptomatte meta-data from multilayer open exr files. This enabled workflows where the rendering and compositing are done in separate scenes or for future changes where the cryptomatte node will use the meta-data for name matching and color picking. Reviewed By: Sergey Sharybin Differential Revision: https://developer.blender.org/D10384
158 lines
5.2 KiB
C++
158 lines
5.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_MultilayerImageOperation.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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MultilayerBaseOperation::MultilayerBaseOperation(RenderLayer *render_layer,
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RenderPass *render_pass,
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int view)
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{
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this->m_passId = BLI_findindex(&render_layer->passes, render_pass);
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this->m_view = view;
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this->m_renderLayer = render_layer;
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this->m_renderPass = render_pass;
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}
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ImBuf *MultilayerBaseOperation::getImBuf()
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{
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/* temporarily changes the view to get the right ImBuf */
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int view = this->m_imageUser->view;
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this->m_imageUser->view = this->m_view;
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this->m_imageUser->pass = this->m_passId;
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if (BKE_image_multilayer_index(this->m_image->rr, this->m_imageUser)) {
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ImBuf *ibuf = BaseImageOperation::getImBuf();
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this->m_imageUser->view = view;
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return ibuf;
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}
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this->m_imageUser->view = view;
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return nullptr;
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}
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std::unique_ptr<MetaData> MultilayerColorOperation::getMetaData() const
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{
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BLI_assert(this->m_buffer);
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MetaDataExtractCallbackData callback_data = {nullptr};
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RenderResult *render_result = this->m_image->rr;
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if (render_result && render_result->stamp_data) {
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RenderLayer *render_layer = this->m_renderLayer;
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RenderPass *render_pass = this->m_renderPass;
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std::string full_layer_name =
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std::string(render_layer->name,
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BLI_strnlen(render_layer->name, sizeof(render_layer->name))) +
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"." +
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std::string(render_pass->name, BLI_strnlen(render_pass->name, sizeof(render_pass->name)));
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blender::StringRef cryptomatte_layer_name =
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blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name);
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callback_data.setCryptomatteKeys(cryptomatte_layer_name);
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BKE_stamp_info_callback(&callback_data,
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render_result->stamp_data,
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MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
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false);
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}
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return std::move(callback_data.meta_data);
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}
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void MultilayerColorOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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if (this->m_imageFloatBuffer == nullptr) {
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zero_v4(output);
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}
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else {
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if (this->m_numberOfChannels == 4) {
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switch (sampler) {
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case COM_PS_NEAREST:
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nearest_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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case COM_PS_BILINEAR:
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bilinear_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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case COM_PS_BICUBIC:
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bicubic_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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}
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}
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else {
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int yi = y;
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int xi = x;
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if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
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(unsigned int)yi >= this->getHeight()) {
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zero_v4(output);
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}
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else {
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int offset = (yi * this->getWidth() + xi) * 3;
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copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
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}
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}
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}
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}
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void MultilayerValueOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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if (this->m_imageFloatBuffer == nullptr) {
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output[0] = 0.0f;
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}
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else {
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int yi = y;
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int xi = x;
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if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
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(unsigned int)yi >= this->getHeight()) {
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output[0] = 0.0f;
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}
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else {
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float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi];
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output[0] = result;
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}
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}
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}
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void MultilayerVectorOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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if (this->m_imageFloatBuffer == nullptr) {
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output[0] = 0.0f;
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}
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else {
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int yi = y;
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int xi = x;
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if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
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(unsigned int)yi >= this->getHeight()) {
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output[0] = 0.0f;
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}
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else {
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int offset = (yi * this->getWidth() + xi) * 3;
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copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
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}
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}
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}
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