Currently the compositor reads cryptomatte meta-data from the render result. When loading a multilayer open exr file the meta-data was ignored. This patch will also load the cryptomatte meta-data from multilayer open exr files. This enabled workflows where the rendering and compositing are done in separate scenes or for future changes where the cryptomatte node will use the meta-data for name matching and color picking. Reviewed By: Sergey Sharybin Differential Revision: https://developer.blender.org/D10384
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_ImageOperation.h"
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class MultilayerBaseOperation : public BaseImageOperation {
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private:
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int m_passId;
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int m_view;
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protected:
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RenderLayer *m_renderLayer;
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RenderPass *m_renderPass;
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ImBuf *getImBuf();
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public:
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/**
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* Constructor
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*/
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MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
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};
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class MultilayerColorOperation : public MultilayerBaseOperation {
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public:
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MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(COM_DT_COLOR);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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std::unique_ptr<MetaData> getMetaData() const override;
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};
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class MultilayerValueOperation : public MultilayerBaseOperation {
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public:
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MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class MultilayerVectorOperation : public MultilayerBaseOperation {
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public:
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MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(COM_DT_VECTOR);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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