This is a complete rewrite of the derived node tree data structure. It is a much thinner abstraction about `NodeTreeRef` than before. This gives the user of the derived node tree more control and allows for greater introspection capabilities (e.g. before muted nodes were completely abstracted away; this was convenient, but came with limitations). Another nice benefit of the new structure is that it is much cheaper to build, because it does not inline all nodes and sockets in nested node groups. Differential Revision: https://developer.blender.org/D10620
254 lines
8.0 KiB
C++
254 lines
8.0 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "FN_generic_value_map.hh"
|
|
|
|
#include "BKE_attribute_access.hh"
|
|
#include "BKE_geometry_set.hh"
|
|
#include "BKE_geometry_set_instances.hh"
|
|
#include "BKE_node_ui_storage.hh"
|
|
#include "BKE_persistent_data_handle.hh"
|
|
|
|
#include "DNA_node_types.h"
|
|
|
|
#include "NOD_derived_node_tree.hh"
|
|
|
|
struct Depsgraph;
|
|
struct ModifierData;
|
|
|
|
namespace blender::nodes {
|
|
|
|
using bke::BooleanReadAttribute;
|
|
using bke::BooleanWriteAttribute;
|
|
using bke::Color4fReadAttribute;
|
|
using bke::Color4fWriteAttribute;
|
|
using bke::Float2ReadAttribute;
|
|
using bke::Float2WriteAttribute;
|
|
using bke::Float3ReadAttribute;
|
|
using bke::Float3WriteAttribute;
|
|
using bke::FloatReadAttribute;
|
|
using bke::FloatWriteAttribute;
|
|
using bke::geometry_set_realize_instances;
|
|
using bke::Int32ReadAttribute;
|
|
using bke::Int32WriteAttribute;
|
|
using bke::PersistentDataHandleMap;
|
|
using bke::PersistentObjectHandle;
|
|
using bke::ReadAttribute;
|
|
using bke::ReadAttributePtr;
|
|
using bke::WriteAttribute;
|
|
using bke::WriteAttributePtr;
|
|
using fn::CPPType;
|
|
using fn::GMutablePointer;
|
|
using fn::GPointer;
|
|
using fn::GValueMap;
|
|
|
|
class GeoNodeExecParams {
|
|
private:
|
|
const DNode node_;
|
|
GValueMap<StringRef> &input_values_;
|
|
GValueMap<StringRef> &output_values_;
|
|
const PersistentDataHandleMap &handle_map_;
|
|
const Object *self_object_;
|
|
const ModifierData *modifier_;
|
|
Depsgraph *depsgraph_;
|
|
|
|
public:
|
|
GeoNodeExecParams(const DNode node,
|
|
GValueMap<StringRef> &input_values,
|
|
GValueMap<StringRef> &output_values,
|
|
const PersistentDataHandleMap &handle_map,
|
|
const Object *self_object,
|
|
const ModifierData *modifier,
|
|
Depsgraph *depsgraph)
|
|
: node_(node),
|
|
input_values_(input_values),
|
|
output_values_(output_values),
|
|
handle_map_(handle_map),
|
|
self_object_(self_object),
|
|
modifier_(modifier),
|
|
depsgraph_(depsgraph)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Get the input value for the input socket with the given identifier.
|
|
*
|
|
* The node calling becomes responsible for destructing the value before it is done
|
|
* executing. This method can only be called once for each identifier.
|
|
*/
|
|
GMutablePointer extract_input(StringRef identifier)
|
|
{
|
|
#ifdef DEBUG
|
|
this->check_extract_input(identifier);
|
|
#endif
|
|
return input_values_.extract(identifier);
|
|
}
|
|
|
|
/**
|
|
* Get the input value for the input socket with the given identifier.
|
|
*
|
|
* This method can only be called once for each identifier.
|
|
*/
|
|
template<typename T> T extract_input(StringRef identifier)
|
|
{
|
|
#ifdef DEBUG
|
|
this->check_extract_input(identifier, &CPPType::get<T>());
|
|
#endif
|
|
return input_values_.extract<T>(identifier);
|
|
}
|
|
|
|
/**
|
|
* Get input as vector for multi input socket with the given identifier.
|
|
*
|
|
* This method can only be called once for each identifier.
|
|
*/
|
|
template<typename T> Vector<T> extract_multi_input(StringRef identifier)
|
|
{
|
|
Vector<T> values;
|
|
values.append(input_values_.extract<T>(identifier));
|
|
int i = 1;
|
|
std::string sub_identifier = identifier + "[1]";
|
|
while (input_values_.contains(sub_identifier)) {
|
|
values.append(input_values_.extract<T>(sub_identifier));
|
|
i++;
|
|
sub_identifier = identifier + "[" + std::to_string(i) + "]";
|
|
}
|
|
return values;
|
|
}
|
|
|
|
/**
|
|
* Get the input value for the input socket with the given identifier.
|
|
*/
|
|
template<typename T> const T &get_input(StringRef identifier) const
|
|
{
|
|
#ifdef DEBUG
|
|
this->check_extract_input(identifier, &CPPType::get<T>());
|
|
#endif
|
|
return input_values_.lookup<T>(identifier);
|
|
}
|
|
|
|
/**
|
|
* Move-construct a new value based on the given value and store it for the given socket
|
|
* identifier.
|
|
*/
|
|
void set_output_by_move(StringRef identifier, GMutablePointer value)
|
|
{
|
|
#ifdef DEBUG
|
|
BLI_assert(value.type() != nullptr);
|
|
BLI_assert(value.get() != nullptr);
|
|
this->check_set_output(identifier, *value.type());
|
|
#endif
|
|
output_values_.add_new_by_move(identifier, value);
|
|
}
|
|
|
|
void set_output_by_copy(StringRef identifier, GPointer value)
|
|
{
|
|
#ifdef DEBUG
|
|
BLI_assert(value.type() != nullptr);
|
|
BLI_assert(value.get() != nullptr);
|
|
this->check_set_output(identifier, *value.type());
|
|
#endif
|
|
output_values_.add_new_by_copy(identifier, value);
|
|
}
|
|
|
|
/**
|
|
* Store the output value for the given socket identifier.
|
|
*/
|
|
template<typename T> void set_output(StringRef identifier, T &&value)
|
|
{
|
|
#ifdef DEBUG
|
|
this->check_set_output(identifier, CPPType::get<std::decay_t<T>>());
|
|
#endif
|
|
output_values_.add_new(identifier, std::forward<T>(value));
|
|
}
|
|
|
|
/**
|
|
* Get the node that is currently being executed.
|
|
*/
|
|
const bNode &node() const
|
|
{
|
|
return *node_->bnode();
|
|
}
|
|
|
|
const PersistentDataHandleMap &handle_map() const
|
|
{
|
|
return handle_map_;
|
|
}
|
|
|
|
const Object *self_object() const
|
|
{
|
|
return self_object_;
|
|
}
|
|
|
|
Depsgraph *depsgraph() const
|
|
{
|
|
return depsgraph_;
|
|
}
|
|
|
|
/**
|
|
* Add an error message displayed at the top of the node when displaying the node tree,
|
|
* and potentially elsewhere in Blender.
|
|
*/
|
|
void error_message_add(const NodeWarningType type, std::string message) const;
|
|
|
|
/**
|
|
* Creates a read-only attribute based on node inputs. The method automatically detects which
|
|
* input socket with the given name is available.
|
|
*
|
|
* \note This will add an error message if the string socket is active and
|
|
* the input attribute does not exist.
|
|
*/
|
|
ReadAttributePtr get_input_attribute(const StringRef name,
|
|
const GeometryComponent &component,
|
|
const AttributeDomain domain,
|
|
const CustomDataType type,
|
|
const void *default_value) const;
|
|
|
|
template<typename T>
|
|
bke::TypedReadAttribute<T> get_input_attribute(const StringRef name,
|
|
const GeometryComponent &component,
|
|
const AttributeDomain domain,
|
|
const T &default_value) const
|
|
{
|
|
const CustomDataType type = bke::cpp_type_to_custom_data_type(CPPType::get<T>());
|
|
return this->get_input_attribute(name, component, domain, type, &default_value);
|
|
}
|
|
|
|
/**
|
|
* Get the type of an input property or the associated constant socket types with the
|
|
* same names. Fall back to the default value if no attribute exists with the name.
|
|
*/
|
|
CustomDataType get_input_attribute_data_type(const StringRef name,
|
|
const GeometryComponent &component,
|
|
const CustomDataType default_type) const;
|
|
|
|
AttributeDomain get_highest_priority_input_domain(Span<std::string> names,
|
|
const GeometryComponent &component,
|
|
const AttributeDomain default_domain) const;
|
|
|
|
private:
|
|
/* Utilities for detecting common errors at when using this class. */
|
|
void check_extract_input(StringRef identifier, const CPPType *requested_type = nullptr) const;
|
|
void check_set_output(StringRef identifier, const CPPType &value_type) const;
|
|
|
|
/* Find the active socket socket with the input name (not the identifier). */
|
|
const bNodeSocket *find_available_socket(const StringRef name) const;
|
|
};
|
|
|
|
} // namespace blender::nodes
|