This makes it easier to exclude a surface from casting shadows and can be used to manipulate the shadows even for opaque surfaces. Versionning ensure that old behavior is transfered to new rendering logic.
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#ifndef __BKE_BLENDER_VERSION_H__
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#define __BKE_BLENDER_VERSION_H__
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/** \file
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 * \ingroup bke
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 */
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/* these lines are grep'd, watch out for our not-so-awesome regex
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 * and keep comment above the defines.
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 * Use STRINGIFY() rather than defining with quotes */
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#define BLENDER_VERSION         280
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#define BLENDER_SUBVERSION      53
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/* Several breakages with 280, e.g. collections vs layers */
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#define BLENDER_MINVERSION      280
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#define BLENDER_MINSUBVERSION   0
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/* used by packaging tools */
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/* can be left blank, otherwise a,b,c... etc with no quotes */
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#define BLENDER_VERSION_CHAR
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/* alpha/beta/rc/release, docs use this */
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#define BLENDER_VERSION_CYCLE   beta
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extern char versionstr[]; /* from blender.c */
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#endif  /* __BKE_BLENDER_VERSION_H__ */
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