41 lines
834 B
C++
41 lines
834 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* GPU geometry batch
|
|
* Contains VAOs + VBOs + Shader representing a drawable entity.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "gpu_batch_private.hh"
|
|
|
|
namespace blender {
|
|
namespace gpu {
|
|
|
|
/* Pass-through MTLBatch. TODO(Metal): Implement. */
|
|
class MTLBatch : public Batch {
|
|
public:
|
|
void draw(int v_first, int v_count, int i_first, int i_count) override
|
|
{
|
|
}
|
|
|
|
void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override
|
|
{
|
|
}
|
|
|
|
void multi_draw_indirect(GPUStorageBuf *indirect_buf,
|
|
int count,
|
|
intptr_t offset,
|
|
intptr_t stride) override
|
|
{
|
|
}
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("MTLBatch");
|
|
};
|
|
|
|
} // namespace gpu
|
|
} // namespace blender
|