76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include <Cocoa/Cocoa.h>
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#include <Metal/Metal.h>
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#include <QuartzCore/QuartzCore.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_vertex_buffer.h"
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#include "gpu_vertex_buffer_private.hh"
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#include "mtl_context.hh"
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namespace blender::gpu {
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class MTLVertBuf : public VertBuf {
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friend class gpu::MTLTexture; /* For buffer texture. */
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friend class MTLShader; /* For transform feedback. */
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friend class MTLBatch;
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friend class MTLContext; /* For transform feedback. */
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private:
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/** Metal buffer allocation. **/
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gpu::MTLBuffer *vbo_ = nullptr;
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/** Texture used if the buffer is bound as buffer texture. Init on first use. */
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struct ::GPUTexture *buffer_texture_ = nullptr;
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/** Defines whether the buffer handle is wrapped by this MTLVertBuf, i.e. we do not own it and
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* should not free it. */
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bool is_wrapper_ = false;
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/** Requested allocation size for Metal buffer.
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* Differs from raw buffer size as alignment is not included. */
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uint64_t alloc_size_ = 0;
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/** Whether existing allocation has been submitted for use by the GPU. */
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bool contents_in_flight_ = false;
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/* Fetch Metal buffer and offset into allocation if necessary.
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* Access limited to friend classes. */
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id<MTLBuffer> get_metal_buffer()
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{
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vbo_->debug_ensure_used();
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return vbo_->get_metal_buffer();
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}
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public:
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MTLVertBuf();
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~MTLVertBuf();
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void bind();
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void flag_used();
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void update_sub(uint start, uint len, const void *data) override;
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const void *read() const override;
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void *unmap(const void *mapped_data) const override;
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void wrap_handle(uint64_t handle) override;
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protected:
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void acquire_data() override;
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void resize_data() override;
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void release_data() override;
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void upload_data() override;
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void duplicate_data(VertBuf *dst) override;
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void bind_as_ssbo(uint binding) override;
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void bind_as_texture(uint binding) override;
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MEM_CXX_CLASS_ALLOC_FUNCS("MTLVertBuf");
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};
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} // namespace blender::gpu
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