This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
246 lines
7.7 KiB
C++
246 lines
7.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/SceneExporter.cpp
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* \ingroup collada
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*/
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extern "C" {
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#include "BLI_utildefines.h"
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#include "BKE_collection.h"
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#include "BKE_object.h"
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#include "BLI_listbase.h"
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}
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#include "SceneExporter.h"
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#include "collada_utils.h"
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SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
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: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
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{
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}
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void SceneExporter::exportScene(bContext *C, Depsgraph *depsgraph, Scene *sce)
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{
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// <library_visual_scenes> <visual_scene>
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std::string id_naming = id_name(sce);
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openVisualScene(translate_id(id_naming), id_naming);
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exportHierarchy(C, depsgraph, sce);
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closeVisualScene();
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closeLibrary();
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}
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void SceneExporter::exportHierarchy(bContext *C, Depsgraph *depsgraph, Scene *sce)
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{
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LinkNode *node;
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std::vector<Object *> base_objects;
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// Ensure all objects in the export_set are marked
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for (node = this->export_settings->export_set; node; node = node->next) {
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Object *ob = (Object *) node->link;
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ob->id.tag |= LIB_TAG_DOIT;
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}
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// Now find all exportable base ojects (highest in export hierarchy)
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for (node = this->export_settings->export_set; node; node = node->next) {
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Object *ob = (Object *) node->link;
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if (bc_is_base_node(this->export_settings->export_set, ob)) {
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switch (ob->type) {
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case OB_MESH:
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case OB_CAMERA:
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case OB_LAMP:
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case OB_EMPTY:
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case OB_GPENCIL:
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case OB_ARMATURE:
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base_objects.push_back(ob);
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break;
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}
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}
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}
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// And now export the base objects:
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for (int index = 0; index < base_objects.size(); index++) {
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Object *ob = base_objects[index];
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if (bc_is_marked(ob)) {
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bc_remove_mark(ob);
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writeNodes(C, depsgraph, ob, sce);
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}
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}
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}
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void SceneExporter::writeNodes(bContext *C, Depsgraph *depsgraph, Object *ob, Scene *sce)
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{
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// Add associated armature first if available
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bool armature_exported = false;
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Object *ob_arm = bc_get_assigned_armature(ob);
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if (ob_arm != NULL) {
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armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
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if (armature_exported && bc_is_marked(ob_arm)) {
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bc_remove_mark(ob_arm);
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writeNodes(C, depsgraph, ob_arm, sce);
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armature_exported = true;
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}
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}
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COLLADASW::Node colladaNode(mSW);
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colladaNode.setNodeId(translate_id(id_name(ob)));
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colladaNode.setNodeName(translate_id(id_name(ob)));
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colladaNode.setType(COLLADASW::Node::NODE);
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colladaNode.start();
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std::list<Object *> child_objects;
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// list child objects
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LinkNode *node;
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for (node=this->export_settings->export_set; node; node=node->next) {
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// cob - child object
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Object *cob = (Object *)node->link;
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if (cob->parent == ob) {
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switch (cob->type) {
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case OB_MESH:
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case OB_CAMERA:
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case OB_LAMP:
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case OB_EMPTY:
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case OB_GPENCIL:
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case OB_ARMATURE:
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if (bc_is_marked(cob))
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child_objects.push_back(cob);
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break;
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}
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}
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}
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if (ob->type == OB_MESH && armature_exported)
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// for skinned mesh we write obmat in <bind_shape_matrix>
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TransformWriter::add_node_transform_identity(colladaNode);
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else {
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TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
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}
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// <instance_geometry>
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if (ob->type == OB_MESH) {
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bool instance_controller_created = false;
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if (armature_exported) {
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instance_controller_created = arm_exporter->add_instance_controller(ob);
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}
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if (!instance_controller_created) {
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COLLADASW::InstanceGeometry instGeom(mSW);
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instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
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instGeom.setName(translate_id(id_name(ob)));
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InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
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instGeom.add();
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}
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}
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// <instance_controller>
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else if (ob->type == OB_ARMATURE) {
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arm_exporter->add_armature_bones(C, depsgraph, ob, sce, this, child_objects);
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}
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// <instance_camera>
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else if (ob->type == OB_CAMERA) {
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COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
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instCam.add();
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}
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// <instance_light>
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else if (ob->type == OB_LAMP) {
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COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
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instLa.add();
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}
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// empty object
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else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLICOLLECTION
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if ((ob->transflag & OB_DUPLICOLLECTION) == OB_DUPLICOLLECTION && ob->dup_group) {
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Collection *collection = ob->dup_group;
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/* printf("group detected '%s'\n", group->id.name + 2); */
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FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
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{
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printf("\t%s\n", object->id.name);
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}
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FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
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}
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}
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if (ob->type == OB_ARMATURE) {
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colladaNode.end();
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}
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if (BLI_listbase_is_empty(&ob->constraints) == false) {
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bConstraint *con = (bConstraint *) ob->constraints.first;
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while (con) {
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std::string con_name(translate_id(con->name));
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std::string con_tag = con_name + "_constraint";
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printf("%s\n", con_name.c_str());
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printf("%s\n\n", con_tag.c_str());
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
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//not ideal: add the target object name as another parameter.
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//No real mapping in the .dae
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//Need support for multiple target objects also.
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {NULL, NULL};
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if (cti && cti->get_constraint_targets) {
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bConstraintTarget *ct;
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Object *obtar;
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cti->get_constraint_targets(con, &targets);
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for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
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obtar = ct->tar;
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std::string tar_id((obtar) ? id_name(obtar) : "");
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
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}
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if (cti->flush_constraint_targets)
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cti->flush_constraint_targets(con, &targets, 1);
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}
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con = con->next;
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}
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}
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for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
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if (bc_is_marked(*i)) {
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bc_remove_mark(*i);
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writeNodes(C, depsgraph, *i, sce);
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}
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}
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if (ob->type != OB_ARMATURE)
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colladaNode.end();
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}
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