217 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): (mar-2001 nzc)
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_MESH_MAPPING_H__
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#define __BKE_MESH_MAPPING_H__
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/** \file BKE_mesh_mapping.h
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 *  \ingroup bke
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 */
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struct MVert;
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struct MEdge;
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struct MPoly;
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struct MLoop;
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struct MLoopUV;
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struct MLoopTri;
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT  0.0001f
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typedef struct UvVertMap {
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	struct UvMapVert **vert;
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	struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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	struct UvMapVert *next;
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	unsigned int f;
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	unsigned char tfindex, separate, flag;
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} UvMapVert;
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/* UvElement stores per uv information so that we can quickly access information for a uv.
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 * it is actually an improved UvMapVert, including an island and a direct pointer to the face
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 * to avoid initializing face arrays */
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typedef struct UvElement {
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	/* Next UvElement corresponding to same vertex */
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	struct UvElement *next;
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	/* Face the element belongs to */
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	struct BMLoop *l;
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	/* index in loop. */
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	unsigned short tfindex;
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	/* Whether this element is the first of coincident elements */
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	unsigned char separate;
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	/* general use flag */
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	unsigned char flag;
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	/* If generating element map with island sorting, this stores the island index */
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	unsigned short island;
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} UvElement;
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/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
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 * same uv island in sequence and the number of uvs per island so it is possible to access all uvs
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 * belonging to an island directly by iterating through the buffer.
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 */
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typedef struct UvElementMap {
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	/* address UvElements by their vertex */
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	struct UvElement **vert;
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	/* UvElement Store */
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	struct UvElement *buf;
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	/* Total number of UVs in the layer. Useful to know */
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	int totalUVs;
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	/* Number of Islands in the mesh */
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	int totalIslands;
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	/* Stores the starting index in buf where each island begins */
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	int *islandIndices;
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} UvElementMap;
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/* invalid island index is max short. If any one has the patience
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 * to make that many islands, he can bite me :p */
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#define INVALID_ISLAND 0xFFFF
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/* Connectivity data */
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typedef struct MeshElemMap {
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	int *indices;
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	int count;
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} MeshElemMap;
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/* mapping */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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        struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
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        unsigned int totpoly, unsigned int totvert,
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        const float limit[2], const bool selected, const bool use_winding);
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
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void       BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
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void BKE_mesh_vert_poly_map_create(
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        MeshElemMap **r_map, int **r_mem,
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        const struct MPoly *mface, const struct MLoop *mloop,
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        int totvert, int totface, int totloop);
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void BKE_mesh_vert_loop_map_create(
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        MeshElemMap **r_map, int **r_mem,
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        const struct MPoly *mface, const struct MLoop *mloop,
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        int totvert, int totface, int totloop);
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void BKE_mesh_vert_edge_map_create(
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        MeshElemMap **r_map, int **r_mem,
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        const struct MEdge *medge, int totvert, int totedge);
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void BKE_mesh_edge_poly_map_create(
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        MeshElemMap **r_map, int **r_mem,
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        const struct MEdge *medge, const int totedge,
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        const struct MPoly *mpoly, const int totpoly,
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        const struct MLoop *mloop, const int totloop);
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void BKE_mesh_origindex_map_create(
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        MeshElemMap **r_map, int **r_mem,
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        const int totorig,
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        const int *final_origindex, const int totfinal);
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void BKE_mesh_origindex_map_create_looptri(
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        MeshElemMap **r_map, int **r_mem,
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        const struct MPoly *mpoly, const int mpoly_num,
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        const struct MLoopTri *looptri, const int looptri_num);
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/* islands */
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/* Loop islands data helpers. */
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enum {
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	MISLAND_TYPE_NONE = 0,
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	MISLAND_TYPE_VERT = 1,
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	MISLAND_TYPE_EDGE = 2,
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	MISLAND_TYPE_POLY = 3,
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	MISLAND_TYPE_LOOP = 4,
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};
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typedef struct MeshIslandStore {
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	short item_type;      /* MISLAND_TYPE_... */
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	short island_type;    /* MISLAND_TYPE_... */
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	short innercut_type;  /* MISLAND_TYPE_... */
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	int  items_to_islands_num;
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	int *items_to_islands;  /* map the item to the island index */
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	int                  islands_num;
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	size_t               islands_num_alloc;
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	struct MeshElemMap **islands;    /* Array of pointers, one item per island. */
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	struct MeshElemMap **innercuts;  /* Array of pointers, one item per island. */
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	struct MemArena *mem;  /* Memory arena, internal use only. */
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} MeshIslandStore;
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void BKE_mesh_loop_islands_init(
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        MeshIslandStore *island_store,
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        const short item_type, const int item_num, const short island_type, const short innercut_type);
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void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store);
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void BKE_mesh_loop_islands_free(MeshIslandStore *island_store);
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void BKE_mesh_loop_islands_add(
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        MeshIslandStore *islands, const int item_num, int *item_indices,
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        const int num_island_items, int *island_item_indices,
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        const int num_innercut_items, int *innercut_item_indices);
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typedef bool (*MeshRemapIslandsCalc)(
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        struct MVert *verts, const int totvert,
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        struct MEdge *edges, const int totedge,
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        struct MPoly *polys, const int totpoly,
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        struct MLoop *loops, const int totloop,
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        struct MeshIslandStore *r_island_store);
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/* Above vert/UV mapping stuff does not do what we need here, but does things we do not need here.
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 * So better keep them separated for now, I think.
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 */
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bool BKE_mesh_calc_islands_loop_poly_uv(
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        struct MVert *verts, const int totvert,
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        struct MEdge *edges, const int totedge,
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        struct MPoly *polys, const int totpoly,
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        struct MLoop *loops, const int totloop,
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        MeshIslandStore *r_island_store);
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int *BKE_mesh_calc_smoothgroups(
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        const struct MEdge *medge, const int totedge,
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        const struct MPoly *mpoly, const int totpoly,
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        const struct MLoop *mloop, const int totloop,
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        int *r_totgroup, const bool use_bitflags);
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/* No good (portable) way to have exported inlined functions... */
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#define BKE_MESH_TESSFACE_VINDEX_ORDER(_mf, _v)  (                          \
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    (CHECK_TYPE_INLINE(_mf, MFace *),                                       \
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     CHECK_TYPE_INLINE(&(_v), unsigned int *)),                             \
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    ((_mf->v1 == _v) ? 0 :                                                  \
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     (_mf->v2 == _v) ? 1 :                                                  \
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     (_mf->v3 == _v) ? 2 :                                                  \
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     (_mf->v4 && _mf->v4 == _v) ? 3 : -1)                                   \
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    )
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/* use on looptri vertex values */
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#define BKE_MESH_TESSTRI_VINDEX_ORDER(_tri, _v)  (                          \
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    (CHECK_TYPE_ANY(_tri, unsigned int *, int *, int[3],                    \
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                          const unsigned int *, const int *, const int[3]), \
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     CHECK_TYPE_ANY(_v, unsigned int, const unsigned int, int, const int)), \
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    (((_tri)[0] == _v) ? 0 :                                                \
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     ((_tri)[1] == _v) ? 1 :                                                \
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     ((_tri)[2] == _v) ? 2 : -1)                                            \
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    )
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#endif  /* __BKE_MESH_MAPPING_H__ */
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